
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nach dem Desaströsen Start Entwickelt sich das Spiel gut, der Neue Entwickler scheint einen Gewaltigen Unterschied zu machen. Trotzalledem muss ich nachwievor Sagen das dass Spiel hinter dem Liegt was es sein Könnte - Und Hoffentlich Noch wird. Die Performance ist In Ordung, des Öfteren Treten Abstürze auf, Was aber wahrscheinlich an meiner Linux Distro liegt. Dafür das es aber Linux nicht Nativ unterstütrz (soweit ich weiß) läuft es gut. Es macht Unheimlich Spaß Städte zu Bauen, Doch gerade für mich als "Schönbauer" fehlen einfach essentielle Dinge, Zeitgleich macht CS2 so vieles besser als sein Vorgänger. Was mich zurzeit am meisten ärgert ist das der Code des Spieles scheinbar so Verschachtelt ist, das eine Essentielle Mod wie "Procedural Objects" aus dem Vorgänger vielleicht nie Integriert wird. Gerade bei Kreuzungen die nicht im Perfekten 90° Winkel Gebaut werden Fehlt einfach die Möglichkeit die Gebäude Frei zu Bearbeiten. Das Die Mod nicht Existiert ist hier zumindest Indirekt, wie gesagt, dem Scheinbar sehr Komplexem Code Geschuldet. Ebenfalls Auf diesen Umstand zurückzuführen - und gleichermaßen nervig - Ist die Straßenabhängigkeit der Meisten Gebäude. Ich will einen Park auch an den schmalen Gehwegen Platzieren können, aber das Geht einfach nicht ohne das der Park dann nicht Funktioniert. Es gibt viele Dieser Beispiele die mir beim Spielen immer wieder Begegnet sind wo ich mir Denke "Das Spiel Könnte so geil sein, aber wegen XY Dreh ich gleich durch, warum zum Fi*k geht das nicht!?". ich bin sehr gespannt wie sich das Spiel weiter Entwickelt, Bleibe aber vorallem Paradox gegenüber Skeptisch. Ebenso bin ich auf die Aufkommende Konkurrenz gespannt und hoffe das jene Paradox Feuer macht und Selbst abliefert. Denn Solch eine Monopolstellung -Wie es bei die Sims lange der fall ist- Führt immer zum Verfall solcher Spiele, Konkurrenz ist richtig und Wichtig! Zusamenfassend sage ich, das Spiel ist es durchaus Wert Gekauft zu werden, wobei man auf nen Sale Warten sollte oder die Key's anderweitig erwerben. Wenn Iceflake weiter durchzieht und Paradox nicht beschissen dazwischen grätscht, dann sollte sich der Preis noch weiter Rechtfertigen...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best AU #12, worst RU #33 · 14 markets collected
US · last 30 days
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got the game played for 2 hours it crashed and lost everything I did. Rebooted crashed again in main menu. Rebooted started a new map crashed a gain after another hour lost everything again. Dont believe the "Frostflake is saving this game" hype. I would argue its crashing more than when i bought it and returned it two year ago.
Это вам не No Mans Sky с его ростом за 10 лет и бесплатными дополнениями. Попахивает Sims механикой DLS. Где за каждый новый куст вы будете платить.
While I have logged hundreds of hours on this game, I cannot say I recommend it. If you've already purchased Cities Skylines 1 and have its DLCs, don't waste your money on this one. The main reason is lack of support. There are so few updates and patches since this game was first released. Just take a look at the bug report site and you can see issues have been opened and confirmed since the game came out. The PR team is great at making platitudes of upcoming features and possible bug fixes. However, their latest QA post has essentially told the community that they are not committed to make the changes players really want to see. It seems the team is committed to releasing new DLCs instead of fixing issues in the base game, like, I don't know, the solar power plant or the mail system? I had high hopes for this game, but the lack of support has left me disappointed.
I'll finally review this garbage of a game that I regrettably pre ordered years ago before it released. Let's be completely honest what this game is, it's in the same vein of something like planet coaster, which is a sandbox painting game. In this case, cities skylines 2 is quite literally a game you play paused and that's it. What do I mean by that? It's the fact that compared to something like older sim cities, the city is never truly alive. It's a pseudo low effort illusion of an active city and nothing more. One thing for instance, when you build houses, they all get the same ugly rectangle high crane png, yeah I say PNG because that's what it might as well be. When you zone areas, all of them get the same exact building png where it shows a crane, and then once some time goes by, then the building automatically appears. Like, where's the life, where's the buildings being built, ANYTHING. You could say who cares? And I would say I do. How can this be a city builder and as per the own description of the game " With deep simulation and a living economy" when you can't get the core foundation of just building animations done, it completely takes the immersion element out of the game, not even including the fact THAT THEIR FIRST GAME HAD PROPER BUIILDING ANIMATIONS. Also to add on top of that, the building variety is terrible. Build one residential zone, and all the houses for the most part look the exact same. I'm not asking for them to make 100+ different house varieties, but for a game that's quite literally a city builder, and one of the main foundational core component of your city is PEOPLE and having HOUSES, there should be a significantly larger amount of building variety which is just not present at all. Also they once again to try and include chirper to give "life" to your city but it's just the same rehashed garbage 3-4 tweets that just say the same thing over and over, there's a reason why people always turn that garbage off. If you've ever played any Sim City before, than you'll know that Cities Skylines 2 is nothing more than a game where you just paint buildings and take screenshots and nothing more. And to be clear, there's nothing wrong with that if you're someone who likes that, BUT, if you're someone who's looking for a city builder that chooses to go past the surface and tries to give you an actual living city that evolves and grows with you over time as you keep working on it, this game IS NOT IT. This game, just like Planet Coaster failed to properly capture what their predecessors did well which was being a painting sim, but also a management sim. Personally for me, there's no fun/point in building a city that is quite literally lifeless for the most part and the options provided are nothing more than set dresses to paint an illusion and nothing more. Also not including that just like the first game, they love to release a metric ton of useless or necessary DLC's that ultimately is meant to just milk you of more money, god forbid the Paradox gives out anything free to make up for the disaster this game has been in for the past few years. The radio/music as well as sound effects is horrible. The game might as well start up with it disabled with how utterly trash it is, the radios are a joke, and the fact that they even have DLC for it is laughable. For those who just want to paint pretty cities, you'll probably like this, but if you're someone who wants to build a city that actually feels alive, this game is an utter completely disappointing waste of time. This is more of a nitpick/personal preference, but I'm not a fan of the color pallete/art style for this game, I'm not sure how to describe it but it feels dreadful and soulless, compared to the more vibrant colorful pallete from Cities 1. I really don't like it at all and it just makes me want to play the first game instead. Also a side note: for anyone reading who is thinking "well you can install xyz mod" my answer to that is quite simply, no. If I have to install mods just to have the game go from unbearable to slightly bearable, than that's a huge issue and speaks to the foundational issues with the game that can't be fixed. I can play older games such as Sim City 3000, Sim City 4 etc without ever feeling like I need mods to enjoy them. Anyways, at least with Cities 1 I could give it lenience as it was their first game, and it did do a lot right as well, but for a sequel, this game just leans further more into just being a painting sim and nothing else, and it doesn't even do that right either as you can see reflected in the other reviews being posted.
防沉迷做的挺好,一闪退我就知道该下线了,自动保存还是默认关闭的,你妈生你的时候难产你还得告诉医生把你塞回去重生是吧
Bought this game and immediately downloaded it, turns out after 80gb of download time (x3 because of redundant troubleshooting) that the game crashes immediately no matter what you do about it. In my search for answers I've found that even if I had got the game running - people are running into crashes 15-20 minutes into their game, even faster for larger cities. Maybe if the game worked it would resolve some issues but despite wasting a day on it working - No results.
While I love cities skylines 1 I just can't seem to find myself to enjoy this game. I really want to but I can't. It is missing something. I often find myself bored and quit playing withing 20 mins. While I do like the asset improvements from the first game. I wish this game had more things like the first one.
Ótimo projeto de jogo, ainda nos dias de hoje com problemas como crash. O jogo também tem uma capacidade limitada de identificar e informar os mods problemáticos. Isso nos dias de hoje em 2026. Agora imagina o estado dessa desgraça no lançamento
my gpu reached 76°C
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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