
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is honestly great in many ways. I cant say it's torturous by any means considering I have 80 hours on it lol. Great simulation and the road building is much better than CS1 once you get the hang of it. The sims also seem to be more intelligent compared to the first. I didn't buy it at launch, but from what I see it has massively improved. HOWEVER, very disappointed in the lack of content and variety though compared to the first... This game has been in development/out for wayyyy too long for there to be such a noticeable lack of added content. Almost 3 full years in and one DLC pack :(. I keep finding myself wanting to just go back to my CS1 city. Unfortunately I can't rate it as a meh on steam, so I will *tentatively recommend the game if its on sale.* Just such a lack of content and possibilities for full price quite frankly.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best DE #26, worst KR #71 · 14 markets collected
US · last 30 days
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 46.5/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After all those years, it doesn't come close to the experience of its predecessor. Catastrophes are poorly rendered, traffic is still grossly mismanaged. Everything remains so unfinished.
While I have logged hundreds of hours on this game, I cannot say I recommend it. If you've already purchased Cities Skylines 1 and have its DLCs, don't waste your money on this one. The main reason is lack of support. There are so few updates and patches since this game was first released. Just take a look at the bug report site and you can see issues have been opened and confirmed since the game came out. The PR team is great at making platitudes of upcoming features and possible bug fixes. However, their latest QA post has essentially told the community that they are not committed to make the changes players really want to see. It seems the team is committed to releasing new DLCs instead of fixing issues in the base game, like, I don't know, the solar power plant or the mail system? I had high hopes for this game, but the lack of support has left me disappointed.
I'll finally review this garbage of a game that I regrettably pre ordered years ago before it released. Let's be completely honest what this game is, it's in the same vein of something like planet coaster, which is a sandbox painting game. In this case, cities skylines 2 is quite literally a game you play paused and that's it. What do I mean by that? It's the fact that compared to something like older sim cities, the city is never truly alive. It's a pseudo low effort illusion of an active city and nothing more. One thing for instance, when you build houses, they all get the same ugly rectangle high crane png, yeah I say PNG because that's what it might as well be. When you zone areas, all of them get the same exact building png where it shows a crane, and then once some time goes by, then the building automatically appears. Like, where's the life, where's the buildings being built, ANYTHING. You could say who cares? And I would say I do. How can this be a city builder and as per the own description of the game " With deep simulation and a living economy" when you can't get the core foundation of just building animations done, it completely takes the immersion element out of the game, not even including the fact THAT THEIR FIRST GAME HAD PROPER BUIILDING ANIMATIONS. Also to add on top of that, the building variety is terrible. Build one residential zone, and all the houses for the most part look the exact same. I'm not asking for them to make 100+ different house varieties, but for a game that's quite literally a city builder, and one of the main foundational core component of your city is PEOPLE and having HOUSES, there should be a significantly larger amount of building variety which is just not present at all. Also they once again to try and include chirper to give "life" to your city but it's just the same rehashed garbage 3-4 tweets that just say the same thing over and over, there's a reason why people always turn that garbage off. If you've ever played any Sim City before, than you'll know that Cities Skylines 2 is nothing more than a game where you just paint buildings and take screenshots and nothing more. And to be clear, there's nothing wrong with that if you're someone who likes that, BUT, if you're someone who's looking for a city builder that chooses to go past the surface and tries to give you an actual living city that evolves and grows with you over time as you keep working on it, this game IS NOT IT. This game, just like Planet Coaster failed to properly capture what their predecessors did well which was being a painting sim, but also a management sim. Personally for me, there's no fun/point in building a city that is quite literally lifeless for the most part and the options provided are nothing more than set dresses to paint an illusion and nothing more. Also not including that just like the first game, they love to release a metric ton of useless or necessary DLC's that ultimately is meant to just milk you of more money, god forbid the Paradox gives out anything free to make up for the disaster this game has been in for the past few years. The radio/music as well as sound effects is horrible. The game might as well start up with it disabled with how utterly trash it is, the radios are a joke, and the fact that they even have DLC for it is laughable. For those who just want to paint pretty cities, you'll probably like this, but if you're someone who wants to build a city that actually feels alive, this game is an utter completely disappointing waste of time. This is more of a nitpick/personal preference, but I'm not a fan of the color pallete/art style for this game, I'm not sure how to describe it but it feels dreadful and soulless, compared to the more vibrant colorful pallete from Cities 1. I really don't like it at all and it just makes me want to play the first game instead. Also a side note: for anyone reading who is thinking "well you can install xyz mod" my answer to that is quite simply, no. If I have to install mods just to have the game go from unbearable to slightly bearable, than that's a huge issue and speaks to the foundational issues with the game that can't be fixed. I can play older games such as Sim City 3000, Sim City 4 etc without ever feeling like I need mods to enjoy them. Anyways, at least with Cities 1 I could give it lenience as it was their first game, and it did do a lot right as well, but for a sequel, this game just leans further more into just being a painting sim and nothing else, and it doesn't even do that right either as you can see reflected in the other reviews being posted.
Froze 2 minutes after first launch. Closing the tutorial popup was too much to handle apparently. 0 population. Not a single road placed. My mouse disappeared, had to use the keyboard to kill it from the Task Manager, which took *15 minutes* (I didn'teven know a process could hang for so long). Wait for another 4 years and buy it only if he prince comes below 20€ would be my two cents. Btw yes I checked the requirements, I'm not running it on a potato.
Bought this game and immediately downloaded it, turns out after 80gb of download time (x3 because of redundant troubleshooting) that the game crashes immediately no matter what you do about it. In my search for answers I've found that even if I had got the game running - people are running into crashes 15-20 minutes into their game, even faster for larger cities. Maybe if the game worked it would resolve some issues but despite wasting a day on it working - No results.
防沉迷做的挺好,一闪退我就知道该下线了,自动保存还是默认关闭的,你妈生你的时候难产你还得告诉医生把你塞回去重生是吧
my gpu reached 76°C
好玩一直玩,最喜歡冬天玩天際線2了,因為房間不用開暖氣,開遊戲就會很暖活了。
I tried this game 6 months after it first came out to give it a chance to have any hotfixes and patches sorted out before so that it was the best possible chance for it to impress me - it was in a pretty sorry state 2 years later I've come back again to see if they've fixed most (if not all) of the issues with it, and to see if it was up to the standard of Cities 1 and to be honest, I don't know what they've done for the last 2 years other than maybe add new assets to the game, the core game is still a broken mess - There are still no premade roundabouts, so unless you want to make a boring grid city, you have to spend most of your time perfectly tweaking everything to make it sit properly - Everything still violently snaps to the terrain, including underground placement, bridge heights and anything that has any interaction with the camera, meaning that if your city has any terrain deviation, especially if it's cliffs/large drops, you'll find yourself wanting to throw up all the time, if you can even navigate it at all - Bridge heights themselves are capped at a certain level unless you add a massive pillar of dirt, then suddenly the sky is the limit, or rather, the dirt pillar - The UI is still bright, garish and incredibly hard to parse at a glance, especially when trying to zone, everything is just bright green and short of looking at the building architecture style, it's near impossible to tell what's already zoned where - Objects still "overlapp" other random objects that have no correlation to the object you're trying to place - You try to move a building and it tells you it's not possible because it overlapps a piece of road a kilometre away, for some reason - Pedestrians completely ignore road markings and just do what they want (I had this issue with cars the first time around and while I didn't specifically test it this time, I have no reason to think that would be fixed this time if the pedestrians had the same issue) - More of a personal thing, but having metro stations require subway yards now is incredibly annoying when trying to design a nice clean, concise city, especially since you can't put the subway yards underground (to my knowledge) - The performance still leaves a lot to be desired - I have a fairly middle of the range PC that should handle it just fine but it constantly hangs and freezes, even on the lowest settings - Why oh why did they remove the zoning brush? - Genuinely, what possible benefit is there to having to only use the marquee tool, the fill bucket or the single square brush? One of the best things about Cities: Skylines was always the fact that you could build cities that weren't just grid cities, you could make free flowing, natural cities with curves, but now you're punished for doing that because you have to awkwardly go around with the fill bucket, filling out the zoning whenever you do a new area, it makes no sense that it was removed in the sequel I know this is a big, possibly ranty review, and a number of these things might not bother you at all, but it's just so disappointing from the people who brought us one of the greatest city builders in the history of gaming, to follow up with this, and that's the crux of the problem. It's not that any of these things are necessarily the end of the world or that they make it completely unplayable, but they're mostly large, structural issues with the game that weren't an issue in the first game, haven't been addressed at all, and make the whole thing just a worse experience than the first game, some of which feel like they would be the quickest and easiest solves to implement. Cities: Skylines 2 isn't bad, but when I know a similar game already exists and does most things better already, there's no way I can recommend it, just get Cities 1 and if you need the few upgrades that Cities 2 actually introduces, just get a few mods - oh that's another thing, you can just use Steam Workshop in Cities 1, Cities 2 forces you into their propriatry "Paradox mods" system instead and it works okay, but it is still worse and more annoying than just using the Steam Workshop like Cities 1 did
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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