
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无疑是令人上瘾的,妥妥的时间杀手
Its patched and works correctly now that the new studio has it but the gameplay loop lacks towards the mid-end game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best AU #17, worst BR #55 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 40/day in the week to Sep 16 → 40.25/day in the week after.
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 46.2/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026 - Worth it IMO more than CS1
Had a rocky start but things are improving, a game worth your time
[h1]¿DLC para el DLC del DLC?[/h1] Mi pensamiento fue, con toda la ironía del mundo: [b]“Ya, otro DLC más… a ver si por fin trae contenido decente o algún cambio importante”.[/b] Entro a mirar y me encuentro con el [b]Expansion Pass 2[/b]: caro, el contenido no se puede comprar por separado y, además, se va liberando por partes durante meses. [b]Perfecto: ahora también tenemos early access para los DLC.[/b] [h2]El problema no es solo la cantidad[/h2] Hay DLC con edificios que parecen simples maquetas: • Los colocas. • Se prenden unas luces. • Y listo. Poco impacto real en la ciudad, poca interacción y, para peor, después terminan mezclados en apartados como si fueran contenido descargado de mods. El menú cada vez está más desordenado y saturado. [h2]Y obviamente… más música[/h2] También insisten en meter packs de música dentro de estos paquetes, inflando el contenido y el precio con cosas que probablemente mucha gente ni siquiera estaba buscando comprar. [h2]Mientras tanto, el juego base…[/h2] Cities: Skylines II lleva años en el mercado y todavía no termina de funcionar como debería. Rendimiento, optimización, bugs, sistemas que necesitan mejoras reales… [b]Pero DLC nuevos nunca faltan.[/b] La sensación ya es absurda: [quote] El juego base todavía necesita trabajo, pero la máquina de vender expansiones sigue funcionando a máxima velocidad. [/quote] Edificios, unas luces, un par de árboles, música… [b]y a cobrar otra vez.[/b] [h1]Paradox: menos DLC y más terminar Cities: Skylines II.[/h1]
this scratches my brain in the most delightful and peculiar ways. Despite being entirely frustrated the majority of the time planning my cities and attempting to beat the demands as they come - I find myself lying in bed at night, dreaming about roads and intersection connections. A positively addictive management game with likely thousands of hours of gameplay - I don't think there's a way to get sick of Cities Skylines 2. Iceflake has done a tremendous job continuing the development and i applaud their efforts as a massive Cities Skylines 1 fan. This game has truly reached a point where i can't help but continously recommend it, and I will never stop singing its praises. Fantastic!
Would not reccomend spending 50 eiros unless you have a nasa pc, A lot of bugs not even 2h in, get unplayable really fast, takes up a lot of space, play the first game! Devs need to optimize and fix bugs before adding dlcs!!
Despite the rumors, Skylines 2 runs beautifully on a decent gaming rig. I just hit 400,000 population on default settings, and my PC hasn't broken a sweat—zero issues so far. After nearly 40 hours of addictive fun building my metropolis, I highly recommend picking it up when it hits a $25–$30 price tag.
Iceflake really improved this game! It's now SO much better than CS1 and I love it.
great game in it self still has a lot of bugs and performance issues but in itself its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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