
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
in this game i can legit build a city with a traditional japanese houses with a modern skyscraper next to it
I love the ideal of this game, but while i love city builders this game goes beyond what i am able to comprehend clearly as i run my cities down into the ground before they get a chance to really sustain themselves lol but the few times i have had a decent city, i always run into major traffic problems and i guess subsequently certain aspects of city infrastructure.. maybe its because i dont drive irl, though im well versed in the road rules of my country it is not enough for me to apply that knowledge to this game and yes i know it isnt exactly a 1:1 life sim or something. While i am hopeless at some aspects of this game it has immense replay value for me as i love and am highly interested in every aspect of this particular city builder. Before playing this i played City Skylines: Nintendo Switch edition and this is a huge improvement even from the PC version of the first game and while i dont currently have many hours in playing this game, i have learned a lot from it and have began to appreciate the finer details of cities irl.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116.8M | 140.1K | 96% | $59.99 | |
| $117.7M | 223.6K | 97% | $39.99 | |
| $114.5M | 136.4K | 96% | $29.99 | |
| $117.9M | 226.5K | 75% | $29.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $113.8M | 353K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $33.3M | 32.9K | 90% | $39.99 | |
| $331.9K | 699 | 64% | $14.99 | |
| — | 0 | — | — | |
| $204.8M | 292.4K | 93% | $29.99 | |
| $108.6M | 97.8K | 91% | $44.99 |
Latest in each market: best AU #30, worst US #80 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 40/day in the week to Sep 16 → 44/day in the week after.
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 48.57/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对配置要求较高 人口多了出现卡顿问题
越玩越好玩
很不错
whatever ice flake is doing theyre cooking
打发时间神器,上百个小时才能入门,很耐玩的游戏
Stay away! Far far away!
sehr geiles Spiel
I didn't enjoy it, and neither did my laptop. Overly simplified for me, overly demanding for my equipment. I did enjoy Workers and Resources much more. Even though the game has a lot of content (visually speaking), going through the very first game stages didn't feel like a creative experience to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.