
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
Хороший рогалик для раннего доступа, но своих денег (почти цена Hades 1/2, Lost Castle или Cult of the Lamb) явно не стоит
I was never a fan of rogue-like games, since i see no reason to play them. Until i find out about Cinderia. It's just good. Even for somebody who never played games like this it's pretty easy to get into, controls works FLAWLESSLY on my controller and every run feels very different. There is a huge amount of different builds and every character really brings whole new gameplay style to the table. I'm looking forward what's next to come. Solid 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风和战斗其实还不错,但是构筑方面有点太多了,既有技能又有装备还有被动,还有升级系统。关卡分配也不是很合理,后面房间数量变少,成型之后就是boss然后结束。boss不太吃控制,尤其是魔女,导致一些控制性的在前期清小怪可以打boss就坐牢。还有就是构筑割草清屏的组在boss面前都很乏力,打boss的单体构筑在清怪方面也很乏力。还有就是这种2.5D的技能特效怪物互相遮挡,不知道有没有解决方案。还有就是各种数值属性藏得太深了,不太好查看。
很不错,期待后续更新。
还是挺爽的,就是成就有点太肝了..自己打没60小时下不来,一把350魂,一共要好几万魂..
난이도 조정이 좀 필요할 듯 로그라이트 류에 익숙한 사람이면 특성 다 열지도 않고 최종보스까지 2시간 안 걸림
很棒的国产肉鸽,加油
好玩捏 。希望右上角能一直显示侵蚀度
很好玩,就是前期有点难,得等科技树解锁一部分才好打一点(怪的伤害确实挺高的)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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