
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个单机游戏,比较好的被动和主动刷新概率低的离谱,我还以为我在玩网游呢,核心被动基本没有几把刷到过,打到最终BOSS依然刷不到,无敌了
Desde Hades 2 não me divertia tanto com um roguelike, gráfico simples, mecânica simples, porém extremamente divertido e viciante. Vale cada centavo, melhor que muito triple a por aí
非常好玩,但是不耐玩 玩了差不多2个星期 差不多摸透了,但是这时未完成的游戏 后续会更新 现在只能先放一放等待更新
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 1.9K | 77% | $24.99 | |
| $1.7M | 2.5K | 75% | $29.99 | |
| $1.7M | 979 | 87% | $44.99 | |
| $1.7M | 4.9K | 76% | $19.99 | |
| $1.7M | 1.3K | 63% | $49.99 | |
| $1.7M | 1.6K | 94% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.3K | 721 | 79% | $10.99 | |
| $45.3K | 110 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
好玩,美术好看,游戏性不错,对于大部分玩家来说难度适中,赶紧更新
暫時不推薦,過於吃RNG,一局正常最高只有7次重骰數量根本不夠 被動跟技能數量非常龐大,局外沒有任何可以調整技能的方式,最差開局給個自選技能/被動都好,可惜都沒有 只要能夠有類似死亡細胞開局前的鎖定技能物品機制就可改善
终于全成就了,还是很耐玩的一款游戏,目前小心一点可以通过八难度(最后一个限时实在坑爹,压力巨大,实在没法选)希望后续可以难度拉满,再开局小猪存钱罐的情况下,七难度一般都没问题。 制作组非常情况,基本上每周都会更新,而且内容十分丰富,等待后续继续完善。 非常推荐的一款游戏,个人还是喜欢小红帽,攻速快,技能组目前推荐十字斩加影子(就是召唤影子的那个,名字忘记了)最后可以加一个位移性的,或者加攻速的。 十字斩升级推荐左,左,左(中心双倍伤害——打最终魔女非常好用,加暴击率,召唤影子再次释放) 影子升级推荐右,右,左(分别是加攻速,多一次存储施法,以及加影子召唤时间) 灰烬方面推荐击杀释放刀波(或者其他清杂兵的灰烬),影子攻击必定背刺,影子攻击50%生命值以下造成额外 伤害。 目前不太推荐毒系或普攻流,高难度容错率比较低,需求比较胡(当然也可能和我毒系玩的少有关系) 装备方面比较看脸,就不废话了。
看见差评骂平衡调整给我看笑了,EA不就是拿来听玩家意见改东西的么,纯出新东西我开EA干什么,闷头做一样做得出来,能在这么短的时间里搞出四个角色的大型重做和俩新boss已经很了不起了,好评鼓励好吧
还行
4時間程度で1キャラ目クリア ぶっ壊れビルドばかりなので手軽にこの手のゲームやりたい人に強くお勧め
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.