
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a roguelite lover. Play both Hades and spent hundred of hours experimenting builds. Now this game has 4 characters that play differently instead of weapon. Absolutely love the summoners character and what's best is you can make the build OP and have tons of options to make one. This is only V0.6, but I can say it's quite solid and can't wait for a full release.
关卡过于单薄无聊,角色只有四个,构筑不够丰富
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗节奏很爽快,被动主动和道具搭配的自由度也高的吓人,玩的很过瘾
好玩
说实话真挺好玩的,画风很对我胃口,手感也很丝滑,而且套路是真的多
好玩,什么时候出联机?
Pretty good, like Hades if closer to the art style of Cult of the Lamb. Good: - The movement and attacks feel smooth - Doesn't dwell on story which is very welcomed - Decent amount of interesting synergies that I felt were drastically different in my early runs - Quick progression to unlock other characters Not as good (but "Bad" is a bit dramatic) - The mechanics themselves are a bit formulaic, I didn't see anything that really stood out to me in terms of the identity of this game, or what this game does *differently* / uniquely. Maybe trinkets and upgrades, or the fact you can swap out card abilities to whichever slot you want? Maybe the Curse mechanic, which is an interesting idea but so quickly mitigated and often not much risk that I never really considered not taking a Hex Flame because of the Curse cost - I'm not big on the cutesy art style of the characters. Feels very chibi - There's a lack of accent animation for several things like the "Death Defiance" analog, boss finishing, upgrading trinkets, where I feel like it needs some extra visual / audio flair to really signal they're happening. Bosses have a typography intro/outro, but even this is silent which feels off. - I found myself seeing a lot of repeated Hex and Abilities after just 3 - 4 runs, feels like the pools are rather small for each character Overall it's definitely good, but I don't know that it has the staying power of other roguelikes with a strong identity like Hades, Slay the Spire, etc. And it's possible these kinds of issues are just a biproduct of currently being in EA
w game
Got to know the devs for their Touhou fan games back then since they experimented different genres. Really happy for them that they established their own original game with a mix of Hades and Cult of the lamb style. Builds are a lot more varied than most rougelike these days, I definitely find most of the items/upgrades to be viable and none of them feel extra, redundant or just being there for the sake of being there. Overall, best game in a while for me
嘿嘿
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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