
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]"But the moment the crown touched her hair — Her blade pierced the king's heart"[/h2] [hr][/hr][i][b]Preface:[/b] while the review is negative, this is only my personal experience with the title as it is now in EA in 0.6.11, as alternatively and at best, or at most, I wish I could've left a neutral review.[/i] [hr][/hr] This quote from the intro's animation makes me relate to the king, with my experience playing Cinderia. Seeing it across social media, indie gaming resources sharing it quite often, and looking at the store page at a quick glance, of course I got curious! The game immediately just feels unpolished, patched together. Yeah, I'm not gonna lie and say I can't see any potential in it, because it had some fun moments, but not something worthwile in this state. Just from the time I tried it, hitboxes feel too unprecise and unreliable, the game starts you off as a normal run, but without offering a good resemblance of balance to the players whereas other games at least have a scripted intro sequence (while I'd like to point to CoTL, this isn't necessary, similar to Hades) or balanced and tweaked enough base experience to make a fresh clear possible, enemies mostly feel like either fodder or mindless projectile fountains, bosses feel unfun and wonky, and all in all just an incomplete, messy, disregarding of game design or balancing, alpha experience, just off the top of my head. Furthermore, it doesn't feel so much inspired by, but moreso a copy of Cult of The Lamb, Don't Starve, and Darkest Dungeon, without any of the polish or charm. Cult of The Lamb has a good flow state in combat, despite it making part of the whole experience, Don't Starve has so much going on for game design and risk/reward, and Darkest Dungeon is fairly unfair, with all of these having an extraordinary degree of polish and balancing, great game design principles, mechanics, combat, artstyle, audio, and so on. In comparison, Cinderia aims for the same price range as an unpolished Alpha "launch", without enough substance in terms of own content or level of polish to feel like it has an own identity. Oh and just adding a character which straight up looks and feels like Tristana from the toxic title and community that is League of Legends just adds more to the feeling of it not being its own title. I know that this review really went at it, where I have been extraordinarily critical, and I'd be happy to be proven wrong. Cinderia has been sitting in my wishlist for a while, and I believe that these kind of titles deserve to be more than just copies of existing and well established titles. It has potential yes, but it needs a lot more to grow into its own identity, and I genuinely hope for the development to head in that direction in the future, even if just at launch. So take this review with a grain of salt, because the game can still be enjoyable to people, obviously, but for me, it's mostly just been something I tried to get into, and had to drop due to too many conflicting feelings and with all these realisations not sitting right with me.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,画风好球区
Великолепная игра стоит своих денег, а учитывая то что она еще в бете и будет улучшаться вообще прекрасно
闪避的无敌帧有毒吧
Enemies can attack you from offscreen before you've ever seen them. And enemies can still attack/track you while you're invisible/cloaked. Between these two highly unintuitive aspects the game is ok.
Very good !!!
构筑流派丰富,鲜明且有趣,设计思路清晰,绝非平庸之作。 但也存在一些明显的问题,鉴于尚处EA阶段等正式版再评。 如果能打磨到位,则前途不可限量。
什么时候出真结局啊,这都多久了
hades but cute anime chibi
첨에 되게 어려웠는데 6시간하니 뭐가 되긴하네
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.