
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其它都还行,就是材料获取量太少了,并且升级,建造需求的还多,刷起来好累
很簡單的彈幕 + 很狹窄的房間,差不多那樣的感覺
Классный рогалик с прекраснейшим визуалом
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.5K | 75% | $29.99 | |
| $1.7M | 978 | 87% | $44.99 | |
| $1.7M | 4.4K | 95% | $19.99 | |
| $1.7M | 2.9K | 90% | $29.99 | |
| $1.7M | 1.9K | 77% | $24.99 | |
| $1.7M | 3.3K | 55% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $310.1K | 932 | 84% | $14.99 | |
| $259.2K | 721 | 79% | $10.99 | |
| $45.7K | 111 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐,确实好玩。 肉鸽元素很多,装备和流派也比较丰富,基本所有角色胡起来都能爽,这点我很喜欢。 目前主要有几个希望改进的地方: 1. 绿色装备概率真的太高了。 肉鸽游戏开箱最大的乐趣之一就是期待爆好东西,但现在打到后期宝箱房间还是经常一片绿,高难度下金装也很难见到,爽感会差很多。 金装当然不能随便爆,但希望能适当提高高品质装备概率。或者开局NPC直接给一件随机品质装备也行。 基地里那个只给绿色的NPC看到一次无语一次^^ 2. 内容还需要继续加。 尤其希望增加新Boss,以及更多Boss技能和机制(比如狂暴boss)。 现在核心玩法已经很好玩了,后续最需要的就是继续填内容,提高重复游玩的新鲜感。 3. 角色平衡需要调整,小蓝尤其需要加强。 小红隐身飞刀很强,配带毒、锁链、弹射可以无脑玩到火焰十,不胡也能通。 小黄完成度也可以,陷阱、燃烧、炮塔都很可以通关,普攻和炮弹流在高难差很多,但是胡一点也能玩。 小蓝目前感觉最弱。冰龙流勉强能玩,但比较依赖击飞配合。最需要吐槽的是完美弹反:难胡、操作要求高,收益还不够.... 后期Boss很多时候主要靠走位躲技能,并不是和你拼刀,所以想连续完美弹反很困难。高风险却没有对应的高收益,再加上小蓝本身数值偏弱,体验明显不如其他角色。 至于小绿…… 还有小绿吗 XD 召唤流大多数时候图一乐 ^^ 特别胡的时候,死神、猫头鹰、树枝、姜饼人小屋这些装备凑起来,确实也能打高难度 总体还是很喜欢这种有操作、构筑又丰富的动作肉鸽。 游戏底子已经很好玩了,希望后续继续增加内容、优化掉落和平衡角色,制作组和玩家一起把游戏越做越好。
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三天一更新一周一大更这是我见过补丁补得最勤的游戏了
Extremely promising early access game! Very fun already with a ton of fun skills and versatile builds for just the red character already - there are many things that give you a different feel if you roll with the flow. Very fun progression, not super harsh either. I adore the restoration of the city and gaining diferent citizens. I can't wait to see what else is added to the game esp to impact combat - thank you for the very fun game; worth the buy!
很好玩的,但是一个肉鸽游戏 212个成就,太变态了
好玩
游戏有待进步,就目前而言游戏技能与被动的联系还是比较紧密,希望后面能更新新角色和新boss,现在的关卡boss还是太少了,但总体来说还是可以的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.