
Use the magical device known as the Chronicon to travel into the souls and memories of fallen heroes to re-live their grand tales! Epic adventures full of loot and monsters await!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mano, depois de vários reembolsos de jogos nesta promoção de férias. Finalmente encontrei uma grata surpresa. Que jogo Maravilhoso. Não se deixe enganar pelos graficos "fracos" ou "estranhos" a primeira vista.. Assim que baixei, instalei e passei pela primeira impressão "ruim" (menus confusos, sem tradução pt-br, ajustes nos displays numéricos, ajustes no tamanho da Ui e das healthbars, etc...) Passado esta barreira, aqui você encontra um jogo fantástico, ele vai "direto ao ponto", escolha sua classe, upe seu level, e comece a estudar pra montar sua build perfeita pra matar monstros, enquanto dropa loot, essências e mata boses e mobs lendarios, na busca pelo "ajuste fino". Pense nele como um GrimDawn so que mais "simples e direto" em termos de jogabilidade e mecânicas, e você encontrará um jogo polido e divertido, perfeito pra "desligar o cérebro" e se divertir por horas. Estou jogando de bárbaro, e so estou focando em uma build, mas cada personagem tem 4 arvores de jabilidades mais a parte de maestria. Ah e a jogabilidade no controle é uma delícia!!! Super recomendado!
great gaming, great fun
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Latin America, French, German*languages with full audio support
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就了, 来点个拇指。优秀的游戏不需要过多的词语描述,就是好玩。 少有的全成就还没玩腻的游戏,应该还会再玩一段时间。
nice
Si te gusta poe y diablo es obligatorio jugarlo
Eu joguei pouco o jogo e não curti por uma motivo simples, As salas se repetem, os inimigos se repetem, os itens se repetem, tudo isso muito cedo, Na maioria dos ARPGS a repetição começa no endgame onde vc já passou 30h no jogo explorando e descobrindo os inimigos agora é hora de farmar, mas nesse jogo o proprio treiler mostra um exemplo da gameplay de endgame e é o mesmo mapa do nivel 1 com os mesmos inimigos, pelo que vi de criticas o jogo só começa a ter uma build explosiva no endgame mas eu não vi analisando as habilidade e passivas como isso pode acontecer sair de +5% pra dar 1kk de dano, muito broxante o começo dele e não me da vontade de investir sei lá 10h pra ver se lá no final ele fica bom, pra mim ele tem que mostrar o potencial logo de começo, e não ache que essa minha critica se aplica apenas a esse game, diablo 4 tem a mesma pegada de sempre sem uma dungeon com os mesmos inimigos desde o começo até o fim do jogo
Really a fun game!!
At first glance this should be the perfect game for me, but it just fails to be enjoyable for me even tho I kept wanting to like it. I can explain some reasons for this, but it is also unfun for reasons I have not figured out yet. Everything just felt flat and generic and boring. If you are thinking, "Hey, you only played this for 8 hours," let me tell you, it felt like 80 hours. Levels were too open, just a big field with some minor obstacles in the middle. No dead ends. No mysterious corridors. No interesting gameplay aspects from obstacles or rooms or hallways. Even level is just: here is a big oddly shaped ballroom with some boxes in the middle you have to walk around. Too much loot. Just constantly going back to sell everything. The mumble-groan the shop keeper does is etched in my memory. The enemies felt just so samey to fight. In every game like this there are always one or two enemies that are annoying. I understand that. But in this game, the only enemies that stood out were because they were annoying, and all the other enemies were just plain boring to fight. No tactics! That is what is missing. Enemies just look different, but they do not fight different. I tried three different skill trees and they all felt about the same. All in the same class tho. The templar I think? It is that forgettable. In all these kinds of games, battles slowly build up until there are lots of effects firing, and it gets confusing, that is part of the excitement, but you are also amazed by the fireworks of it all. In this game, there is just the confusion, no wow. I don't get it. I don't know how they managed to do it. If anything, this game really makes me appreciate the game design effort that goes into other games in the genre. I didn't think there could be a 'Great Value' brand of an action rpg. But here it is.
像素風格暗黑,好玩,可惜只能本機連線.
I think this really needs to reduce the health of the player and all enemies. The long time to kill, in both directions, leaves combat feeling like a slog. This also makes the abilities feel less powerful and impactful in turn. There are a ton of great Diablo-esque games out there at a variety of price ranges. It's hard to recommend this over most other options.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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