
Dive deep into this Lovecraft-inspired RTS survival. Assemble your team using different classes, skills, and weaponry. It's up to your squad to survive the onslaught of nightmares that are surely coming your way. Will you find the source of the darkness?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Real-time strategy gameplay mixed with Horror elements.

Squad based controls, multiple possibilities according to the way you build your team, soldiers are good killers, engineers can establish defense perimeter by building turrets, barricades or using special key points from the environment to build traps and medics can keep your team alive on a long run

During this stage, you choose which location you want to send your squad to search for supplies and information, you choose how you want to equip your survivors and what skills you want them to get stronger at, you choose your route and you decide the best course of action for the random events that will present before you.

This is not your classical zombie outbreak, no, this story is much darker inspired by Lovecraft works, an ancient evil has returned from below the earth bringing with him creatures of nightmare, abominations of unspeakable terror and if that was not enough, the dead humans are brought back to life as animated flesh to fight alongside this evil.

You are part of what remains of army forces, your brother, the one who took care of you when your parents died was also part of the army and went missing during a mission a few miles from where you are stationed with the objective to gather information about these underground holes from were these creatures are coming from. You decide to embark on one last journey of redemption to see your brother one more time.
Good luck Commander!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 358reviews | 82% | — | $126.8K |
| $6.75−55% | 18ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10
Охрененная зомби-стратегия. Нужно следить за ресурсами, не тратить время, патроны и тд. можно кучу всего прокачивать, и главное уметь управлять героями. Сюжет интересно узнавать по ходу игры, персонажи сами могут рассказать что-то интересное. Игра становится очень сложной на поздних стадиях из-за уровня эволюции, поэтому нужно правильно расставить приоритеты, что лучше прокачать, каких людей взять в команду и всякое такое. Более того, есть вторая часть и я определённо поиграю в неё "Они говорили что такой псих как я сдохнет первым! Впрочем... не смешно."
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小巧有趣的游戏
Got this game as an early Christmas gift and all I can say is that this game is brutal! Every single decision you make has a cascading effect on your playthrough and I unfortunately made poor decisions in my first playthrough that ultimately caused me to fail, Hopefully you can do better!
[h1]Зла хромосома[/h1] [h2]Хочу допомогти, бо коли думав купляти, не було внятних рецензій[/h2] Швендяв я по крамниці і помітив цю гру. Ціна в 20 гривень та картинка зробили своє діло, і я натиснув на неї. Поглянув скріншоти, загальну кількість рецензій, і візуально мені гра сподобалась, тож я її купив. Завантажив, зайшов, натиснув "нова гра". Переді мною з'явився вибір складності, і я подумав: «Я грав уже у велику кількість ігор цього жанру, я ж не дівчинка обирати легкий». От я і обрав нормальний — золота середина. Потім мені дали обирати, кого взяти з собою, яких ресурсів взяти більше, і чесно, я просто брав усе, з чим можна повоювати. Закінчив обирати всяке, пройшов курс молодого бійця, і мені дозволили керувати. Бачу декілька локацій, в яких можна знайти ресурси, і думаю, що потрібно по максимуму все зібрати. Зайшов на першу локацію, бігав, грався, збирав ресурси до останньої пилинки. Наступну локацію — так само. Закінчився час, переходжу на наступну локацію, а тут сюжетне завдання. І все було циклічно до моменту, коли спочатку в мене закінчився бензин, і гра мене відправила на парковку його збирати. І як рівень агресії виріс до 5 позначки, коли на локації я з своїми двома солдатами та інженером не могли витримати й 4 хвилю, почались проблеми. Але в мене немає намірів здаватися. Я відправився в індустріальний район, щоб знайти там бензин із запасом, і в дослідженнях знайшов можливість знижувати рівень агресії. І все стало краще, але лише до наступної зупинки. Я завжди намагався зібрати абсолютно все, і це стало помилкою. Рухався на наступне сюжетне завдання, я вже був без набоїв для дробовика, а на завданні в мене і набої для гвинтівки закінчились. Я не міг пройти завдання, трохи образився і вирішив, що треба спробувати знову, на легкій складності. Цього разу я економив набої, використовуючи солдата з луком, але в деяких моментах його не вистачало, і все закінчилось так само. Я пішов читати різні обговорення, і там люди теж жалілися на складність. І лише тоді, на сторінці гри в крамниці, я знайшов напис, що гра не пробачає помилок. І от я сиджу і думаю: якось важко, але мені все рівно сподобалось. [h2]Висновок[/h2] Хоча спочатку [strike]якщо не читати опис[/strike] гра здається несерйозною та легкою, вона повільно руйнує ваші шанси на її проходження, якщо ви будете бездумно збирати все і затримуватись на локаціях. Велика кількість ресурсів, і в кожного — своє призначення, але тільки по ходу гри ти розумієш, що потрібно брати в першу чергу, а що не брати взагалі, бо ти вже довго на локації, і хвилі стають все більше і більше. Гра чудова, але сподобається вона далеко не всім. Це не просто бездумне управління чоловічками, які бігають і стріляють, — це гра, в якій менеджмент ресурсами дуже важливий. [h1]Рекомендую, якщо ви любите виклики.[/h1] P.S. Хотілось би бачити Українську в грі, дякую.
RTS + shooter
panic, right click, panic, right click, repeat
Chromosome Evil is a dark, uncompromising blend of real-time squad tactics and survival horror that places tension and consequence at the center of its design. Developed and published by S.C. 16 BIT NIGHTS S.R.L., the game deliberately distances itself from conventional real-time strategy formulas, instead focusing on small-scale engagements, limited resources, and a suffocating atmosphere shaped by eldritch horror influences. From the very beginning, it communicates that survival is fragile and that every decision, from squad composition to movement across the map, carries weight. The setting is steeped in cosmic dread rather than straightforward apocalyptic collapse. An ancient, malevolent force has awakened, warping the land and transforming both the dead and the living into grotesque entities. This narrative framework gives the game its oppressive tone, where the enemy is not just numerous but fundamentally alien. The story unfolds more through implication and environment than exposition, allowing the player to piece together the scale of the catastrophe through exploration, encounters, and the slow realization that humanity is vastly outmatched by what it has unleashed. Gameplay revolves around managing a small squad of survivors tasked with venturing into hostile zones to gather supplies, uncover information, and push back against overwhelming threats. Before each mission, players must prepare carefully, selecting personnel, weapons, and limited equipment. Once deployed, the game shifts into real-time tactical control, where positioning, timing, and role specialization are critical. Soldiers serve as frontline combatants, engineers construct defensive structures such as turrets and barricades, and medics are essential for keeping the squad operational during drawn-out engagements. Losing a single member can drastically alter the balance of a mission, reinforcing the sense of vulnerability that defines the experience. One of the game’s strongest elements is how it forces players to constantly weigh risk against reward. Staying longer in a zone may yield valuable resources, but it also escalates enemy pressure, eventually triggering relentless waves that can overwhelm even well-prepared squads. Retreating early preserves lives and supplies but may slow long-term progress. There are no safe choices, only calculated ones, and this constant tension is what gives the game its identity. Ammunition, fuel, and medical supplies are always scarce, and careless spending early on can lead to catastrophic consequences later. Progression is gradual and earned through survival rather than conquest. As the campaign advances, squads can expand in size, gain access to better equipment, and develop specialized skills that improve efficiency and survivability. Early missions often feel brutal and unforgiving, but this difficulty curve is intentional, teaching players to respect enemy behavior, terrain, and the importance of preparation. Over time, mastery emerges not from overpowering foes, but from learning when to fight, when to fortify, and when to flee. Visually, Chromosome Evil embraces a retro pixel-art aesthetic that complements its bleak tone. The top-down perspective keeps encounters readable while maintaining a sense of claustrophobia, as narrow passages and limited sightlines heighten tension. Environments are sparse and decayed, reinforcing the feeling of a world consumed by something far beyond human understanding. Sound design plays an equally important role, using ambient noise and sudden audio cues to create unease and signal imminent danger without relying on overt jump scares. The game’s difficulty and systems are unapologetically demanding, which can be intimidating for newcomers. There is little hand-holding, and early failures are common as players learn the mechanics and rhythm of survival. However, this harshness is also what makes success feel meaningful. Each completed mission and each squad saved from annihilation carries a sense of genuine accomplishment that more forgiving strategy games often lack. Ultimately, Chromosome Evil is a focused and atmospheric tactical survival experience that rewards patience, planning, and respect for its hostile world. It is not designed for players seeking fast-paced action or large-scale battles, but for those who enjoy emergent strategy, oppressive horror themes, and the constant pressure of survival under impossible odds. Within its niche, it stands out as a grim, methodical journey where every victory is hard-won and every mistake is costly, leaving a lasting impression through its blend of strategy and dread. Rating: 8/10
It is a GREAT game
7/10 很好野队打僵尸 使我视锥细胞多线工作(不 小而精的系统做的还挺全面的 但是无奈反射弧跟不上从头手忙脚乱到尾…… 真 人多起来要左右横跳指挥还挺难的。经常乱中出错人就无了。 实际上快捷键也不是那么好用,要即时指挥位置还是有点麻烦的…还是要多摸几轮熟悉一下配置。 可能游戏不怎么适配高分辨率显示,2k4k的字还是那么小,真的老眼昏花啥都看不清……盯着找物资点找半天,实属废物commander_(:з)∠)_
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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