
Kingsway is the #1 operating system for daily tasks such as skeleton smashing and loot-organizing. Trouble sorting through all your potions and swords? Don't worry! Kingsway can help you manage, and with an easy to use interface you'll have time leftover for a peaceful stroll through the underworld.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−70% | 1.7Kreviews | 92% | — | $146.4K |
| $9.99 | 121ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantasy adventure set in the most mundane, office-like setting. Who knew Windows 95 could be this suspenseful?
If there's only 5 people in the world who still play this, I must've cloned myself 5 times then. If there's not a single alive human being in the world who still plays this, well thank goodness I'm too dead inside to be considered alive.
Since Binding of Isaac set the rogue-like/lite bar so high many years ago, it's been hard for me to find more that scratch the itch. It's not that this has the amount of variety and synergies as Isaac (nowhere near), but Kingsway is finally another one that I got very addicted to! - Plenty of variety in loot, especially when it comes to enchanted equipment, and even a bunch of unique/legendary equipment that each have their own special effects and bonuses. - Multiple different endings to go for, some with mysteries that you need to explore and figure out. - A bunch of character classes to choose from, some unlockable, with different skills and specialties to mix up your runs. Plenty of fun builds and methods to overwhelm and take down your foes, and hopefully humiliate bosses! Additionally, the way the game's difficulty scaling works allows you decent control over how easy or hard you want your run to be, making it easy enough to regularly get powerful runs if you put the time and effort into it, or challenge yourself with a faster progressing time limit. Pretty much my only possible complaint would be that, despite the wonderful nostalgia of the whole OS aesthetic, it can get a little cumbersome managing so many windows. But it could have been done much worse.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game not having a steam cloud integration for saves is a real bummer, since I keep returning to the game from time to time. Something takes my mind to it, it feels so right.
[h2]TLDR: 7/10. Decent enough, but has too many weak points for what it is trying to be.[h2] I wouldn't call it bad, but beating a roguelike on my first run is a bit of a bruh moment. You do get to unlock some challenge mode stuff and extra starting bonuses after beating it, based on your character's level, but I guess the transience of it all is the core point, because your character ceases to be no matter the ending you get. You can see it in the character picking list, but the only option you get is to bury it. Gameplay wise, it really doesn't evolve. The first bandit you fight is the same as the last boss you fight, and if you have even the most basic reading comprehension, you can become insanely overpowered very easily, even with the time limit the game presents you with. I was around level 19 on my first run with an adventurer that would permanently stunlock everything, and my second run was as a rogue who, you guessed right, would stunlock everything with the critical stun skill and just constantly critting. It becomes even easier after you get the crown as a starter item, but whatever class you get, just stunlock the hell out of your opponent. It is the most effective method. I am on my 3rd run and [b]spoilers:[b] [spoiler] beat the demon lord and am waiting for Skyeater to cover the entire world just to give it an ass whooping[/spoiler] [b]end of spoilers.[b] Overall, the game is repetitive even for a roguelike. You get the exact same quests in the exact same order with the exact same rewards every playthrough no matter your character. Reputation hardly matters because shops are useless 99% of the time. Combat can pose some difficulty only in the early game; once you're past the first 6 levels, I'd say you're almost guaranteed to complete that run. While I wouldn't call it bad by any means, you're just doing the same things on all your repeat runs. The class variety doesn't change anything because of the gameplay nature of it. Think of it like a turn based RPG but based on speed, so if your attacks are fast enough you take 2 turns per 1 turn your enemy takes, and vice versa can happen. Now you get why stunlocks are so powerful: no matter the class you pick, you're simply pressing a button and their HP is lowering, whether that button is called attack, strong attack, astral storm, fire, etc. It barely makes a difference, you just upgrade different numbers. Not a bad game per se, but it lacks replayability for a game that's focused so heavily on replayability and transience.
Really awesome, comfy RPG roguelike - but MAN I wish it had more content. A run is ~2 hours long, and once you've finished 2-3 runs you've basically seen everything this game has to offer aside from some alternate endings. (note: I've played way more than 6 hours on someone else's account) Quests are repeated between each run, dungeons have basically no variance, the bosses are all the same, etc. Also, once you understand the "meta", it's basically impossible to lose and the game isn't that tough at all. Kingsway is basically a 10/10, it's just short. The experience of playing on an old OS is superb and really well designed. Praying for a sequel some day, but it's looking unlikely because it's been 9 years since Kingsway came out. I might end up making a game similar to this myself some day.
Closest thing to Castle of the Wind I've seen in a long time. Loved it! Very fun and just the right amount of challenge. Absolutely great game you made here, thank you!!!
"No" is perhaps harsh. The theming is incredibly charming. I liked the main gimmick of it. But the main gameplay loop seems to quickly get tedious / trivialized in a successful run: I don't think I will keep playing more of it.
Sincero gameplay de calculadora do Ricardo Watson
The RPG mechanics are very basic but I still found them engaging in the context of a roguelike. Fun enough to keep playing even after the novelty of the premise wore off.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.9K | 2.3K | 55% | $2.59 | |
| $96.6K | 302 | 61% | $12.99 | |
| $3.7K | 24 | 92% | $7.99 | |
| — | 0 | — | — | |
| $8.8M | 26.5K | 95% | $14.99 | |
| $3.9M | 9.9K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $146.4K | 694 | 85% | $9.99 | |
| $146.5K | 379 | 95% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $146.5K | 512 | 97% | $15.99 | |
| $146.3K | 608 | 71% | $14.99 | |
| $146.3K | 924 | 87% | $3.29 |