
You find yourself trapped in a mysterious tower – one that transforms its very structure every 24 hours, where you must surpass countless poor fallen souls and make your way to the heretofore unseen top!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−40% | 506reviews | 89% | — | $126.9K |
| $7.19−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毎度毎度、マップが変わるという意味では新鮮味のあるゲームですがプレイヤーキャラが放つ攻撃がワンパターンしかない上に一度、攻撃するとしばらくのクールダウンが発生するので、そういう意味では高難易度なのかな…と あんまり爽快なアクションゲーではないです。見た目に釣られて買うのはオススメできません。 僕は見た目に釣られて買いました。
No basic attack drew me in but im ngl this game is just weeb bait and played like a flash game
Fully realized platform roguelike that doesn't insist upon itself. The 24 hour gimmick gives enough consistency to make 1CC feel rewarding, while also enough variance to keep coming back. For adjusting difficulty, there's multiple forks and each character's projectile range drastically changes the play style. The arcade-y "the game is as hard as you make it" feeling is refreshing for a modern release, especially a modern roguelike. My biggest gripe is that moving platforms feel like they have rounded corners, somewhere between how Crash 1 and 2 feel in N.Sane Trilogy and typical Unity jank. Take the game from an arcade perspective and you won't be disappointed. Negative reviews are too mean.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dead cellsから通常攻撃を抜いたゲーム 俺はdead cellsで良いや
公式MODのRTAちゃんに興味があってプレイしました。 ただしゲーム内容は良くも悪くも同人ゲームの域を出ていません。 率直に言えば、東方のような弾幕ゲームや ファミコン時代のロックマン1や2のギミックが好きなオタクが作ると こうなるんだろうなって印象を受けました。 レトロゲームを習っている割には 難易度曲線が極端で最初のボスからいきなり回避が困難。 ロックマンを模倣している割に攻撃手段がボムしかない。 当初の市販レトロゲームのような感覚で遊ぶとすぐゲームオーバーです。 公式MODに関してもsteamのDLCでもなければ、 ゲーム内で必要ファイルをダウンロードしてからプレイする形式ではなく、 MODキャラ選択する度にサーバーから一時的に読み込んでます(読み込み時間があります) そのため、大前提として公式MODキャラに切り替える時はネットにつなげてなければなりません。 いちいちオンラインにつないでいなければ、公式MODが一切使えないのは不便だと感じましたし、 今はこの仕様でもいいでしょうが、遠い将来サービス終了した際には、 これら公式MODが全て使用不能になると思うんですけど、 そこまで考えてこの仕様にしているのでしょうか。 ゲーム内容込みで非常に残念です。 弾幕ゲームが好きな人や鬼畜ゲームにのめりこめる人ならいいんでしょうが 少なくてもライトゲーマーの私にはついていけませんでした。 独特のノリも含めて。
何故これがeSports競技に選ばれないのか本当に謎
i like it :3
went into the game blind and had a fun time climbing the tower. The rouguelite aspect of this game mainly focuses on learning the daily switching patterns of the tower which didn't really speak to me
非常硬核的难度,死了可以续关分数清零,bgm非常好听,意义不明的剧情,非常有特色的画风,加上通关后的staff表现方式 这不就是东方官作吗() 不过人物立绘比东方官作好太多了,然而游戏本体甚至还没东方官作好玩(和某东方同人平台跳跃游戏rain project风格上非常像,然而游戏体验被完爆),我觉得有点浪费这么好看的画风了 单局内肉鸽要素可以忽略不计,一局时长很短,就当成一个设计的不怎么样的平台跳跃游戏就行 好吧,其实还挺好玩的,所以我改成好评了
This game is alright. It's pretty simple and quirky. I wouldn't get it unless it has a pretty good sale. It's basically just an easy bullet hell platformer roguelike. It's got that gimmick of changing the tower every 24 hours, but the Spelunky game salso have that with its daily challenge, though you only get one try, but that game is a bit more fleshed out. This game is pretty much what you see is what you get. I give it positive cuz I was pretty sure this game wouldn't be too involved and there's at least some fun to be had. Wouldn't be surprised to see a much better game from them in the future
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 3.3K | 86% | $16.99 | |
| $98.9K | 257 | 75% | $14.99 | |
| $20.1K | 318 | 89% | $3.99 | |
| $44.5K | 230 | 79% | $9.99 | |
| $2.4K | 39 | 95% | $4.99 | |
| $142 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $126.9K | 202 | 66% | $39.99 | |
| $126.8K | 358 | 82% | $14.99 | |
| $126.8K | 275 | 83% | $39.99 | |
| $126.8K | 2.7K | 80% | $1.99 | |
| $127K | 370 | 79% | $24.99 | |
| $127K | 379 | 87% | $14.99 |