
Battle against mythos inspired characters from around the world in this Arcade styled breakout game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
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Cute game! Just like you!
If you were one of the four people who played Touhou 1, this game is for you! This breakout-style game has you using your sword to guide a very dangerous orb through tiles for points. After a few screens, you will go up against a stage boss. The game does have lives, but they only serve to boost your score and you only suffer a score reset if you game over. On easy mode, the game can be cleared in about 20-25 minutes. [b]Some things I like:[/b] -Akagi herself is very well animated (especially the sword swings) and is fun to jump around as. There are three sets of moves to experiment with in subsequent runs. -Tiles are distinct and its easy to know what to expect once you've seen one in action. They are often introduced in less hectic environments before added to larger sets. -The game is short but skippable cutscenes and make it good for quick speedruns. -Collectable stars give you incentive to try stages again to do better. -That spinning globe animation damn [b]Some things I don't:[/b] -The game boots up in full screen mode which is kind of a pain with how it handles losing focus but it can be changed easy enough. -I think there is a large gap between Akagi's animations and the bosses'. A lot of them don't look nearly as good in comparison. - The entire game uses the same gradient background in different colors to represent each stage. The story dictates you're travelling the world and it is unfortunate to not see that reflected in the backgrounds. It does however make things very easy to see. -The game asking you to quit after every stage gets very old very quickly. It really slows things down between stages. -Bosses can be knocked away where they vanish for a few seconds. I get that its probably to stop Samurai from melting their HP but it completely stops the fight and has you wait to keep going and it really breaks up the pacing. Overall it fills a niche that doesn't get enough attention and I think breakout adventure enthusiasts will find a lot to enjoy here if they don't mind some of the more simple aspects of its presentation. It's a very short game where most of your time will be spent in repetition to hone your skills and if that isn't up your ally then you might not think its worth the base price. I played through the game once on normal and once on hard.
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Hours played at review time, across 39 reviews with recorded playtime.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/Action] Arcade-style breakout shooting action game. As a demon shrine maiden Akagi, defeats foes to help them. Nice pixel anime artwork, and fun gameplay. [ACT] 鬼巫女アカギちゃんとなり、様々なギミックを使って敵を打倒。レトロアーケード的な遊戯感。ドット絵が可愛くてよく動き表情も豊かで見ていて楽しい。難易度は3段階あり、カジュアルからハードコアまで幅広く楽しめるだろう。ボス戦は前後のカットシーン含めて楽しいよ。 Mini-video >> https://twitter.com/hhfcurator/status/1608133960802136064
高速弹射类游戏,挥剑打弹珠。 攻击范围很大,操作流畅爽快。 先过几个小关就BOSS战,敌人攻击多样,主角也够强力。 每次可以选择1项强化技能开始游戏。 失败后可以无限续关,通关很容易。 但想要全成就需要最高难度一命通关之类的,所以全成就并不容易。 每个角色颜艺都很强。每个BOSS都很可爱搞怪,角色设定搞笑,女主想赶紧拯救完世界回家当宅女。第一关是个女版中国孙悟空。 中文翻译的质量很好。 玩法很独特,很有深度开发的潜力。 [table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅)[/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]
I would like to thank this game for allowing me to continue my irrational acts of violence against spherical objects. Update: I would to continue to thank this game for allowing me to continue my irrational acts of violence against spherical objects. Update update: I would like to thank this game for the steam awards.
This is a game that is styled and built around the fundamentals of Touhou 1 - Highly Responsive to Prayers. Which would be quite amazing, if it played as good. While on paper, this game is superior to HRtP on a technical level (more angles to hit the target, more abilities to use) it becomes an issue of over complicating something that does not need to be complicated. Time and time again, people try to remake HRtP and fall down this same pit. To start with some positives, the jumping and an extension; the jump slash is a very welcome addition to the base arsenal Reimu would have; it gives you more freedom with movement and potentially much better routes to go through the stages. Now for the negatives. The hitbox for the character in this game is exceptionally large, with bullets that move quite slow and reflect off of the screen. And because the sprite/hitbox of the character is very large, it makes the double jump ability that I talked about feel cramped, and barely useful. Also; why remove the slide? The slide in HRtP is such a pivotal method to maintaining chains/having safety in your movement, allowing you to get a burst of speed while also shrinking your hitbox just a teensy bit further to make tighter dodges. Scoring is even more barebones than HRtP, as there is no stage bonuses, no items to collect, just chain using bombs/charge slashes and try to maintain it. When are extends awarded? I don't know; there is no visual cue for this, and the only extend item I saw in my time playing the game was around stage *30* Which brings me to my next issue, the game length. 48 stages. With no backgrounds or any real environments to stand out (walls are a great way to do this, hint.) this makes every stage blend together and never stay in your mind about what stage might be coming up, as they all look the same and are not numbered. Bosses are also mostly a complete joke. I fought 4 of the 7 available bosses in the game; and played a few stages further in the game before closing it. Every boss I experienced can be cheesed with a combination of bouncing above the boss, and using a power bomb when a bullet approaches close to you. They are not engaging; nor are they very fun to execute. To conclude, I do not think this game is worthy of being inspired from HRtP; and no way is this game "HRtP but better" The engine work here is good. But the design around it is not. Also, I saw the stage 1 reference in Stage 47. I was not happy.
ball hard
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Akagi Onitaiji (Akagi鬼退治) es un título arcade de rompebloques (estilo Breakout o Arkanoid, para que nos entendamos) con elementos narrativos, habilidades especiales y batallas contra jefes. La trama es la siguiente: somos Akagi, una niña cuidadora de un templo que emprende una lucha alrededor del mundo para derrotar al Espíritu Sin Historia, una entidad que es capaz de otorgarte los poderes de cualquier persona en la historia si a cambio entregás tu alma. La jugabilidad toma como base a los viejos títulos de rompebloques como los antes mencionados, por ende la finalidad es conseguir la mayor puntuación posible mientras avanzamos en la historia, sin embargo en este caso podemos movernos libremente con la protagonista y devolver la bola de poder con la cual vamos a “romper los bloques” y atacar a los jefes, además tenemos una barra de vida y vidas extra para continuar, por lo que hay un poco de margen para el error. Al comienzo de la partida podremos elegir entre 3 “historias pasadas” para Akagi, y cada una nos dará habilidades especiales que podremos utilizar para avanzar a través de los niveles. Estas historias son: samurái, el estilo más equilibrado, con buen daño y defensa, que nos permite cargar los ataques al devolver la bola de energía, el ninja, un estilo más defensivo con bajo daño y alta velocidad que nos permite realizar esquivas precisas, y por último el estilo del yōkai, el más ofensivo y riesgoso, con alto daño y ataques de energía especiales, pero por el contrario tendremos velocidad baja, mayor retroceso al momento de recibir daño y menor ventana de tiempo de invulnerabilidad. Por otro lado, podemos ampliar nuestras habilidades a través de ir derrotando a los jefes, independientemente del estilo que elegimos al principio de la partida. La historia va avanzando por niveles, siendo cada uno en una parte distinta del mundo, y se nos cuenta al momento de enfrentar a un jefe mediante una pequeña cinemática al estilo de los juegos de rol de los 90, es decir con el careto de los personajes en pantalla, cajas de texto y nada de audio más allá de efectos especiales como gritos, risas o lloros. Si bien la trama narrativa es seria, el modo en que es contada, junto con los diseños de personajes y la estética gráfica general, no lo es, ya que todo tira más bien hacia lo tierno e inocentón, desde Akagi hasta los enemigos. En el modo historia tendremos niveles de dificultad, siendo el máximo el difícil, pero además de ello tendremos 2 modos extras: modo de práctica para poder entrenar o probar los distintos estilos, y un modo de desafíos, en el cual deberemos superar niveles cumpliendo ciertas condiciones, como por ejemplo no recibir daño, sobrevivir por X cantidad de tiempo o devolver la bola unas X cantidad de veces únicamente. Recomiendo para jugadores casuales, con poco tiempo disponible para jugar y también para fanáticos de los rompebloques que estén buscando algo distinto o con algún giro de tuerca. Dicho esto, le otorgo a Akagi 鬼退治 una puntuación de 100/100 ♥ Si esta reseña te pareció útil, divertida y buscás más reseñas por el estilo, por favor, considerá seguirme como mentor: https://store.steampowered.com/curator/43250695/
Just as advertised: a solid, classic arcade-styled game; the sort that will kick your butt at first, but becomes very satisfying and replayable as you get better and learn to handle its unique and tricky mechanics with all three of the different selectable ability sets. Jammin' soundtrack with simple but cute visuals and character designs as well.
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