
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 59.1Kreviews | 79% | — | $7.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААААА
Esse jogo é maravilhoso e um dos mais divertidos que já joguei. Combate legal, armaduras lindas e uma gameplay chamativa. Pega Battlefield e combina com ForHonor.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.3K | 80% | $29.99 | |
| $7.4M | 7.7K | 83% | $24.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $7.4M | 16K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $21.2M | 10.9K | 62% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a simple man, I swing sword, and head comes off. have no clue how games like these aren't more popular. such a satisfying game to play
O ÚNICO jogo que me faz tremer o mouse de raiva ou de adrenalina. A resenha nesse jogo é única, entrar em um server social pra zuar e conhecer novas pessoas é mt top, as mecânicas que o jogo tem tbm ajudam pra caramba nisso. A parte ruim são os servers as vezes lagados e principalmente os Hydras que derrubam os servers e são tóxicos pra caramba, fora isso jogaço da porra
black screen on startup no feedback from devs
К великому сожалению это недооценённый шедевр. Под названием Chivalry 2 Онлайн всего 2000 игроков. Видимо игра для высоких ценителей такой средневековой классики. Плюсы игра без доната, при этом очень динамичная и атмосферная. Аж отдаёт средневековьем. Если кому-то что-то подобное захочется поиграть то её очень даже рекомендую. Там есть как командные схватки так и штурм городов между командами 20х20 или 32х32. Много смешных моментов в ходе игры. Очень отлажено взаимодействие с внешним миром. Как пример есть стойки с разным оружием и щитами, в большинстве видеоигр они статичны а с стоек что в этой игре можно всё добро брать что там лежит :). Там достаточно реализма. Почему я решил написать этот пост? Захотел поделится своим опытом из не сильно известной к сожалению игры. Но для ценителей данной тематики это просто золото. Брал лицензионную по скидке да и без скидки цена вроде не кусачая. Как увидел не смог отказать себе в покупке этого шедевра.
i have never felt so much hate towards a game, this hell of a game makes me want to rip the skin off myself then pour bleach all over myself then blow my brains out all over my desk with a ♥♥♥♥♥♥♥ 12 gauge after pouring fire ants on my exposed flesh 10/10 would recomend Great game
its good
一堆掛
3而澳门5三人组tmnjM#MTWBH#MN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.