
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 59.1Kreviews | 79% | — | $7.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Total ass game. Combat is awful and clunky, whoever designed the arrow system needs to be drawn and quartered and preferably also put to firing squad because in all the time I've played videogames, I've never come across such a ♥♥♥♥♥♥♥♥ shooting system. I'm skilled in archery in videogames, and I could literally not get ONE shot on a person from the 20 odd arrows in my quiver. Teammates hitboxes are massive while you can shoot an arrow under an enemies' armpit, you can have 90% of your health taken by someone with just one swing and get hit through your blocks, you can't turn to literally save your life, the stamina consumption is a joke and honestly the player base makes this game probably one of the absolute worst games I've ever played in my life. I had a level 1000 player call me a f**got archer when I was level 8 and proceeded to have his whole team be total cnts to my team so there's not even a community to vouch for the game and make it fun. Zero skill-based matchmaking and no ranked games mean that as a literal level 1 noob with 0 hours in game, you will be put into a game with max level players who aren't even nice people. Dodging is totally pointless as it doesn't get you far enough away and you cant block while dodging so you'll get hit anyway and be almost completely unable to block the next attack. If you're defending, 9/10 times you will lose because you spawn so far away and the map layouts mean that it's geared for attackers to win and not defenders. Been playing for 3 days now and I've had THREE games where I've won as a defender. It's fun for like 30 minutes and then the constant death and inability to do ANYTHING to defend yourself or your objective becomes ♥♥♥♥♥♥♥ tiring and a drag. Either the timer needs to be faster to cut games closer or the respawn timer needs to be longer for attackers because this game feels like a bunch of rodents in a cardboard box made it in 3 days with zero concept of what a human being even is. Pros: - game looks fine - animations are fine Cons: - LITERALLY every aspect of gameplay - player base - zero ranked games - zero skill-based matchmaking
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.3K | 80% | $29.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 8.4K | 83% | $24.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 33.3K | 96% | $14.99 | |
| $7.4M | 16K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $30.6M | 29.8K | 72% | $24.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $22.7M | 12.3K | 62% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | 90% | #36 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game but i also hate the ♥♥♥♥ out of it i just wish they didnt abandon it
Мясорубка))))))))))
梅森万岁!
不仅延迟太高了还闪退外挂满天飞
cracking skulls
adddicting
шикарная игра советую всем очень расслабляет когда отрубаешь конечности противникам
joguinho é bom até, mas Mordhau mesmo abandonado da 10 a 0
Einfach nicht Spielbar. Nicht herunterladen!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.