
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 59.1Kreviews | 79% | — | $7.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has a bit of a learning curve and some folks you play against are... good.... almost... too good. But after figuring out some of the ins and outs I've done pretty well with having a decent KDR. I enjoyed the Peasants Rebellion mode... #teamdroppinglogs and I've been playing the other mass combat with bots. The balancing seems kinda crappy at times but hey, take your losses and just get better. Anyway, it's fun so far and easy to lose yourself in the game... and sometimes it's just fun to hit people with a big hammer.
中世纪的战地,非常不错就是挂有点多,里面的一些地图还有神秘小彩蛋
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 8.5K | 81% | $29.99 | |
| $7.4M | 26.6K | 98% | $9.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 8.4K | 83% | $24.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $7.4M | 5.8K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $29.3M | 44.5K | 83% | $24.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $15.5M | 29K | 88% | $14.99 | |
| $21.2M | 10.9K | 62% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un plaisir de jouer a cette refonte des croisade subir le courroux des enemi l'ambiance est a son prime on ce sent vraiment comme un pauvre moldu envoyer dans les croisade par son seignieur de guerre
The game looks & sounds good it has funny voice lines and more lore than the first game. Chivalry 2 is more cinematic in it's presentation. The combat is pretty much the same feeling but with new features. my main gripes with this game are : I wish they went more wacky and fun with the maps and designs, I feel like we are missing a couple types of map like lava etc. The weapons kind of all feel similar and there isn't a lot to unlock. I understand people need to make money but if you are going to have a paid battle pass just make the game free. It's very easy to get snuck up on with how quiet the footsteps are. The classes are weird, it feels like they lost a bit of their identity from the previous game. The archer class kind of feels like it isn't supposed to exist, it is a little too easy to kill. it's still fun for a bit, get it on a deal if it's there.
It's a solid game, it's lots of fun especially with friends. It can get slightly repetitive and in the duelyards you are often fighting the same people. If you don't mind a game with slight repetition this game is excellent
als je van medieval houdt is dit zeker een game voor jou
Играю в данный проект более 5 лет. Лучшая боёвка,лучший сеттинг, данный проект настоящий шедевр! всем рекомендую! Всем по буханке!
horrible
Melhor simulador de batalha medieval de todos. Você entra no campo de batalha correndo e gritando virilmente, troca umas porradas, morre em menos de 2 minutos porque 4 caras te gankaram. 10/10
play custom with your friends, forget the main modes trust me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.