
“The Legend of Sword and Fairy” is a fan-favorite RPG series from SOFTSTAR Entertainment, undisputedly the most beloved RPG series in Greater China. Since the first title in the series was released in 1995, seven titles in total have been released, with “Sword and Fairy 6” as the 8th and latest adventure.
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Languages: English, Traditional Chinese*, Simplified Chinese**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would absolutely love to recommend this game, as it has many things of genuine value including a very interesting and compelling story. However, as of this evening I have been hardlocked on my 25 hour playthrough in a late game area. I don't think I will ever finish this game because of that, not for a good number of years. My experience has been heavily soured. I already have Sword and Fairy 7 and Gujian 3, which are actually not riddled with jank and bugs.
仙六的剧情,单论剧情故事,经过反复咀嚼后个人认为应该算的上是国产三剑以来的巅峰,但游戏系统太差了。拖了后腿。当然,如果你玩适应了应该也没啥大问题。
It was fun while it lasted. 14 hours in and 30% completed (according to the game’s Info page), I ran into a glitch which has apparently been known for years. One of the characters has to paddle a boat to different “islands” in an area (level). Unfortunately, the map function disappears when you get in the boat and you only have an overhead view showing your character and perhaps 50 feet in each direction in what appears to be an ocean of sorts. I tried paddling around for 1/2 hour and I did come to another “island,” but couldn’t land (you are only allowed to land at one specific spot). I did enjoy the story up to this point, but I can’t imagine myself wasting perhaps hours to clear what was nothing but a gimmick mini game. I got my money’s worth out of the game ($6 on sale when I got it), but would have liked to at least finished the story. The effect is like getting a “Season 1” game for which the developer never releases Season 2. Sorry, not recommended.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
专门抄友商的糟粕是吧。 1)登陆steam的时候,轩辕剑全系列除了1、2,都支持手柄了。你不支持手柄。其心可诛。 2)就很照顾坦克操作。如果鼠标能(不点击)自由移动视角也就罢了。结果整个一个BioWare Aurora引擎的界面。但是人家支持手柄,关键很灵活。说回来,当年仙剑1很被大家称道的就是丝滑的操作反馈,丝滑到可以躲怪物,远胜于那年头dos游戏。 3)没有手柄,动作僵硬,还做跳跳乐,做地图互动。FF可以因为FF体验很丝滑。ACT失格! 4)唠嗑只能开始跳过,中途不能跳过唠嗑。但我不看我怎么知道你们在闲扯卖萌?看到一半才意识到又tm小学生春游叽叽喳喳了。只能说有大病吧。GAL失格! 5)美工组你非常努力了,但还是老毛病,你把场景做那么空而大干啥?你做那么大贴图就很粗糙。人设丑咱就不说了,然后花了很多资源在树啊,草啊上面。主美失格! 说白了,很简单的道理,经费、开发时间、人力都有限,又想卖得好。就不要tm加入各种小学生的剧情,每一项多余的“我全都要”,都是浪费经费,都是给玩家制造麻烦,然后会被玩家唾弃。 正好试了一下狂战传说,差不多时间的游戏。当JRPG都可以简洁地对话,清爽搓招,无缝预加载地图,近乎无缝进入战斗,结算画面按两下就可以跳过的时候。各种装X摆pos拖时间,能走得很远吗?更大的问题是,2015年,巫师3,辐射4,血源,幻痛。 又,2015年买NVDA股票的话,到2026年要涨300倍…谁能想得到呢?
戰鬥系統需要一段時間適應,適應後戰鬥滿簡單的,但今朝的妙手一直找不到使用的時機啊,再來是點擊系統,整個遊戲做得最為糟糕的大概就是點擊部分,很多地方明明已經點到了但卻一直無法觸及,一度讓我玩到惱羞,中後段有兩段CG動畫STEAM版被移除了,所以在遊玩過程中總覺得缺了一部分劇情 但以劇情來說,還算是可圈可點,整部作品沒有所謂的好人壞人,每個人都有自己的立場、自己需要守護的事情,多數角色都有缺陷,但隨著遊戲進展,會發現他們慢慢地成長、轉變,進而做出犧牲 那位起初最為膽小的孩子,最終卻為了守護那些比他要強大的人、對他重要的人,孤軍進入對方陣營中,才驚覺他是真的成長了好多,這部分的劇情大概是除了那位無情的多情人外騙了我最多眼淚的場景了 為了洛埋名、居十方、扁絡桓、嬴旭危大概還能再努力玩一下二周目吧(?
Gameplay Mechanics: 6/10 Narrative: 8/10 Graphics: 6/10 Sound and Music: 8/10 Replayability: 5/10 Innovation: 6/10 As someone who's been a fan of the Sword and Fairy series since the very first game nearly three decades ago, it’s always exciting to see a new entry. The franchise has come a long way—especially in terms of gameplay systems and production values—but Sword and Fairy 6 feels like a step sideways rather than forward. Gameplay mechanics continue the trend toward real-time action combat, but the execution here is rough. Controls feel unresponsive, the camera can be frustrating, and fights often devolve into button-mashing. There’s progress from earlier systems, but this isn’t the polished experience longtime fans hoped for. Score: 6/10. Narrative remains a highlight. The series has always excelled in weaving romanticism, mythology, and personal drama, and this installment is no exception. While not the most emotionally impactful story in the series, it still offers a compelling journey with memorable characters and lore. Score: 8/10. Graphics are inconsistent. Some environments are lovely and the art direction carries that signature Chinese fantasy flair, but technical performance issues and dated character models drag the visual experience down. Score: 6/10. Sound and music are excellent, as expected. The score beautifully complements the story’s tone, and the voice acting—particularly in Mandarin—is strong and emotive. Score: 8/10. Replayability is limited. It’s a very linear experience with minimal variation across playthroughs. Once the story’s done, there’s not much to revisit. Score: 5/10. Innovation is modest. The move to real-time action continues to evolve, but doesn’t quite land here. Score: 6/10. Bottom line: As a longtime fan, I wanted to love Sword and Fairy 6. While the story still carries emotional weight and the music is top-notch, this isn't the series at its best. A decent entry—but not the one I’d recommend to newcomers.
花錢買了這部結果玩得快得病頭暈跑得又慢又卡,東西放在根本上不去的地方跳都跳不上去,簡直不知道錢花哪去 難怪大家都稱讚古劍系列好
难得的国产游戏,剧情一流,战斗二流,还是推荐
希望可以推出日语版本! 日本語バージョン/字幕が欲しいです!
After playing for just about an hour, I got to first few fights, realized I have absolutely no idea how combat functions whatsoever, and decided to drop it. Tutorial is bad. Absurdly bad. It starts with character, 10 buttons on left side, and 9 (NINE!) pages of tutorial how to fight. Then map comes over, and game gives 5 pages tutorial on how/what. I'm sorry, but that design is beyond bad. Coming from Gujian3, this combat is about as intuitive as trying to assemble spaceship following IKEA assembly instructions.
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