
Plan, build, and unwind in medieval China. Lead villagers, fine-tune production, and craft iconic Chinese landmarks brick by brick. Roam passes, deserts, and river valleys; farm, cook, and decorate. Master new crafts, earn imperial favor, and turn smart design into lasting legacy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Plan, build, and unwind in a first-person city-builder set in medieval China. Start as a humble craftsman and, step by step, plan, produce, and raise monumental structures. Manage villagers, set up production chains, and fine-tune logistics so your village flourishes—at your own pace, without pressure, with the satisfaction of a well-designed system.

Explore three distinct regions—mountain passes, desert flats, and fertile river valleys—each with unique resources, challenges, and views that beg to be screenshotted. The landscape isn’t just a backdrop; it shapes your strategy and what you can achieve. Unearth the secrets of ancient techniques, master your craft, and build traditional chinese landmarks.

From cutting stone and shaping timber to firing bricks and smelting metals—every structure comes together through clear, logical stages. Raise defense towers, desert forts, and the legendary Jiankou Sky Stairs. Your projects also power the settlement’s infrastructure: workshops, kilns, forges, and ornament workshops.

You are both manager and craftsman. Cultivate fields, raise livestock, cook traditional dishes, and care for your villagers’ well-being. Customize buildings, place decorations, and watch a bustling town emerge—perfect for calm, evening sessions.

As your reputation rises, earn the emperor’s attention, unlock new techniques, master your craft, and carve your name in history as a master builder. Follow the story of master Jun and his granddaughter Mei through a journey of skill, tradition, and ambition.

Deep building and optimization — clear production chains, sensible logistics, and hands-on NPC management.
Relaxing, not rushed — slow gaming at your own pace, with the joy of bringing projects to completion.
Authentic culture — architecture, craftsmanship, and cuisine inspired by dynastic China.
A guiding narrative — a master-artisan storyline that adds goals and context to your decisions.

Realistic, step-by-step building mechanics (first-person) and hands-on crafting.
Manage workers, gather resources, and optimize production flows within your settlement.
Three large regions with their own resources, hazards, and building techniques.
A blend of building, crafting, farming, exploration, and decorating.
Authentic Chinese themes—from construction to cuisine and interior design.
A story-driven campaign with quests that lead you toward building one of the world’s greatest wonders.

Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It might be nice if the maps were a bit larger with some maybe having a bit more resources. The resources can be a bit fun to find. As well, the quest guide for the task could have a bit more detail. And, it might be nice to be able to get more villagers even early on. it is nice for the building mechanics. It is worth it.
Relaxed building simulator with detailed and well researched buldings. I never got the impression that a building step would not work in reality. The core of the game focus on builiding and resource collection can be automated before it becomes tedious. It could use some quality of live features like pinning required resource on the HUD or improved skaffolding construction.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Polish, French, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really great game, super satisfying, nice graphics
Fajna gra w klimacie średniowiecznych Chin. Motyw przewodni to budowa własnej wioski oraz kariera inżyniera podczas budowy Wielkiego Muru. Nie ma żadnej walki, trzeba tylko zadbać o zjedzenie czegoś co jakiś czas i uzupełnienie płynów. Po kilkunastu godzinach robi się monotonna, trzeba sporo zaparcią żeby wykonać wyzwanie Wielki budowniczy :) Pomimo wszystko polecam.
ストーリークエスト全部やったらやることなくなった 結構楽しかったけど サンドボックスで工房作りまくったらとなりに倉完成させたら建てた工房とかバグかな消えた
This is actually a really great builder game. There's a lot of content, building feels nice and even the story is cool.
Joguinho relaxante muito divertido
省流:游戏目前完成度很一般,有些明显的Bug和不合理的机制到现在还没改,30-40可以考虑入手。 玩过飞檐走壁的游戏,也玩过建造游戏,但是把中国功夫和中式建造有机结合的只此一家。 首先是几个恶性bug,①从村庄出来转到其他地图,再回到村庄会发现仓库里的原木、石块、粘土砖和瓦片四类建筑材料神秘消失;②修建多个仓库不会扩充仓库容量;③把整堆建筑材料放在工程机械上后无法疾跑和跳跃,必须再搬一堆材料放在车上和地上才行;④在地图九门口修建脚手架时,拆下层的脚手架不会让上层脚手架一并被拆除;⑤支线任务“兴工务业”没有明确的完成标准,我主线全过完,工人收集的木材都超过一万了还是没做到这个任务。 其次这游戏根本就是赛博徭役,经营村庄只是次要内容,大头还在服徭役上。村民可以看成某种自动化机器,茅屋一建好他们就出现了,不用招募,不能互动,不会随机给你发任务,也不会有心情或需求之类的玩意。 OK,这也可以忍,关键是这游戏的建造步骤设计就极其不合理。中世纪王朝和颂钟长鸣是先把框架搭好再加东西,大体轮廓一眼就能看出来;游戏里的瓮城和九孔桥的关卡设计也还算合理,但是这游戏里大多数建筑和巨型工程你不知道下一步会要你在哪里建东西,村庄里的铁匠铺先搭好烟囱再建二楼三楼建好之后还不能指派村民已经6翻了(现实中可能真是这样搭的,但是游戏里烟囱在很靠里的位置,还贼高,脚手架要够到颇有难度),九门口钟楼更是6上加6,从近处搭脚手架会被挡住,跳不上去也不能叠高;从远处搭脚手架要搭到十层甚至九层高,最后还是要靠轻功才能建完。而且九孔桥的建造计划明明包含了脚手架的,那为什么不能直接把脚手架做进其他巨型工程的计划里面,作为一个可选项呢??要不就做个升级,让玩家可以越蹦越高,同时减少摔落伤害,到后期能一蹦两三层楼。 有人可能要问了,那自己搭高这么痛苦,那游戏里的工程机械怎么样呢,描述里面说一台机器顶几个壮汉呢!这游戏里的工程机械也是一言难尽,首先是能搭的地方本来就少,只有游戏给的那几个指定位置,其次是玩家可以一次搬一整堆建筑材料的情况下工程机械就显得很鸡肋了(也就八达岭烽火台有点用),再次是工程机械还有bug,跟地图的配合也不好,嘉峪关的工地离牛车就一个斜坡,九孔桥和天梯可以直接从上往下丢材料,瓮城和钟楼直接没有放工程机械的位置。 地图设计也是依托,嘉峪关那居住密度是认真的吗??开发团队有没有自己玩过??懂不懂游戏提示5m结果是在墙对面要走迷宫的救赎感??要不就加条路线指引,要不就把嘉峪关要塞重新设计一下。 算了,之前的评论里面也有人提到过不少问题,这些估计开发团队不想或者不能改,那将建完巨型工程之后的BGM换成《关羽之歌》吧,这样我一建完就释然了。
This Frickin Game, I have spent the last 10 9 months trying to work out the save bleed over issue, WTF is wrong with the devs, Fix your frickin game.
Ogólne rzecz biorąc gra posiada swój potencjał. Ale staje się fluorująca poprzez błędy np. zadaniach, budynkach, zarzadzaniem. Gdy nie działa taj jak trzeba. Budując np. magazyn nie powiększasz go a tylko kopiujesz jego zawartość. A gdy przeniesiesz się do innej lokacji a potem wrócisz do wioski wszystko znika z magazynu. Warsztaty budując takie same na takim samym poziomie nie zrobisz priorytetów co w którym masz wyprodukować możesz tylko zwiększyć liczbę pracowników. Na obecny dzień nie polecam tej gry.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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