
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Good:[/h3] - Fantastic art and atmosphere; - Overall sound design, from guns to mumbling NPCs. There are distant sounds of (actual) monsters; - Tried and tested gameplay loop similar to Stalker Anomaly/Gamma. [h3]Objectively bad (bugs etc):[/h3] - Saving doesn't preserve injuries, thirst, hp or hunger. When you load in you are as good as new; - Quest list has limited amount of quests it displays in the UI. If you have more than (20?) quests you simply can't see the rest, until you complete some; - Turning in fetch quests doesn't take equipped items from the player (at least clothing) completing them for free; - NPCs don't care about acid spills from zombie mobs, they stand in it until they die; - Total gun sell value changes drastically if you sell a gun and its attachments separately. [h3]Subjective:[/h3] - Scavland gameplay loop seems to be designed with player having accepted many quests at once in mind, yet there is no option for displaying more than one map marker. This has the player stopping every 2 minutes and clicking quest 1 -> map ... quest 15 -> map, to check if any are close. Gets old quick; - Having to precisely mouse over anything I want to interact with (vendor, loot, corpse) without any proximity option is annoying; - Item descriptions don't make it clear which items are used for crafting or have any use at all, e.g., crowbar says it can help get into buildings and stuff. Is it a tool? Just loot? Same for many other items; - Loading times are ~20-25 seconds for me which seems like a long time for a game like this. Scavland looks like a complete game, yet plays like a pre-alpha. A certain level of alpha version clunkiness is to be expected, however, I find it hard to believe the game was playtested very much at all. I'd wait a few months before buying.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game from The Unsubscribe Podcast and No Shadow is approved by the Ministry of Truth. An agency of the Super Earth Federation. So far, I am very pleased playing the game. It reminds me of Intravenous with the gameplay, mixing with elements of your classic survival horror games. Happy to see an indie title polished on release. I would like to see 2 things added. Fast travel and the ability to track quest items. I also found myself dying quickly to rats or dogs, so i think damage stats on game start should be progressive to an extent. Beyond that though, I will be playing this after work for the coming weeks!... After approvals on Pepperbox
This game is doing a lot of good things but there are a few things that make me unable to recommend the game at it's current stage. The first is to do with loot. Trying to go anywhere, kill 4 or 5 guys, you are now so full you have to turn back. You can't do inventory managements at all while progressing forward and that is a huge issue. Either we need to be able to haul 5 times more loot or we need friendly bases in all directions within reasonable distance. The bunkers are even worse, you can't loot bunkers, the is a ton of loot and it's virtually impossible to go through all the loot, it will just despawn. Second is the durability. Armor and weapons break WAY too quickly. One gun fight and you lost 10 to 15% durabillity on the weapons and armor. This is then combined with how much space repair items take, how little they repair per charge and how high durability they require the item to be to use them. It's just pure insanity to even use any armor because it's not even just 1 piece of armor, it's 4. You're in a gunfight against let's say 4 or 5 enemies and by the end you need to throw at least 1 glue on each item making it 4 glue per gunfight and 2 bottles of lube on the gun you used. Not only it's insane to keep with these levels of repairs but the amount of space in inventory for repairs alone is also insane and they just went and made it worse this patch. Until they address the ability to loot and keep moving forward as well as your items being able to last long enough before you need repairs I cannot recommend this game at all.
凭什么没有中文,却一开始说支持中文,被欺骗的感觉很不好
現状進められるであろうメインミッションの最終地点まで進行しました。 ・タイトルにscavと入ってるのでタルコフを想起させるがベースはstalkerのほうが雰囲気も近い印象。オープンワールド化したzero sievertというのが一番近い表現かも。 ・通常難易度のモードではかなりシビア。序盤はネズミと犬囲まれてすぐ死ぬ。友好NPCの流れ弾も飛んできて死ぬ。回復薬も高い!この理不尽が受け入れられないとキツいかも。(アプデで簡易難易度が追加されました) ・現状ファストトラベルはなさそうだけど、クエストで四方に結構な距離を徒歩で移動させられる。移動中音を聞くのが結構大切で、銃声よりもネズミの鳴き声を聞き逃すと群れに囲まれて一瞬で失血死します。バンディットの群れのほうが被弾したら引いてくれるのでマシだぞ! ・クエスト達成で店売りNPCの好感度を上げて販売アイテム解禁するのがゲームの流れっぽいが好感度上昇幅が小さくて、上記の移動も含めて結構しんどさはある。 追記:高難度や遠方のミッションに切り替えれば好感度の上昇値も高くなるシステム。あきらかに割の合わないクエストを受注しないことが大事みたいです。 ・一部NPCの翻訳漏れ(現状一人のみ確認)でサブクエスト受注欄が日本語だと読めない。進行自体はできる。 追記:メインミッションを進めている間で翻訳がわからず進行不可になる、ということはありませんでした。 ・武器カスタマイズの豊富さが売りの一つではあるが、パーツがどの武器の部位に対応してるのがわかりにくく、武器の翻訳が中途半端にされているものもあり混乱する。 今のところ理不尽や不満点は多々あるものの、そこ含めての味付けのゲームなのかなあとも思う。敵やアイテム、武器の種類は豊富でロケーションも多そうでやりごたえという点で十分にあるよう感じるので、肌に合う人は早期リリース直後の今でも楽しめると思う。 ユーザーの意見を取り入れたDay1パッチアップデートが早速入ったようなのでこれからも高頻度で改善パッチは入れてくれるのではと思います。
Finally a game that got me hooked again after ZS. As a Stalker, Tarkov lover this is a must play. Audio is superb. Animation (reloading etc) is cool. A living world similar to A-Life in Stalker Day 1 patch fixed the most annoying (to me) issues, including: - Quest Items now have a marker in the Inventory. - AI is not shooting outside of the Screen anymore. - Neutral NPCs can no longer be stealth-killed. and alot more, these 3 just made me hyped Many negative reviews are from ignorant players, who don't understand the role of a EA/alpha/beta tester. Or simply because they suck, or don't understand game mechanics. So, I think I need to take my step to recommend this.
I just finished playing through Zero Sievert 1 (looking forward to 2), and got this right on the heels of it. Love the Stalker vibe. There's a lot that feels good about this game. I think it has great potential. It's only been out for a few days, and the devs have already released at least two patches rebalancing things and tweaking QOL things, which is a really good sign. I think this game has a lot of potential. I'm kind of frustrated with it right now, and I think I'll shelve it for now until it's worked out the kinks a bit, or maybe until the Workshop starts offering some mods. I've been annoyed by some really frustrating, brutal things here and there. They usually involve rats lol. Like during one side quest to pick up a letter for the arms dealer, I had to deal with two rat lords or whatever and their hordes of rats. Fine. Learning experience, taking them a bit at a time. But it can get really frustrating when there's no feedback from using a bandage when you're trying to stop a bleed while also fighting, and then you get stuck in a loop of reloading way too long because you keep interrupting it (presumably) to melee a rat or make some distance. And then, finally killing both rat lords and having a moment of peace to heal and reload and start picking up pieces ... decimated by a wandering pack of ghouls. But what really did it was when I was clearing out my old place, dealing with two rat lords in there, then attacked by a couple of bandits while picking up the pieces, and I had to use my entire supply of meds and 150 rounds or so of ammo to get it done, which was financially devastating. And I've been playing on 'Explorer' mode! There's still a lot of balancing to be done. And there needs to be more UI clarity around quests etc., like in between tonight and the last time I played, the devs added 'deliver items' to quest-giver dialogue options when you talk to them, but you have no control over what you're handing over. This was especially dodgy when you're dealing with quests to bring in certain weapons or armor pieces, so you don't accidentally hand over the weapon you've been using or the shirt off your back. There needs to be a way to see and acknowledge what you're delivering, and how much, before you do it. And something clearly letting you know when you're using something from your hotbar. And maybe some sort of custom difficulty sliders or something that can let us turn down/off durability loss and hunger/thirst. Because I'm going through so much food, drink, and repair materials. I saw other people complaining about that too, and I thought that I was doing fine, but now that I'm regularly fighting bandits and packs of mutants, every encounter is super expensive. And even running around town to loot the respawning containers feels like a decision, because the time doing that is expensive for hunger and thirst. Oh, tiny suggestion: When you have multiple dead bodies stacked on each other, it would be nice to have an easier way to sort through them. Look at how Zero Sievert makes nearby 'containers' into a list that you can scroll through to 'search' with your mouse wheel. Overall though, despite the annoyances, and the brutal upkeep that makes me want to wait until mods come around so I can drastically reduce durability loss and hunger/thirst, this game's worth getting and will be better, I think, in time.
I've already put over 13 hours into this and I keep catching myself thinking the same stuff on every run. How far to the next discovery. Will I make it. What time is it in game. Scavland is a hardcore top-down pixel art survival RPG. Post-apocalyptic Soviet style, you're a scavenger (a Vulture) out in Zalesye dealing with mutants, other survivors, radiation, and the Mist. If you like STALKER, Metro, Tarkov, Darkwood, that kind of thing, you'll get it immediately. It's difficult, but in a good way. The kind of difficult that makes me want to come back for more. You actually have to think before you leave town. Ammo matters. Guns jam. Night sneaks up on you. I die a lot and then I load back in anyway because I want to see what's over the next hill. The art and sound are doing a lot of work. Pixel art looks great, the world feels miserable in a good way, and the audio is honestly one of the best parts (not a fan of ASMR for the eating/drinking it actually gives me chills when there's nothing else going on and i hear it so distinctively, but it's still amazingly detailed). Distant creatures, NPCs mumbling, guns that sound like they can ruin your day. Combat feels tense. Messing with attachments and building a loadout for the next job is super satisfying. I'm loving how little resources this uses. I'm running OMARCHY (Arch Linux), I've got AI going that's using Blender and rendering at the same time, and I'm not getting any lag on the game AT ALL. I keep looking over like something should be hitching and it just isn't. That alone is crazy. It's Early Access so there's stuff to clean up, but the foundation is already really good and the devs have been patching fast. If you've been waiting for a hardcore pixel art survival game that actually runs well, this is it. I'm still playing.
I don't recommend getting it right now as of release of EA. Wait a month or two for the game to get patched up and some of the kinks worked out. its a really great game with a lot of promise, but it's lacking quite a lot in the QOL department. The biggest thing being no zoom in or out, a game that Klean is helping with not having any kind of free zoom in or out is wild when I've seen the guy criticize a couple for not having free zoom. If you play on a ultrawide monitor this will maybe kinda irk you considering the imbalance of FOV. The game is just top down Stalker with a lot of resemblance to PZ in regards to the vision deal which both games I absolutely love. Theres no crouch either which is suuuuuper weird for a game made by folks inspired by FPS titans. Other than that the team did a fantastic job catching that Stalker/Metro feel and I look forward to playing some more when it gets fixed. Also getting shot through a building I can't also see through is kinda annoying. You said you'd still love me, Eli. Now.... The game itself, the dialogue, UI, quest deal all of the gameplay is very Stalker/Metro/Tarkov. I love that the anomaly weapon health makes a debut in here with the repair system. The gunplay is actually really solid but kinda awkward, once you figure it out it clicks. Being aggressive either gets you killed or rewards you. The AI will be improved. Atmosphere is good, not phenomenal or ground breaking, but it resembles Anomaly and PZ a lot imo, PZ more so when its foggy as hell, just not as punishing. I'm hoping there are some underground parts to really capture the Metro feeling I get from the game. The weapons are cool, I found me a mosin thats been an absolute monster and I'm pretty sure is bugged because its been at 1 bar health and I've put maybe 50 rounds through it and its still going strong. My PM broke in like 200 rounds, not sure if because of external factors on top of use or if bugged. The rats ♥♥♥♥♥♥♥ suck, ♥♥♥♥ them lol
加愿望单的时候有中文,结果进去后支持10种语言偏偏不支持中文,这不是骗中文区玩家来帮你加愿望单热度吗,纯纯骗子cheat
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