
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.2Kreviews | 88% | — | $773.7K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo excelente, história te prende do começo ao fim e com gameplay muito fluida. Recomendo demais.
Me ha gustado bastante.... es de estos juegos que reclame gratis en una oferta de Fanatical y mas para limpiar el Backlog pero me ha dejado una buena impresion este rogue-lite + hack n slash.. Buen gameplay donde te pide variedad con los miembros de la familia y una historia interesante aunque si eres bueno es dificil de seguir porque no te muestran las cinematicas a tiempo... Aun asi es una experiencia buena y para ser un rogue lite tiene buena duracion para pasar el rato entre partidas y pasarla bien... Sobre los logros otro dia porque juro que no se si tengo ceguera o estoy tonto que no veo los secretos.... Igualmente lo recomiendo, en oferta esta barato o si lo tienes ahi dale que merece la pena.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]🔰 Einstieg[/h1] „Children of Morta“ ist so ein Spiel, das erst wie ein klassischer Roguelite-Dungeon-Crawler wirkt und einen dann emotional komplett aus dem Hinterhalt crittet 😭. Man spielt die Familie Bergson, die gemeinsam gegen eine düstere Verderbnis kämpft. Dabei wechselt man regelmäßig zwischen verschiedenen Familienmitgliedern, die alle ihren eigenen Kampfstil, ihre Stärken und kleinen Eigenheiten haben. Pixelgrafik, Action-RPG-Gameplay und eine überraschend starke Story greifen hier extrem gut ineinander. Ich hatte anfangs ein eher „nettes Indie-Spiel für zwischendurch“ erwartet und am Ende saß ich da und war emotional investiert wie pain. [h1]📖 Handlung / Story[/h1] Die Story ist für ein Roguelite ungewöhnlich stark. Statt nur „rein in Dungeon, loot, sterben, repeat“ bekommt man eine Familiengeschichte voller Sorgen, Hoffnung, Verlust und Zusammenhalt. Die Bergsons fühlen sich tatsächlich wie echte Menschen an und nicht wie austauschbare Spielfiguren. Besonders cool fand ich, wie zwischen den Runs immer wieder kleine Szenen im Haus eingebaut werden - Gespräche, stille Momente oder alltägliche Situationen. Dadurch entsteht richtig Wärme und Atmosphäre. Manche Szenen haben mich ehrlich mehr berührt als so manche AAA-Cutscene mit Hollywoodbudget. [h1]🎮 Gameplay[/h1] Gameplay-technisch ist das Ganze eine Mischung aus Action-RPG, Roguelite und leichtem Hack-and-Slay. Jeder Charakter spielt sich komplett anders: Nahkampf-Tank, schneller Rogue-Style, Fernkampf, Magie usw. Dadurch bleibt das Spiel lange abwechslungsreich und man probiert automatisch herum. Gleichzeitig zwingt das Spiel einen manchmal ein bisschen zu Charakterwechseln, weil einzelne Figuren Ermüdung bekommen. Das fand ich erst nervig, später aber eigentlich ziemlich smart, weil man dadurch nicht stumpf nur seinen Main spielt. Die Kämpfe fühlen sich direkt und befriedigend an. Besonders später, wenn Synergien, passive Fähigkeiten und Family-Boni freigeschaltet werden, macht das richtig Laune. Einige Runs können aber auch brutal frustrierend werden, wenn RNG und Gegnerkombinationen einen auseinandernehmen 😅. [h1]🎛️ Steuerung[/h1] Die Steuerung funktioniert insgesamt sehr sauber und präzise. Gerade die agileren Charaktere fühlen sich richtig gut an. Ausweichrollen, Angriffe und Fähigkeiten gehen flüssig ineinander über. Nur manche Fernkampf-Figuren waren für mich etwas hakeliger, besonders in chaotischen Situationen mit vielen Gegnern und Projektilen gleichzeitig. Trotzdem hatte ich nie das Gefühl, gegen die Steuerung zu kämpfen. [h1]💀 Schwierigkeit[/h1] Das Spiel kann stellenweise überraschend schwer werden. Vor allem manche Bosskämpfe haben ordentlich Damage-Potential und bestrafen hektisches Spielen sofort. Gleichzeitig bleibt das Ganze aber fair. Meist lag ein Tod eher an eigener Ungeduld oder schlechter Positionierung. Wer Roguelites mag, wird hier vermutlich genau die richtige Mischung aus Herausforderung und Progression bekommen. [h1]🎨 Grafik[/h1] Die Pixel-Art ist legit wunderschön. Ernsthaft. Manche Umgebungen sehen aus wie lebendige Gemälde in Pixeloptik. Lichtstimmung, Animationen und Effekte harmonieren extrem gut miteinander. Besonders die Mischung aus düsterer Fantasy und warmem Familienhaus erzeugt einen starken Kontrast. Das Spiel beweist mal wieder, dass gute Art Direction wichtiger ist als hyperrealistische Grafik. [h1]🎧 Sound / Bildschirmtexte[/h1] Der Soundtrack ist emotional, melancholisch und manchmal richtig episch. Vor allem ruhigere Stücke im Haus der Bergsons bleiben hängen. Der Erzähler macht ebenfalls einen großartigen Job und gibt dem Spiel fast etwas Märchenhaftes. Die Bildschirmtexte und Menüs sind insgesamt gut lesbar. Die deutsche Übersetzung ist solide gelungen. [h1]🛠️ Technik / Bugs[/h1] Technisch lief das Spiel bei mir stabil. Keine Abstürze, keine größeren Bugs oder kaputten Quests. Kleinere Ruckler können gelegentlich auftreten, wenn extrem viel gleichzeitig auf dem Bildschirm passiert, aber insgesamt wirkt alles sehr polished für ein Indie-Spiel. [h1]🔄 Grind[/h1] Der Grind hält sich angenehm in Grenzen. Natürlich farmt man Ressourcen und verbessert dauerhaft seine Familie, aber es fühlt sich selten wie stumpfes Arbeiten an. Durch die unterschiedlichen Charaktere und Story-Szenen hatte ich meistens Motivation für „noch einen Run“. Gegen Ende zieht sich das Progressionstempo aber etwas. [h1]⏳ Spielzeit / Umfang[/h1] Für die Hauptstory kann man je nach Skill und Spielweise ungefähr 12 bis 20 Stunden einplanen. Wer alles freischalten oder jeden Charakter maximieren möchte, sitzt deutlich länger dran. Für ein Indie-Roguelite bekommt man hier wirklich ordentlich Content. [h1]🏆 Errungenschaften / Achievements[/h1] Die Achievements sind größtenteils fair gestaltet. Ein paar verlangen etwas Grind oder bestimmte Spielweisen, aber nichts wirkte komplett absurd oder unmenschlich. 100 % sind definitiv machbar, ohne dass man seine Seele an RNG verkaufen muss 😄. Mir hat der Guide von Seff sehr geholfen: https://steamcommunity.com/sharedfiles/filedetails/?id=2706880165 [h1]💶 Preis[/h1] Ich habe „Children of Morta“ geschenkt bekommen. [h1]💚 Fazit[/h1] „Children of Morta“ hat mich echt überrascht. Viele Roguelites machen Gameplay gut, aber schaffen es nicht, emotional hängen zu bleiben. Hier war genau das anders. Die Familie Bergson fühlt sich lebendig an und genau deshalb motiviert jeder neue Run. Dazu kommen wunderschöne Pixelgrafik, abwechslungsreiche Charaktere und ein angenehm motivierender Gameplay-Loop. Klar: Wer absolut keine Roguelites mag oder ständig maximale Progression erwartet, könnte irgendwann genervt sein. Aber wenn man Spiele mag, die Gameplay und Herz kombinieren, ist das hier ein richtig starkes Gesamtpaket. Für mich definitiv eines dieser Indie-Games, die man viel länger im Kopf behält als manche teuren AAA-Titel. [h1]📝 In Aller Kürze[/h1] [list] [*] Emotionale Familiengeschichte ❤️ [*] Abwechslungsreiche Charaktere ⚔️ [*] Wunderschöne Pixel-Art 🎨 [*] Atmosphärischer Soundtrack 🎵 [*] Teilweise knackiger Schwierigkeitsgrad 💀 [*] Motivierende Roguelite-Loop 🔁 [*] Ruhige Momente zwischen dem Chaos 🏠 [*] Indie-Perle mit viel Herz ✨ [/list] [hr]Die Rezension spiegelt [u]meine ganz persönliche Meinung[/u] zu „Children of Morta“ wider. Manche Rezensionen schreibe ich aus meiner Erinnerung ohne das Spiel nochmal intensiv gespielt zu haben. Ich bin euch sehr dankbar, wenn ihr inhaltliche, grammatikalische oder Rechtschreibfehler bemerkt und mir das mitteilt. Habe ich etwas Wichtiges übersehen oder ein entscheidendes Spielfeature vergessen zu bewerten, bin ich euch ebenfalls für einen Hinweis dankbar.[/hr]
Отличная игра! Прохожу с дочерью (8 лет)
莫塔之子 # [h1]一般推荐[/h1] 14h,困难模式通关。 被绚丽的画风吸引来的,游戏其实比较一般, 要不是因为美术其实我都想打差评了。游戏策划,程序真得给美术磕一个吧。 游戏其实主线流程体验上还行,没有什么特别大的毒点, 虽然游戏设计深度浅,怪物种类少,操作上限低,但是靠着前期风格各异的各种角色不断解锁,总是能稍显枯燥的游戏流程增添一些新鲜感,总还是能让人玩的下去。 索性游戏主线剧情很短,并且刷钱和局外成长很短平快,当玩家兴趣几乎丧失的时候也都快通关了。 综上,从游戏性上来说,内容量比较少,而且没什么重复游玩价值,但是及格线以上肯定是有的。建议打折的时候入手。 # [h1]+本地/在线双人联机[/h1] 能双人联机其实是挺大的加分项,可以带弟弟妹妹,或者不怎么玩游戏的朋友体验一下,游戏整体难度和对操作的要求度不算很高。 # [h1]+谁能拒绝性感男口播呢[/h1] 这种旁白说书人一本正经讲故事的风格我还是挺喜欢的,和暗黑地牢挺像(超绝气泡音 )。 # [h1]+精美的手绘像素,艺术性很有保障[/h1] 游戏画面我感觉色彩很多,我很少能在一幅画面里看到这么多颜色,画面一眼扫过去乱成了一团毛线,色彩使用很大胆,每一块画面都像是没有混匀的颜料酱,用大笔刷往之上大开大合的涂抹似的。作为绘画来欣赏的话比较好,但是作为游玩画面来说感觉稍微有点脏,和塞尔达的美术风格简直是两个极端。 美术风格应该是大量运用了藏色的技巧,很多对比十分大的颜色混在了一起,物体(比如教堂般的庇护所,或者是树木)美术细节十分丰富,是结构很复杂,第一眼的冲击力很强。我就是被画风骗进来杀了。 # [h1]* 很有特色的原创神话故事[/h1] 游戏背景的神话故事应该是作者原创,但是这个风味和我以前遇到的都完全不同,这个腐化和净化的概念我第一印象像是战锤的亚空间,但是叙事风格上和剧情逻辑上又差的很远,听说开发商是伊朗地区的,应该借用了一些拜火教的世界观。倒是可以给没接触过类似民俗的大伙尝尝鲜。 主线故事其实写的一般般,但是这么一个从老到小三代的全家族作为主角团的人设在游戏中其实特别罕见,当我看到夜晚全家围在壁炉前的桌子前吃饭,把桌子围得满满当当的,或者是小孩门跪坐在地毯上围着父亲听他讲故事,特别温馨。也是唤起了我年幼时过年的回忆。 # [h1]-游戏设计是明显减分项[/h1] 整个游戏出上手给我的感觉和挺进地牢很像,都像是那种旧时代的地牢探索游戏,有点跟不上现代玩家的口味。 长时间游玩后我才发现,看起来是套了个rouge的皮,其实是个刷局外成长的刷子游戏,家族成员满等级比起0等级对角色性能的提升简直天翻地覆。 我开始还以为是个操作游戏,和怪物斗智斗勇,在琢磨翻滚和弹反呢,直到解锁了大锤角色才知道我错的有多离谱,角色平A不能移动,而大锤A一下攻击前腰和后摇都比怪物两个攻击循环的时间都长了,根本没有操作空间。这下懂了,原来如此,这是个和怪物站撸的游戏,闹了半天是拼数值,数值来自局外成长,局外成长来自游戏时长和刷钱,那游戏性这一块真的没法给高分了。
At first, Children of Morta looks like a typical rogue-like with rpg elements. But it is far beyond that. What makes this game amazing is the way it tells you the story. You play as members of a family known as the Bergsons. Every time you complete a run, a new cutscene emerges and tells you about the story. The new family members come into play as you progress through the game with each having their own skills and abilities. I cannot really say much about the combat, it's kinda feels blank. But still, defeating enemy hordes feels fun. The game is actually designed to be played as coop, but I've managed to finish the main story in 18 hours completely solo. Beating dungeons and progressing levels felt really entertaining especially when I had a good run. The game lacks some overall content. There could be more skills or character customization but I think it still holds up well. There were some great moments in the story, especially when a new event affecting the whole family emerges or a new family member comes into play. All of the pixel art animations and cutscenes look fantastic and emotional many times. Overall, I think Children of Morta is a good rogue like with a GREAT story that keeps you in play. It's been a long time since I enjoyed a great story like that.
Esse jogo tenta acertar no simples, e até que consegue fazer isso de forma agradável. O próprio jogo fala no final que não é sobre heróis ou vilões, nem sobre bem ou mal, mas sim um conto sobre família e amor, e é exatamente isso que ele entrega. A relação entre os membros da família é provavelmente o ponto mais marcante. Ele realmente gera uma sensação de pertencimento, de familiaridade. Você se sente parte daquilo, entende os personagens e consegue simpatizar com eles, a ponto de ter reações ao que acontece depois de algumas runs. Em certo ponto, dá até pra se emocionar com a última “grande escolha” da família. Sobre a gameplay, o jogo tem vários personagens jogáveis e um sistema de níveis e árvore de habilidades que mistura upgrades particulares de cada membro com melhorias pra família inteira. Tem coisas como um membro aparecer pra te ajudar quando você tá cercado, ou runas que permitem compartilhar habilidades entre personagens, o que cria uma sensação bem legal de progresso coletivo quando você upa alguém da família. Cada personagem também joga de um jeito diferente, então existe uma variedade inicial que segura bem as primeiras runs. Mas o combate em si não ajuda tanto quanto poderia. Ele é meio travado pro gênero, não tem aquela fluidez que normalmente deixa esse tipo de jogo mais dinâmico, e isso, junto da mecânica de adrenalina pra usar dash (que não me desceu tão bem nesse jogo), acaba deixando uma sensação meio ruim com o tempo. Isso fica ainda mais evidente quando você começa a notar que o jogo quase não tem variação de inimigos dentro de uma mesma área. Cada uma das três regiões até gera mapas “aleatórios”, mas eles são muito parecidos estruturalmente, o que faz as runs parecerem repetitivas bem rápido. Isso acaba cansando se você tentar jogar muitas runs seguidas. Ainda assim, ele consegue te puxar pra jogar mais uma run de vez em quando. Você volta, faz um pouco de progresso, upa alguém, libera alguma melhoria, avança um pedaço da história ou encontra um coletável novo, e vai mantendo esse avanço aos poucos, sem precisar se forçar. Não tem muito o que falar de conquista. É basicamente terminar a história e grindar um pouco pra pegar níveis e coletáveis. Não é difícil e não atrapalha nem ajuda na experiência, é uma platina que só existe. Resumindo: Children of Morta é um jogo simples, mas bem feito no que se propõe. Ele não vai necessariamente te marcar ou virar um favorito, mas entrega uma experiência honesta, com um foco forte na família e em como o mundo ao redor impacta eles. Vale a pena jogar, mas é aquele tipo de jogo que funciona melhor em sessões curtas. Se for a única coisa que você tiver pra jogar e tentar focar só nele por muito tempo, provavelmente vai cansar rápido.
[h1]A Family Worth Fighting For[/h1] One of the finest examples of how roguelites can tell a truly heartfelt story. After completing every chapter and watching the Bergsons' journey unfold, Children of Morta proved that family can be just as compelling a weapon as any sword or spell. [i]9/10[/i] [u]Pros:[/u] + [b]A Family Story with a Soul:[/b] Children of Morta proves that roguelites can tell deeply emotional stories. The Bergsons aren't just a roster of playable characters—they're a believable family, and every victory, loss, and quiet moment strengthens your connection to them. Combined with the narrator's warm, storybook delivery, the journey feels surprisingly intimate and unforgettable. + [b]A World Rich in Beauty and Iranian Mythology:[/b] From its breathtaking pixel art and atmospheric soundtrack to its thoughtful use of Iranian mythology, Children of Morta builds a fantasy world that feels truly unique. Rather than treating mythology as decoration, it weaves its symbols, creatures, and inspirations naturally into the adventure, giving the game an identity that stands apart from traditional fantasy settings. [u]Cons:[/u] - [b]Repetition Eventually Creeps In:[/b] Like many roguelites, repeated dungeon runs can begin to feel predictable after long sessions. The variety of characters helps, but it doesn't completely eliminate the sense of repetition. - [b]Not Every Bergson Gets Their Moment:[/b] While every member of the Bergson family is memorable, a few receive noticeably less narrative focus than others. Certain personal stories feel like they end just as they begin to become truly interesting. [u]Final Thoughts:[/u] Children of Morta is far more than another roguelite—it's a heartfelt family story wrapped in beautiful pixel art and satisfying combat. It may stumble in a few areas, but its emotional core makes it an unforgettable experience. (A heartfelt roguelite that proves the strongest weapon isn't a sword—it's family.)
It's a fine game, but its not a great game. I think if the aesthetics and vibe of it appeal to you personally then it might take you from fine to good and beyond. Visually the game is interesting at first but as it goes on, really its just quite messy, its one of the downsides of having pixel art with such low pixel density. The combat is okay at first but ultimately I didn't find any of the classes to be fully enjoyable on their own, and the animation wind ups on many of hte attacks and spells often seem at odds with the pace of the enemy attacks (I did play on hard mode exclusvily). Then there is the online co-op, it works, and if you're on the same continent as your co-op partner maybe its frictionless, but even at 19ping it was impossible to dodge certain traps and telegraphed attacks. It needs some kind of rollback netcode. I've played a lot of roguelikes, its probably my favourite genre. But when there are so many incredible games to choose from in the genre, fine just isn't good enough for me, the game needs a little more sauce than it delivers.
[b] Bu hikaye bir aileyi anlatıyor, aileden de öte sevgiyi anlatıyor. [/b] Bu tür oyunlarda genelde harita çok karmaşık ve sinir bozucu oluyor. Fakat bu oyunun haritası basit ve anlaşılırdı. Ayrıca arkadaşınızla birlikte de oynayabilirsiniz.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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