
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.2Kreviews | 88% | — | $773.7K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom jogo com tema de Família, 8 personagens com estilos diferentes de combates para todos os gostos, bem leve e simples mas funcional, além de ser muito bonito. Se você tem um parente/amigo para jogar junto em cooperativo com certeza a experiência vai ser ainda melhor. Pode parecer um pouco repetitivo porque os inimigos comuns são os mesmos em todas as regiões? Pode. O jogo tem aquela pegada roguelite com aleatoriedade de itens e melhoria de personagem depois de completar ou morrer na fase, pelo menos da uma diferenciada, além de outros defeitos. Dá pra se divertir.
First few missions were fine, by the midpoint of the game the flaws start to show. Enemies that are mechanically janky, holes in the map texture, and repetitive gameplay that gets stale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Children of Morta prova que morrer em um jogo não precisa ser chato. 💀✨ Esse RPG roguelike em pixel art transforma cada derrota em progresso: você volta mais forte, com novos poderes e bônus. O ciclo é tão viciante que é impossível largar o controle. Lindo, desafiador e renovador.
This is one of the best roguelike games I’ve ever played. It’s really good I loved the combat system, and I really liked the story, especially the Bergsons family, the heroes of the game
Big fan of the pixel goodness, feel of each character, co-op mayhem, overall progression systems and challenge of the game. Good stuff. [Half my hours are on PS4.]
7.5/10 Story needs improvement and the replayability needs improvement. but the story is pretty nice and gameplay is pretty polished.
I really want to love this game for its gorgeous art and fun gameplay but it's such a weird rogue-lite experience where the individual runs and the meta progression both feel half-baked... The combat balancing is crazy too, everything moves so fast and there are so many enemy types and enemies can have multiple attacks so it's extremely hard to read and react to what's going on. The difficulty ramps up really fast that you end up needing to complete multiple boring runs just to grind the meta progression upgrades in order to progress. The game has really good bones, but there were some design decisions in the gameplay loop that simply aren't my style.
作为一款ROGUE游戏缺点很明显了,我玩的是困难模式,这个困难模式他难在哪呢,很难想象一款诞生于2000年以后的游戏他提升游戏难度的唯一方式手段居然是拉数值?你把怪物伤害提高这个我完全可以接受,但是又同时把所有怪变成血牛我就不理解了,前两章没有什么感觉到了第三章数值就开始指数上升了,玩家成长不过怪物。[b] 但是 [/b],我想就光拉数值这一点还不至于给这个游戏打差评,毕竟ROGUE游戏就是有这样一个循序渐进的过程,虽然你这个循序渐进进的很傻逼就是了。那么真正让人难接受的恶心点在哪呢,就是这个蠢逼疲劳值系统,我知道你做了很多角色想让我们玩,但是你他妈逼知不知道能玩的就那两个啊,其他那几个猴戏小丑我真的不想点名了,要不是为了那点家族天赋谁会去玩啊,弱弱的要死,就一个弓箭手是三体人其他不是缺条腿就是少支手,根本爽不起来的原因是什么,你把弓箭手练起来了,拿她打了两把感觉能玩了,结果她告诉你她打累了你得去玩几把家族里别的几个残疾人她才能恢复,这导致了什么问题,只有用弓箭手能推的动图,但是他不让你玩你只能去玩那些残疾人,纯浪费你几把时间。那么为什么我说弓箭手是三体人呢,因为这个游戏角色性能很拉跨但是怪的性能却很强,加上很多情况下你一把获得的道具和你角色的技能组是不匹配的,这又导致了什么问题呢?角色性能和数值的问题你用近战角色就很难去控制战损,这个性能差到什么地步了,近战不是前摇大的就是后摇大的,远程一个法师攻击的前提要求是你必须站着不动才能攻击,而且这个游戏的翻滚伤害判定本来就迷更别说一个角色只能滚两下,而弓箭手强就强在她可以远程移动持续攻击,这他妈放在别的游戏里再平常不过的一件事放在这个游戏里直接你妈进化成三体人,可见角色性能有多垃圾。还有几个缺点懒得展开说直接列举了,成长升级别扭,货币系统垃圾,角色装备系统垃圾,没有ROGUE该有的随机性,角色本身技能构筑太单一.....总之玩起来很他妈便秘,最后这个逼剧情,有很多人说剧情还行,那确实只能是“还行”了,前期还有点吸引人,越到后面越他妈搞笑,神人剧情
The art is doing the heavy lifting here. The gameplay is passable but nothing amazing. get it on sale.
Amazing local coop game. Fun even for short gaming sessions. Amazing story, graphics and balanced difficulty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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