
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $773.7K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game huffs its own farts.
too much talking, jesus ♥♥♥♥♥♥♥ christ SO ♥♥♥♥♥♥♥ annoying it's 15 min run, 10 min cutscene
Perfect entry game for GF to play, hard enough to be a challenge, but not hard enough to rage, good storytelling, and very decent combat, whether you're a veteran or newbie
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏非常好,难度适中。 像素风格动作流畅,有技能,有不同武器,还有成长。 2019出品,看得到死亡细胞和哈迪斯的影子。 这个价格无脑入,手残的开始两个小时可能得挺住。 开始玩几个小时还好,玩到后面,发现制作组满满的恶意,这是游戏失败的根本原因……角色的成长性太低,游戏里的道具给的又是太太太保守,越玩到后面也发现被克制,完完全全没有一点点rogue 游戏该有的爽感刺激感…… 故事模式和街机模式…… 街机模式值得 你这么做游戏,注定失败。 前期慢热,中期还把玩家的技能属性压制得死死的,一路玩着逃跑躲避,打两下就得跑开~这不是rogue游戏,boss可以挑战高,清兵都是折磨…… 一个rogue 游戏,时长在20小时非常好了,你们是故意限制成长,导致玩家的体验非常非常糟糕,完全是在受折磨,不给你差评对不起花钱花时间找罪受。 建议,你们得找真正玩游戏的人做成长系数,这是本来可以是一个超越哈迪斯死亡细胞的游戏,就因为这糟糕的发育体验,直接从95分到50分,真玩家一定给你差评。
Está bien, es un juego muy simpático y bastante entretenido mecánicamente, no especialmente difícil de pasarse, pero desafiante y con una historia entretenida. Es un buen juego de unas 15 horitas.
I thought I was an ARPG snob, with very little patience with pixel art indies, and a distaste for roguelites. This game fixed my gripe with all of these. It’s a proper ARPG. It may not look like Diablo II, but it feels like it. The first level is essentially The Den of Evil (with an Act 3 dungeon theme on top - spiders, ew). The pots breaking make an identical sound, and can release gold (which is the main currency of the game), making this more satisfying than in Diablo II (where finding gold is less rewarding). The progress/grind ratio is enough not to feel like you’re mindlessly running the same level over and over again (my main gripe with roguelites). You keep almost everything when you die: gold, XP, level progression choices. There are run-specific items, but that’s just extra, the game doesn’t rely on this feature. The story also advances with every death, so you 100% feel like you progressed. The pacing is also great: it constantly gives you little things, it foreshadows some characters/events that you actually get excited for. Yes, the levels get randomized, but (again), it feels like Diablo II (meaning good). I like that you can level the characters in parallel, choosing who to play with for each run. You can completely ignore this and play as one character throughout, or switch as you get bored. The skill tree is above average as quality and below average as breadth. There’s a good anticipation/reward loop. It has a nice wholesome/charming/emotional story and the narrator’s quality voice accompanies it at every step. It’s unusually well written for an ARPG and it leaves you feeling better (rather than heavier). The art is gorgeous (I can’t believe I’m saying this) and it only looks rough/extra-pixelated when zoomed in during animations or cutscenes. It leaves room for imagination and your mind can successfully fill in the broad strokes so you can reconstruct what the artist had in mind and may have been limited by time/budget. It’s… a pretty game, surprisingly (see what I meant when I said I’m a snob?) The ranged combat is a little unreliable and imprecise, but it’s serviceable.
Um otimo rpg pra dar um tempo de jogos online e competitivos, alem de ser legal acompanhar a evolução dessa familia.
Children of Morta es una pequeña joya que demuestra que los roguelites pueden contar historias profundas sin perder un ápice de jugabilidad adictiva. - Nota: Si vas por el 100% de los logros, prepárate hacia el final. En particular, el logro de encontrar los 15 recuerdos en las mazmorras depende demasiado de la suerte y puede volverse algo pesado si buscas completar todo lo que ofrece el juego. 9/10
Крайне приятная пиксельная графика, хороший сюжет и метапрогрессия, хаб работает отлично. Есть локальный и сетевой кооп. Если вы не часто играли в рогалики то в начале придется помучатся с первым боссом и локацией, далее все идет как по маслу, баланс сложности смещен на 1 и на 3 четверть. Длц со зверями необязательно, дает только бонусы к опыту и характеристика. Отличная игра.
an amazing Iranian game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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