
The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!
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Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best hard Sci-Fi games i've played in a long time. if you enjoy the nitty gritty of making everything exactly as you envisioned it, this game is for you
просто нафиг такой график
This game helped me get my rocket science degree 10/10, would set humanity back centuries again
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not bad so much, but not great. It's really just "KSP Maneuver Nodes - The Game". Why is there fuel? I know why there's fuel: So that you have to play the worst kind of puzzle -The kind where there's only one way to solve it and you have to figure out what the developer wants you to do. During an intercept, why is there no local control except to move towards the enemy as fast as possible? -Can't stand-off or move away? Why can't I exit combat? - Have to wait until the flyby is complete and you're out of range or someone dies. I don't see why I shouldn't be able to make a burn at any time and disengage. Upon plotting an intercept you're locked in to whatever the closing velocity was at the point of intercept, no further local maneuvers allowed except to close even faster! Why is there fuel? I might have been expecting a solar system-wide strategic game, but it seems limited to individual encounters orbiting just a single body. So why is there fuel? If it does have a system-wide strategic element that I didn't experience, then to be truthful I'm kind of glad, because the maneuver node system is not great, and I wouldn't want to deal with it for trying to plot such a long-range intercept. Moving the handles on the node plotting system feels... A bit like grinding rocks. Lacking fluidity and precision. And in general the input and controls are bit... Wrong. Again, not really bad or unplayable, but just a little bit off, with no way to really customise. These are all pretty small things, so if you're not bothered by such trifles, then as I said to open, it's not so much that it's a bad game, but I think the concept needs a version 2. And there's not much "gameplay" to be had besides plotting maneuvers using a KSP-like system. The game is that you take your spacecraft, plot an intercept with an enemy, and then give an order to shoot at them (no manual targeting or control) as you do a fly-by in combat mode. If they die, cool. If not then you have to just plot another intercept and roll the dice on the jousting match again. I didn't get to do any of the custom building before my 2 hours test time was over, and I kind of don't understand why It's there given what the game has shown me of itself so far. Which is what makes me think there must be more here that I haven't seen. But if there is, then the game hasn't really endeared itself enough to make me want to take the chance that I get stuck with it and this is all there is.
我超近未來硬科幻太空戰不小眾了我不玩了
It took mew a few days to make a thruster that could output over 1 kg (kilo g, not kilogram. one g of acceleration is equivalent to earth's gravity of 9.81 m/s/s) of acceleration. (it does use a fluorine-lithium fuel reaction that I am fairly sure is modded, admittedly, but it still works with other fuels.)
总是还不错的,作为基础概念科普挺好的
硬核(真实?
autism diagnosis: the game it was on sale so i bought it, i haven't managed to crash yet suprisingly despite dumping 600 missiles around. 7/10 experience overall
gud but needs gud cpu, for me game was freezing in combat mid-campaign
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