
Post Void is a hypnotic scramble of early first-person shooter design that values speed above all else. Keep your head full and reach the end; Kill what you can to see it mend; Get the high score or try again.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 12.4Kreviews | 97% | — | $671K |
| $5.99 | 569ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] DOOM под психоделиками [/h1] [h3] ★★★★★★★☆☆☆ 7/10 ✅ [/h3] [i][b][u] (Оценка сформирована основываясь на итоговых личных впечатлениях и эмоциях от игры). [/u][/b][/i] Сразу скажу что о существовании этой игры я даже и не знал, мне подарил ее друг за что ему огромное спасибо. Игра сама по себе мега маленькая, но на самом деле такого игрового опыта у меня еще вообще ни разу не было. Прошел я ее за несколько заходов на все достижения, было сложно приловчиться ко всем механикам, но это того стоило. Сейчас попробую рассказать что она вообще из себя представляет. Сюжета в эту игру вообще абсолютно не закладывали на самом деле, его тут попросту и нет. Тебя просто с самого начала ставят перед фактом, дают пушку и иди бегай по коридорам расстреливай врагов. Игра вывозит именно супер динамичным геймплеем и мега необычным стилем. Геймплей действительно очень драйвовый, как и саундтрек. Игра в меру сложная, так как если враги по тебе попадают, либо если ты на протяжении какого то времени никого не убиваешь, приходится начинать всю игру сначала. Чтоб играть без ошибок надо все время быть в фокусе и реагировать на любых врагов. Из минусов выделил бы ну очень уж короткое время прохождения, да, пока ты пройдешь всю игру со всеми попытками у тебя может это занять несколько часов, но единственная удачная попытка для прохождения всей игры занимает буквально минут 10. Еще тут довольно скудный выбор оружия, их всего 4 - нож, пистолет, пистолет-пулемет и дробовик (хотя улучшения которые можно выбирать довольно таки полезные). Что могу сказать в целом - это был интересный опыт. Такой психоделический быстрый стиль игры вкупе с динамичным геймплеем и драйвовым саундтреком - в такое я еще не играл. Но, игра все же на один раз, пройдя за несколько игровых сессий все уровни в ней попросту нечего больше делать, разве что набивать рекорд без особого на то смысла. Безусловно ее цена в чуть выше 100 рублей определенно оправдана, это было необычно. Если хотите испытать что то необычное в плане игрового опыта, я думаю эта игра вам это предоставит.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Overall: 5/10[/h2] [h3]Story:[/h3] I was never able to beat this game so I'm not entirely sure what the ending is or if there even is one, but from what I played, any form of traditional narrative is practically non-existent. There aren't any named characters, dialogue, or cutscenes that explain what's happening, or even a clear sequence of plot points that you can follow from beginning to end. If you're looking for a story with a beginning, middle, and end, you're not going to find it here. Post Void is filled with really intriguing symbolism, bizarre imagery, and surreal environments that constantly make you feel like there's some deeper meaning behind everything, but almost everything is left up to your own interpretation. I definitely appreciate the atmosphere it creates and it's obvious the developers wanted to avoid distracting you with an unnecessary story, but whether that's satisfying or frustrating for you personally will really depends on what you're looking for. I myself don't have a problem with stories that leave room for interpretation, but it was clear from the very start any kind of "narrative" this game provided wasn't going to be necessary for the gameplay. [h3]Gameplay:[/h3] Speaking of, the gameplay is easily the biggest selling point of this experience, but honestly, it just doesn't resonate with me. In the most basic terms, it's a simple yet very innovative blend of old-school "boomer shooter" mechanics/roguelite design that revolves entirely around accuracy and maintaining fast momentum. The combat, in true arcade-style fashion, is completely unforgiving and throws you straight into the deep end of the pool as soon as you start a run. On top of that, your health is constantly draining, and every shot or hit you take causes it to drain even faster, so you HAVE to keep a constant killing spree going if you want any chance of making it to the end of each level. It's a really unique mechanic that creates an intense sense of urgency, but it's also the biggest reason this game never fully clicked with me. I've tried to get into Post Void multiple times, and while I actually do somewhat enjoy Act 1, everything falls apart for me personally in Act 2. The additional enemy types, combined with the sudden introduction of multi-layered levels, become far more than I can reasonably keep up with. My biggest gripe is probably that, because the gameplay is intentionally overwhelmingly fast paced, you don't ever really get the chance to immediately learn from your mistakes when you inevitably die several times throughout Act 2 or Act 3. Every failed run sends you all the way back to the first level of the first act, so by the time I finally reach the section that originally killed me, it's difficult to remember exactly what happened while also trying to stay conscious of everything else the game is actively throwing at me. The difficulty spike in Act 2 alone only makes that learning process even more steep because there's so much happening at once that it's hard to build any consistency between attempts. However, although it may sound like I'm complaining, I'm honestly not too bitter about it. I'm self-aware enough to acknowledge that it's quite literally a skill issue and my only real solution is to "git gud" but at this point, I've just come to terms with the fact that I'm not the target audience for this game. It provides a unique and intriguing gameplay experience that I genuinely respect for what it is, and I even enjoy watching other people do runs, but I find it exhausting to play myself. For that reason alone, I can't recommend it. [h3]World:[/h3] There's no overarching world to explore here, but the level design itself is honestly pretty solid for what it attempts to be. At its core it's simple and straightforward, yet it features a dynamic, procedural layout that constantly pushes you into a progressively more frantic, high-speed flow state as the interiors change in appearance. This game only consists of 11 short, maze-like levels spread across three increasingly difficult acts, but because the environment, available upgrades, and enemy encounters shift slightly with every run, you're never going to beat it through memorization alone. Every attempt feels different enough that you have to stay alert and learn to adapt on the fly. I really think the level design does a great job complementing the gameplay loop because every area feels like it was built with speed and fluidity as the top priority. So, despite said gameplay loop not clicking with me overall, this is probably the aspect of the game I have the fewest complaints about. In fact, the level design was a big reason I kept giving Post Void another shot after previous failed attempts to get into the game. Even if it ultimately wasn't for me, I'll absolutely give credit where it's due because this is an area that I think was executed very well. [h3]Visuals:[/h3] On the other hand, while I understood what the developers were going for with the gameplay loop and respected it for what it was, I also understood what the developers were going for with the visual aspect, and I absolutely hated it. The polarizing art style was easily one of the biggest selling points of Post Void for me, and it was one of the main reasons I wanted to play it in the first place, but actually experiencing it for myself was a genuinely unpleasant experience that consistently left me with either motion sickness or headaches. Watching gameplay videos on YouTube versus actually playing yourself are two completely different experiences. Videos flatten the intensity of the visuals way more than I first realized and makes them seem way more tolerable than they really are, so every time I play this game and it puts me directly in the middle of the constant flashing colors, distorted environments, and relentless visual effects, it's a very jarring and uncomfortable surprise. The fact that my main monitor is a 5K2K probably didn't help either, and I 100% think and the sheer size it contributed to my motion sickness. I'd even go as far as to say a smaller display is almost necessary to properly play a game like this. On a 5K2K or even a standard 3440x1440p ultrawide, the hyper-stimulating, flashing visuals fill your peripheral vision almost the entire time you're playing, and it really feels like it forced my eyes to work overtime just to keep everything in focus. I can appreciate the artistic vision and understand exactly why so many people love how unique it looks, but for me, the visuals crossed the line from stylish to physically uncomfortable. By the time I inevitably gave up a session, I usually felt more relieved that it was over than hyped by what I had experienced. [h3]Music/Sound Design:[/h3] The music/sound design together are a close second for my least favorite aspect about Post Void. Starting with the music, I hate it. The single looping electric guitar track is not only (obviously) repetitive, but is also incredibly grating to constantly hear. Since it's literally the only song in the entire game, you're forced to hear to the same track repeat over and over throughout every run, and it quickly became something I couldn't stand hearing after maybe 15 minutes. The developers themselves even seem to acknowledge how annoying it is because there's literally a tongue-in-cheek achievement you get for muting the in-game music. The sound design itself is much less egregious, and I do like the retro gaming sound effects it brings because they fit the game's overall style really well, but I still didn't outright love it. A lot of the audio just sounds surprisingly flat, like it's missing the depth and punch that would make the weapons and other effects feel more satisfying. It works well enough for what the game is trying to accomplish, but compared to how chaotic and intense everything else is, the sound design often feels like it's lacking the same level of impact as the visuals and gameplay.
Гра коротка, зате чудово підходить для швидких сесій. Після першого проходження хочеться повернутися, щоб пройти ще швидше й краще. Усього 11 рівнів, у середньому на кожен іде від 20 до 60 секунд. Помер, наприклад, на 8-му — починай усе спочатку. Загалом, якщо сподобався MULLET MAD JACK, то ця гра теж, найімовірніше, зайде. Але, як на мене, вона хоч і значно коротша, зате складніша, адже майже не дає часу адаптуватися до свого темпу, на відміну від MAD JACK. Якщо любите швидкі FPS у дусі старої школи, де головне — реакція, агресія та постійний рух, Post Void точно варта уваги. 7/10
doesn't ask you to understand, it just wants you too keep moving even if it feels like panic given a rhythm. a game that empties my mind by overwhelming it and destroying my eyes.
I'll start by saying I'm a huge fan of the gameplay loop, so if you're someone who enjoys fast paced boomer shooter styles of games then I'd look into this. My main reason why I wouldn't recommend this game is the constant flashing of its seizure simulator colors and lights. This is unfortunate because this is part of this game's main identity, and while the artwork itself is cool and unique, it just gives me a headache. Maybe you won't be bothered by this but I'd recommend watching some gameplay before buying.
what genius decided "alright what if we made a roguelite with ultrakill's pacing, hotline miami's difficulty, and a similar effect on the eyes as cruelty squad" because that genius in question should give ideas more often. really fun game but it takes a while to keep up
It's incredibly short. I 100% the game in 20 minutes and never heard of it. However, the game was plenty of fun and the soundtrack is amazing. If I could do a blind playthrough again I'm sure I would enjoy it just as much.
Title: Post Void - 7.5/10 Pros: The soundtrack is amazing and perfectly matches • the chaotic energy of the game. The gameplay is incredibly fast-paced, fluid, and fun. . The visuals and vibrant colors look absolutely • fantastic. Cons: It feels too short; you can finish it way too quickly. • There is a lack of variety in weapons and abilities. • Enemy designs become repetitive after a while. •
лютая трешанина в стиле doom, только на несколько часиков
[h1] Post Void [/h1] Najlepszy na ból głowy jest... kwiatek!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $124.5K | 1.8K | 74% | $3.74 | |
| — | 0 | — | — | |
| $24.4K | 220 | 100% | $4.99 | |
| $5K | 41 | 95% | $4.99 | |
| $0 | 118 | 60% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $671K | 642 | 77% | $39.99 | |
| $671.1K | 1.8K | 77% | $11.99 | |
| $670.9K | 1.5K | 53% | $24.99 | |
| $671.2K | 1.1K | 84% | $19.99 | |
| $671.3K | 1.1K | 93% | $29.99 | |
| $670.5K | 5.3K | 89% | $5.99 |