
The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!
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Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliant game, tickles my autism in all the right ways. I've seen nothing else like it, and I need more of this kind of gme someday. Although it can seem a bit technical, the in-game documentation is good at explaining most concepts and i've had a lot of fun designing modules and spacecraft. Would highly reccomend if you like space or engineering. Runs out-of-the-box via Proton Experimental.
I wish we would have gotten a second game.
While the game does a better job than any other I've played at simulating realistic space combat it fails horrifically as an actual game. It crashes at a frequency well in excess of what could be considered reasonable which if it happens during a lengthy mission means restarting from the beginning. If you or the enemy are using more than a few projectiles, which is the case for the enemy in nearly all campaign missions, then the frame rate will suffer severely and the odds of a crash rises substantially. Finally, if the ai attempts any kind of maneuver you must then make a counter maneuver meaning that you will often spend 30+ minutes during the campaign making micro adjustments to try and get an intercept to actually stick, spend upwards of an hour waiting through 0 threat battles with drone or missile swarms that any competent player ship can obliterate from well outside enemy range, only to have the game crash before the mission can be completed. Give me a version of this game where you can auto maintain reasonable intercepts, combat can be fast forwarded, and I can expect to play an entire mission without a crash and I'd be able to give it a glowing recommendation, this is not that game.
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Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
realism in this is insane, all i have to say
20 bucks is crazy for this broken ass janky ass video game but there's nothing like it. if you're one of the losers this game was made for you already know it and you'll probably like it. no promises though dont blame me or whatever. 760 hours wellish spent eternal glory to amorphous carbon turbopumps and graphite aerogel bulk armor
By far one of, if not the best game I have ever played, it really scratches the itch of a super realistic space warfare game and AFAIK, the only one like it. The building system can get super complex but you can create some really nice looking ships other modules and have a lot of fun building and learning new systems. It is really fun navigating with the newtonian mechanics as well and I think that this game does it quite well, it isn't as intuitive as games like KSP however, but I found I still learnt it quite quickly and if you are coming off of a game like KSP the movement of your craft isn't hard to learn. One thing I would note is I believe this game only runs on one CPU core, so even if you have a modern CPU it can still lag when there are a lot (Hundreds) of objects/ crafts in one battle, but under any regular circumstances it runs perfectly fine and the only time I notice any lag is when I launch high hundreds to low thousands of missiles (Which isn't something you normally are doing).
I want to like the game, but I just can't after the first mission the tutorials feel like they stop half way missiles are a mess I basically have to compare orbital maneuvering to kerbal space program no ascending and descending node changing the time of a maneuver node is awkward adjusting a maneuver node is a bit less awkward but oddly laggy the main improvement, being able to easily match orbits is half done, it displays the wrong delta v value and activates in a position thats very bad for delta v usage the game just has a general lack of polish
Its a lot easier than you think, if I can play it and have a good time than you definitely can :) plus the ship and module editor is also a lot of fun to play around with I've spent more time on that than the actual game
We're reaching levels of autims that shouldnt even be possibl. Now you too can design an NTR from scratch, see why a liquid lithium rocket is very funny, hit things very fast then split them in too with your dankness. It's pure entertainment. The only thing that would ice the cake is keyboard controls and more detail in the physics like radiation or orbital movement (I can't spell "maneuvering"). Whole game screams "IT students in space", and I love it!
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