
Shoppe Keep returns bigger and better than ever! Build your business empire and defend it from thieves. Explore the open-world in single-player or with up to 4 players online. Renovate and design your store, cook, fish, hunt for products, charm customers, evolve the town, and make your millions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shoppe Keep 2 is what happens when a decent idea gets smothered under clunky design and UI choices that feel like they time-travelled straight from the 1980s. At first, I was genuinely charmed. A fantasy shop sim? Sure, sign me up. But the moment the tutorial ended, the tedium kicked in hard. Every interaction feels like a chore—menus are sluggish, placing and ordering items is a hassle, and the whole interface seems built to test your tolerance, not your business acumen. The game insists on involving your accountant for nearly every purchase, meaning you’ll constantly have to pause to withdraw gold like you’re managing a medieval checking account. It’s not immersive—it’s just unnecessary friction. You end up doing more bookkeeping than shopkeeping, and not in a fun, strategic way. The graphics are dated, but that’s not the issue—it’s the way everything feels stuck in an era when bad UX was just called "normal." The systems don’t feel modern or streamlined, and it quickly becomes clear that this is a game more focused on complexity for its own sake than actual player enjoyment. 3/10. I wanted to run a fantasy shop, not wrestle with clunky mechanics and a UI that seems to actively resent me. Unless you’re nostalgic for frustrating design decisions, best keep walking past this shop.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shoppe Keep 2 próbuje znacznie rozwinąć pomysł pierwszej części. Nadal prowadzimy własny sklep fantasy, ustalamy ceny, dbamy o wyposażenie i obsługujemy klientów, ale tym razem możemy również eksplorować otwarty świat, zdobywać towary, walczyć z przeciwnikami oraz rozwijać całe miasteczko. Na papierze brzmi to jak dokładnie taka kontynuacja, jakiej potrzebowało Shoppe Keep. Problem w tym, że twórcy dodali mnóstwo nowych mechanik, ale żadnej z nich nie dopracowali na tyle, aby stworzyć spójną całość. Eksploracja jest dość pusta, walka bardzo podstawowa, a prowadzenie sklepu nadal z czasem staje się monotonne. Największym problemem pozostaje jednak ogólne wrażenie niedokończenia. Błędy, brak odpowiedniego dopracowania i wiele powierzchownie rozwiniętych systemów sprawiają, że gra wygląda jak projekt, który potrzebował jeszcze sporo pracy. Szkoda, bo pomysł na połączenie symulatora sklepu fantasy z RPG, eksploracją świata i rozwojem miasta miał naprawdę duży potencjał. Dwójka jest większa od pierwszej części, ale większa nie oznacza w tym przypadku lepsza. Kolejny ciekawy pomysł, któremu zabrakło odpowiedniego wykonania. Nie polecam.
I really like the core theme, setting up a shop in a fantasy town. Unfortunately, the developer bit off more than he could chew and left the game as a half-baked product. The world is so dead that it would have been better to not even have it and instead focus on the town/shop elements, making those better. Also, there are sooo many bugs. Basically the game feels like it is in late early access rather than a finished product.
The first game was a lot better
unfinished and abandoned. do not buy
Feels unfinished. Not receiving any updates. :(
Devs Gave up
Play Teddy's Haven instead
I loved the first game but the sequel isn't nearly as good. The game is clunky and unfinished. I kept expecting the dev to come back and actually work on stuff but it seems clear now that the game has been abandoned.
Not even worth it for $2.47. It plays and looks horrific. also abandoned and unfinished.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 117 | 9% | — | |
| — | 0 | — | — | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $18.3K | 57 | 75% | $9.89 | |
| $13K | 42 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $648.4K | 1.2K | 75% | $17.99 | |
| $647.8K | 3.7K | 65% | $9.99 | |
| $648.9K | 911 | 90% | $19.99 | |
| $647.5K | 1.8K | 91% | $9.99 | |
| $647.4K | 2.5K | 81% | $9.99 | |
| $647.3K | 2.1K | 90% | $9.99 |