
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh. Neh. Didn't get it done for me.
真是一场充满友情与羁绊的漫长旅途啊
9/10 好久没玩过体验如此流畅的JRPG了。像素作画、箱庭设计、配乐都很在线,较丰富的人物养成和团队阵容构筑,驱动力较强的收集要素,带有一些悬念但不老套的王道剧本,平稳的难度曲线,再加上多个显著减轻负担的优化(明雷遇敌,战斗满血进场,逃跑必成功),共同构成了这款优秀游戏。纵使天铠系统设计不佳,相比步行战斗反而更加皮脆肉薄,更容易暴毙,但作为独立游戏有如此之高的完成度,且在剧情、战斗、地图这三个JRPG最重要的领域都有用心打磨,实在令人惊喜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏本身是不差的。但玩起来很缺乏爽快感,负反馈很多。。 游戏没有升级系统,技能点取代了等级,加1技能点=升1级,技能点的获取方式固定: 1. 各大小boss 2. 一次性系统任务,包括但不限于打n个特定怪,找到n个隐藏物品,以特定方式击败特定怪等,被按头玩游戏感很强 技能点可以学新主动技,可以加特定属性如10点hp。加到特定点数后会获得一定量的其他属性,但什么时候给,给多少,没说明,根本不知道下一级有多少提升,就搞得人很焦虑。 由于这个奇葩升级系统,打小怪除了完成系统任务,几乎0收获,而且由于不能刷级,永远打起来很便秘,纯负反馈。 战斗有个过载条设计,简单说就是要获得更大收益就得按系统要求出招,被按头玩游戏感再+1 装备可以镶嵌水晶来提升特定属性,其中敏捷,击中吸血这两特别强。水晶只出现在固定地点,采集后需要时间恢复。以至于这游戏唯一能通过堆时间来获得提升的途径就是满地图到处刷水晶。。而且,由于水晶提供的属性基本是按比例提升,而初期属性点及其抠门,导致哪怕是敏捷,吸血这种强力属性,在初期的作用也相对不大。。 而且在挖水晶和找隐藏已经是这游戏主要提升内容的前提下,地图居然连个标记功能都不给。。
at about 30 hours i JUST finished Act 1 and just unlocked the sky armors... like this game is pretty darn big! also there have been 3 huge events in the game. It's cool how the characters are all much more rational than your typical story, but in it's place is an environment rife with social disasters and silly technological asymmetries. Don't look too deep and the story and world are super neat! Lastly, the gameplay is good enough that I don't mind the battles. It's also easy to avoid battles. The overheat gauge is a very simple way to maintain engagement, even if it doesn't allow for much creative problem solving. The game is easy enough that I can roleplay a little with the attacks I use; it's not so tight/challenging that I need to be perfectly optimal. However, I do need to be careful and I've game over'd a couple times. The upgrade, materials, and crystals system is a mess, but it's good enough that I feel good giving my characters additional abilities. There are too many materials to meaningful search for specific ones. There are too many crystal types to meaningfully search for or hold out a boost for specific ones and the fact that 3 slot crystals are useless and 2 slot ones are crummy, and the wild variability of the randomness of the crystals, means you don't have much choice. I don't want to have SOS mnd up on a character, but that's what the crystals gave me 1-slots on :x I generally don't like elemental systems, but at least this one shows it clearly when selecting enemies and the characters have a good spread of different elements. Overall I think the creators did a great job and it's completely worth the money! More than Octopath Traveler, which i found sorta boring.
Looks to be a charming game. Could have a good story, but not worth finding out. Combat is not balanced, not worth playing unless you use a guide. Has interesting systems but they do not work together.
Fantastic game from start to finish. I loved the story and the combat system. Good exploration too.
Passé un 1er acte un peu poussif à cause du gameplay , le jeu devient vraiment bon. La bo est excellente, l'histoire et les personnage sont plutôt bien écrits. la proposition est plutôt généreuse en terme de contenu. c'est une bonne découverte
違和感なく遊べる海外製JRPGです 見た目も構成も90年代後半ぐらいの内容です 昔ながらの食堂に行ったら外人が店主になってたけど 大体昔と同じような味で作ってくれてる感じですね 翻訳もしっかりしててよかったです(Steam基準)
After finishing the full game (including the DLC), I can confidently say that Chained Echoes is something special. What started as a classic war-driven JRPG grows into a deeper story about fate, responsibility, and the consequences of power. The characters are well written, the world is rich, and the narrative keeps evolving in surprising ways. The Ashes of Elrant DLC expands the lore meaningfully and raises the stakes without ever feeling like filler. The combat system, especially the Overdrive mechanic, stays engaging and strategic from beginning to end. No unnecessary grinding — just smart design and rewarding progression. The music and atmosphere are fantastic throughout, perfectly supporting both emotional and epic moments. Huge compliments to the developers and the entire team. The passion behind this project is clear in every detail. I truly hope we’ll get one final DLC or sequel to fully conclude the larger story that’s been set up. Highly recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.7K | 598 | 88% | $9.99 | |
| $9K | 41 | 95% | $7.79 | |
| $0 | 2 | 100% | Free | |
| $84.6K | 537 | 80% | $8.69 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $61.1K | 314 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.5K | 89% | $14.99 |