
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a really good game, has a good story, gameplay is fun.
给新手一些建议,前期技能点少时别点没用的被动技能尽量点属性点,特别是+hp的会很有用,毕竟被动技能装备有上限的,被动技能只点强的那几个就够了。 至于里面剧情我还挺喜欢的 毕竟作者确实很敢写而不无聊 说结局很差 那是你站在玩家视角 你没有带入格伦 虽然每一次轮回都会觉醒记忆 但是 每一次轮回其实是一个新的生命 从消防员的故事就可以看出来 这代的格伦一直在被引导 从来没有为自己而活过 格伦为什么喜欢驾驶机甲 因为格伦从小被困着所以喜欢飞翔 当格伦觉醒了记忆 为了第一代的错误而赎罪的时候 格伦终于解脱了前世的枷锁 格伦也该想想自己想要的是什么 格伦最后选择了当一只鸟 自由的飞翔 我认为故事是很深刻的 至于凯镰不是这种停步的人 遇到挫折和心理负担也更容易走出来 从前期主角经常被他鼓舞重新振作 还有他遭遇的苦难还能坚持下去就能看出来 所以最后主角的选择我是可以接受的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So fun so good <3
at about 30 hours i JUST finished Act 1 and just unlocked the sky armors... like this game is pretty darn big! also there have been 3 huge events in the game. It's cool how the characters are all much more rational than your typical story, but in it's place is an environment rife with social disasters and silly technological asymmetries. Don't look too deep and the story and world are super neat! Lastly, the gameplay is good enough that I don't mind the battles. It's also easy to avoid battles. The overheat gauge is a very simple way to maintain engagement, even if it doesn't allow for much creative problem solving. The game is easy enough that I can roleplay a little with the attacks I use; it's not so tight/challenging that I need to be perfectly optimal. However, I do need to be careful and I've game over'd a couple times. The upgrade, materials, and crystals system is a mess, but it's good enough that I feel good giving my characters additional abilities. There are too many materials to meaningful search for specific ones. There are too many crystal types to meaningfully search for or hold out a boost for specific ones and the fact that 3 slot crystals are useless and 2 slot ones are crummy, and the wild variability of the randomness of the crystals, means you don't have much choice. I don't want to have SOS mnd up on a character, but that's what the crystals gave me 1-slots on :x I generally don't like elemental systems, but at least this one shows it clearly when selecting enemies and the characters have a good spread of different elements. Overall I think the creators did a great job and it's completely worth the money! More than Octopath Traveler, which i found sorta boring.
Story is messed up. Main character is a creepy ancient stalker-murderer. I have no idea why the writer wants the story to be in this way but this is honestly messed up. Most humans are not bad and you can't just force people into role-playing a creep as the main character in an RPG. I stopped playing.
9/10 好久没玩过体验如此流畅的JRPG了。像素作画、箱庭设计、配乐都很在线,较丰富的人物养成和团队阵容构筑,驱动力较强的收集要素,带有一些悬念但不老套的王道剧本,平稳的难度曲线,再加上多个显著减轻负担的优化(明雷遇敌,战斗满血进场,逃跑必成功),共同构成了这款优秀游戏。纵使天铠系统设计不佳,相比步行战斗反而更加皮脆肉薄,更容易暴毙,但作为独立游戏有如此之高的完成度,且在剧情、战斗、地图这三个JRPG最重要的领域都有用心打磨,实在令人惊喜
Meh. Neh. Didn't get it done for me.
그냥 킬링타임용 게임
I really like this game. And I really don't want to put a negative review, but at this later part of the game, fighting these mundane enemies is harder than the bosses you meet. I genuinely don't know what they were thinking when making it, if i'm supposed to find a side quest instead, but even then that don't make sense since there isn't a leveling system in the game, it scales with the story. I am at a loss, it's a fun and well-made game but this just brought me down from that high.
真是一场充满友情与羁绊的漫长旅途啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 2 | 100% | Free | |
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| $222.6K | 2.3K | 94% | $4.49 | |
| $61.1K | 314 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.5K | 89% | $14.99 |