
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh. Neh. Didn't get it done for me.
I like this game, but overall it might just reach around 6/10. At first, it's a little unattractive with all the short & new information shoved to the players, resulting in doing things randomly and a lot of trial - error. But once you get the hang of it, it's enjoyable to some extend (Act II, III), then it become unattractive again when going for 100% (50 - 60 hours on fully completion). NG+ is a thing but with exhausting process, it's unlikely for anyone to challenge themselves with some more HP enemies. There are more stuffs provided than the actual required to complete the game. I complete the Normal difficulty play without using many of them: - 8 slot with 12 playable characters, where you'd play with around 5 of them (the rest is used to switch to keep the bar green and in some situation, some couldn't even get to play). - Lots of skills for little slot, you must pick active skills, ok. But why pick passive, too? If you don't like the idea of "passive", just make their impact lesser. Not to mention lots of active skills not being touched. - Lots of passing by places that actually had something that require you fight your way back to get 100%. - Lots of lore, twists but with little of everything in the main story make things felt like rushed. - Lots of weapons, armors, so many can be acquired every once in a while that I ignore most of them and just spam what it strongest (there is actually no choice but just better versions). - Lots of crystals, too, but with my weapons and armors changing so frequently, I didn't bother to upgrade or use crystal before the ultimate weapons. - Lots of items, TBH I only used a few of them because the HP, TP is reset every combat, convenient, yes, but it negate the usefulness of items. I remembered only used the healing and reviving a few times in 60hrs. Afterall, I do recommend trying this game, it's fun, but be patient and don't expect too much.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Passé un 1er acte un peu poussif à cause du gameplay , le jeu devient vraiment bon. La bo est excellente, l'histoire et les personnage sont plutôt bien écrits. la proposition est plutôt généreuse en terme de contenu. c'est une bonne découverte
9/10 好久没玩过体验如此流畅的JRPG了。像素作画、箱庭设计、配乐都很在线,较丰富的人物养成和团队阵容构筑,驱动力较强的收集要素,带有一些悬念但不老套的王道剧本,平稳的难度曲线,再加上多个显著减轻负担的优化(明雷遇敌,战斗满血进场,逃跑必成功),共同构成了这款优秀游戏。纵使天铠系统设计不佳,相比步行战斗反而更加皮脆肉薄,更容易暴毙,但作为独立游戏有如此之高的完成度,且在剧情、战斗、地图这三个JRPG最重要的领域都有用心打磨,实在令人惊喜
違和感なく遊べる海外製JRPGです 見た目も構成も90年代後半ぐらいの内容です 昔ながらの食堂に行ったら外人が店主になってたけど 大体昔と同じような味で作ってくれてる感じですね 翻訳もしっかりしててよかったです(Steam基準)
给新手一些建议,前期技能点少时别点没用的被动技能尽量点属性点,特别是+hp的会很有用,毕竟被动技能装备有上限的,被动技能只点强的那几个就够了。 至于里面剧情我还挺喜欢的 毕竟作者确实很敢写而不无聊 说结局很差 那是你站在玩家视角 你没有带入格伦 虽然每一次轮回都会觉醒记忆 但是 每一次轮回其实是一个新的生命 从消防员的故事就可以看出来 这代的格伦一直在被引导 从来没有为自己而活过 格伦为什么喜欢驾驶机甲 因为格伦从小被困着所以喜欢飞翔 当格伦觉醒了记忆 为了第一代的错误而赎罪的时候 格伦终于解脱了前世的枷锁 格伦也该想想自己想要的是什么 格伦最后选择了当一只鸟 自由的飞翔 我认为故事是很深刻的 至于凯镰不是这种停步的人 遇到挫折和心理负担也更容易走出来 从前期主角经常被他鼓舞重新振作 还有他遭遇的苦难还能坚持下去就能看出来 所以最后主角的选择我是可以接受的
Good game
After finishing the full game (including the DLC), I can confidently say that Chained Echoes is something special. What started as a classic war-driven JRPG grows into a deeper story about fate, responsibility, and the consequences of power. The characters are well written, the world is rich, and the narrative keeps evolving in surprising ways. The Ashes of Elrant DLC expands the lore meaningfully and raises the stakes without ever feeling like filler. The combat system, especially the Overdrive mechanic, stays engaging and strategic from beginning to end. No unnecessary grinding — just smart design and rewarding progression. The music and atmosphere are fantastic throughout, perfectly supporting both emotional and epic moments. Huge compliments to the developers and the entire team. The passion behind this project is clear in every detail. I truly hope we’ll get one final DLC or sequel to fully conclude the larger story that’s been set up. Highly recommended.
很上头的jrpg,水晶系统养成有点繁琐,时不时得去讯息岛收收菜,总体体验很不错,就开局可能有点慢节奏,后面渐入佳境之后根本停不下来,唯一比较弱项的就是音乐存在感太弱了,情感烘托一般。最后就是结局有点突兀了,文学创作者有时为了文学性,反而忽视了从玩家角度出发,五十多小时的沉浸式冒险旅程,弄个大团圆结局不好麻,包饺子结局又不一定就是庸俗的,看格伦经历了这么多,真希望他可以和理解认可他的伙伴继续他们的旅程啊,很多jrpg游玩过程很吃屎,到最后结局释然了也会给好评,这游戏玩起来没啥尿点反而结局让人有点不太满意,想了想还是给个好评把瑕不掩瑜
액트1까지는 매우 재미있게 플레이 했어요. 못 가는 곳이 있다면 기억해두었다가 나중에 스카이아머 타고 와봐야지하기도 했고 캐릭터들간의 서사나 전투시너지 찾는 재미도 있었구요. 근데 액트1 이후부터는 완전 다른 게임이 되는거 같아요. 일단 스토리가 선형적인 방식인건 동일한데 클랜원 찾기라는 또 다른 컨텐츠를 넣음으로서 이리 저리 돌아다니게 만들었다는 느낌이 들어요. 캐릭터들의 서사도 후반부에는 뭉그러졌다는 느낌이 들어요. 흥미를 이끌진 못 했던거 같아요. 가장 심각한 건 기대했던 스카이 아머입니다. 일단 이륙은 몰라도 착륙은 쉽지 않아요. 착륙지점 찾는건 정말 시간을 허비하게 만드는 포인트였어요. 그리고 강제로 스카이 아머로 전투를 하는데 기어 변경하는 것도 숙련도 올리는것도 정말 너무 안 좋은 경험이었습니다. 전투를 하는거 자체가 싫어지고 일반 캐릭터로 플레이 하는게 더 재밌게 느껴졌어요. 전반부는 매우 흥미롭게 진행되다가 후반부는 전투자체가 지겨워지고 착륙지점을 찾다가 시간낭비하고 불쾌한 느낌이 들어 결국 엔딩까지 도달하지는 못할거 같아요. 매우 아쉽네요.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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