
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 5.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
был бы русский цены бы не было бы этому шедевру
if you respect yourself, you'll stay far away.
Шедевр современно искусства
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.1M | 26.2K | 90% | $19.99 | |
| $12.1M | 16.4K | 93% | $19.99 | |
| $12.1M | 12.4K | 82% | $29.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.1M | 48.9K | 96% | $9.99 | |
| $12M | 38.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $419.4K | 998 | 94% | $14.99 | |
| $19.5M | 34.2K | 75% | $24.99 | |
| $3.8M | 4.8K | 77% | $29.99 | |
| $1.2M | 2K | 96% | $24.99 | |
| $12.3K | 0 | 84% | $14.99 | |
| $81.6K | 237 | 54% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best roguelikes ever made. If you like Nethack or Dungeon Crawl: Stone Soup then this has all the depth and strategy of those games. Bonus points for a sci-fi setting over the more traditional fantasy settings of many games in the genre.
Great game, in one of my latest saves i played as a melee true kin that has carbide hand bones, in this save i spawned with an extremely OP item (the templar phylactery) which basically spawns a hologram of a templar wraith-knight that can kill things pretty easily, did I mention hologram? because this knight is also unkillable and I appropriately named it star platinum. The game is very sandbox and that is why you can do a lot of things that seem crazy, one time I went to one day stilt and met the high priest, who has divine power and can kill you by just looking at you, I activated the hologram and the hologram apparently didn't like the priest because they have different ideologies and all hell broke loose and my reputation went down significantly (I won)
So much fun!
I have not once made it past the first area because I keep making new characters. fun game though
- First character was the Marshtaur from the tutorial. As soon as the tutorial ended and I went to the first quest area I got pelted to death with rocks by a group of Baboons. - Second character was a gunslinger with a scorpion tail. Actually made it into the cave for the first quest, but then I got eaten by a giant centipede. - Third character was a True Kin Child of the Wheel. I did really well with them, I think! I finished the first quest, then went to an area called the 'Rust Wells'. You'll never guess what happened in there: All my equipment rusted. I then was surrounded by a group of giant centipedes and eaten. - Fourth character was a Greybeard Esper. Greybeard's are supposed to have +100 reputation with bears, but apparently that's not enough because I got mauled to death by a bear in the first cave. Anyway, 10/10 game, do recommend. Maybe I'll make it to the second town someday.
fun weird
A decent Roguelike/RPG that has a interesting story, and many things to discover. Also is highly moddable, and is relatively easy to do, especially with help from the community and the wiki. And one can make as many builds as they want, that each have their own advantages, and disadvantages.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.