
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 95% | — | $12.1M |
| $23.99−20% | 297ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]「そういう死に方があるのかぁ」と思える傑作[/h1] 伝統的ローグライクの中でも非常に完成度の高い逸品。 ひたすらダンジョンを降りていくnethackスタイルではなく、 ワールドマップを行き来しながらメインクエストをクリアしていくタイプ。 とにかく縦にも横にも要素が広く深く、ハクスラをオープンワールド&ローグライクでやっている気分になってくる。 ローグライクといえば難しいのが定番だが、ご多分に漏れずこのゲームも最初から最後まで難しく、初見殺し要素が最初から最後までたっぷり詰まっている。 ただ、このゲームは死んでも街から再開できるモードが標準搭載されているため、数十時間がワンミスで無に帰すようなことはないので安心。 「死ぬたびにそんな死に方があるのか」という不思議な納得感が得られるのはおそらくこのゲームだけ(かもしれない)。 一例を上げると、 ・いきなり自分のクローンを敵として複数生成され、普通に勝てなくて死亡 ・いつの間にか武器が砕け散ってて殴り負けて死亡 ・味方の突進に巻き込まれてそのまま壁に激突。その衝撃で壁際に落ちてたミサイルが爆発して死亡(個人的に芸術点高) 70時間かけてようやくロールプレイモード(死んでもロードOK)でクリアした。 自分がこの世界の歴史の一部になったという実感がものすごい。 こんなにシンプルな見た目なのにAAAタイトルを遊んだような満足感がある。 これはおすすめせずはいられない。全ローグライクゲーマーはプレイすべき。 このゲームの将来性についても少し触れておきます。 正式版がリリースされしばらくたちますが。今後数作のDLCを予定しているとのこと。 地下にも街が生成されるとか、根本的なレベルで手が入るそうです。 さらに深く広くなるのかと期待度MAXですね。 最後に。 ・難解な英文が多数あるため、ロアーを感じたければ生成AIとかにスクショを貼り付けて訳させるとよい。固有名詞や詩的な表現が多すぎて、英語話者でも完全理解するのは難しいと思う。 ・手探りで理解するのはあまりに大変すぎるので英WIKIを頼ったほうがよい。 [h1]Live and Drink...[/h1]
So the first quest the game gives you is not something you should be attempting as a starting character, and there's little actual direction as to what you should do in order to gain the necessary power, putting the player nearly immediately at loose ends. "Go grind a while." If I have to consult six outside sources and an oracle to -get the first quest done-, I am going to go off and do something more approachable. Like date. Or waterski. Or both at the same time.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'm saying no even though i like the game and will continue to play it. I don't know what it is about this specific title that gets such overwhelming praise even though they're charging too much for a text-based game with extra paid options outside of Steam. there is simply no way of playing this game purely vanilla without the botchy wiki or reddit at hand to query every single thing that isn't described in detailed. there is zero reason a game that nearly-requires mods just for quality of life should be rated this high especially if out of early access. simply unacceptable. it's not a bad game at all but it still feels incomplete and it's entirely overhyped
Excellent. The most unique and endearing Traditional Rogue out there. Worth the Ten Year wait.
more like caves of crud! yeah no this game just isnt for me. like factorio. its gonna attract a certain type of player. its worth a try to figure out if you are that type of player though!
유저 한글패치 나와서 드디어 하네 꿀잼~
Probably one of the best old school RPGs. The interface is much simpler than it looks. Game is incredibly deep and they are adding new features almost monthly.
Takes a little while to get use to but once it clicks it clicks hard.
노이타를 연상시키는 로그라이크 RPG 휴고상을 받았다는 소식에 튜토리얼만 해보려고 했다가 내리 20시간을 달렸다. 배는 고프고 허리는 아프고 눈은 뻑뻑해지는, 전형적으로 인생 힘들게 만드는 게임이다. (노이타처럼) 새로운 Run을 시작할 엄두가 도저히 안 난다. 왜 튜토리얼 캐릭터는 Permadeath가 기본값인 것인가? 어째서?? 등에는 밀랍 균사체가 자라 기계날개는 커녕 책가방 하나도 멜 수가 없고, 왼손은 날라간지 오래, 혀마저 썩어버려 말도 할 수 없는.. 성한 곳이라고는 하나도 없는 몸뚱아리로 겨우 겨우 버텨왔건만, 다 허사로구나. 부디 튜토리얼에서는 룰만 공부하고, 새 캐릭터로 모험을 출발하는 것을 권장한다.
10/10 — Симулятор питья собственных денег. В какой еще игре вы можете создать мутанта с четырьмя руками, клювом вместо рта и панцирем на спине, только чтобы в первые же пять минут вас забил насмерть легендарный бабуин-психопат, вооруженный лазерной винтовкой? Коротко о том, что вас ждет в Caves of Qud: Вы будете расплачиваться с торговцами питьевой водой, а потом умирать от жажды в пустыне, потому что купили классный, но абсолютно бесполезный ржавый меч. Вы можете стать лучшим другом разумного куста или получить квест от фракции дверей. Можно случайно отрубить себе конечность в бою, но не расстраиваться, потому что у вас их еще три, да и вообще вы умеете стрелять лазерами из глаз. Вы найдете великий артефакт древней цивилизации, который после тщательного изучения окажется... обычным тостером. Вы будете генерировать билд персонажа дольше, чем проживете в самой игре. Caves of Qud — это когда графон заменяет ваше воображение, а глубина механик затягивает так, что забываешь про сон. Это генератор самых абсурдных и гениальных историй, где каждая смерть — это просто повод создать еще более странного мутанта. Ну и да, не знаю как на счет русского языка конечно, все тут в обзорах говорят что его нету, но советую присмотреться лучше в мастерской или в руководствах))
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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