
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекрасна та чудова гра, Castle story який зміг, який зміг в рази краще. Приємно бачити таку якісну гру
"A building doesn't have a connection to the Citadel." YES IT DOES "Hahahahahah rebuild it again hahahahaha thanks for your money!"
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bin vom Stil her und auch vom Gameplay nicht mit warm geworden.
сохранение просто не загружается после 5 часов строительства прекрасно
В целом, игра неплохая, но: - Чтобы проходить Кампанию на обычной сложности, это надо, пипец как, запариться, потому что разработчик решил, что времени на развитие игроку надо давать по крошкам. И в итоге, вы либо играете в нервные гонки, либо снижаете сложность, чтобы развивать поселение в своем чилловом темпе, но тогда страдает сила орд врага. - По началу, мне казалось забавным такое строительство, но чем сложнее оно становится с уровнями, тем ты начинаешь осознавать, что это лего больше начинает напрягать, и из фишки, становится еще одним усложнением. - Оптимизация. На экране нам не демонстрируют что-то умопомрачительное и детализированное, однако, оно периодически умудряется заставлять вентиляторы в ПК подвывать, будто я запускаю что-то графонистое. - Развитие поселения в кампании. Построек мало. Чтобы их развить в полноценное поселение надо время, которого, как я писал выше - тоже мало. В целом, там вообще система из двух-трех ночей, за которые ты либо успел, либо пошел вон. - Прокачка между главами. Она есть, но она не слишком впечатляет. И когда доходишь до ее максимума, не испытываешь какого-то удовлетворения от этого развития. В целом, не лучший представитель жанра подобных стратегий, но поиграть можно, хоть и необязательно.
[h3]나만의 성 만들기[/h3] 이 말에 흥미가 동한다면 이 게임은 실망시키지 않을 것임 3일짜리 자원수집이 포함된 런, 거의 무한하게 선택지를 골라가며 거대한 성채를 짓는 런, 나쁘지 않은 스토리 모드까지 다양한 플레이방식까지 제공함 게임패스로 약 30시간 플레이후 기간이 끝나서 스팀에서도 구매했음 아쉬운 점은 스토리모드에서의 성우(전문성우가 아닌가봄), 사운드도 심심하고, 알림위치로 화면을 옮기는 피드백(RTS에서의 스페이스)같은 편의성 UI가 좀 부족, 그래픽도 조금은 아쉽다.
Amazing game. Just about to finish the final mission. Starting to get some separation anxiety with Lady Iris already lmao. Campaign and story is gripping. It feels a little too short me but I know I already got spoiled with campaigns from AOE series, WC3, SC series, CnC series, and Battle Realms. WH3 too, but that's too far to compare already lmao. Big connoisseur for RTS games. Newer titles I can match it with would be TAB and DINaO. If you enjoy atleast half of the games I listed, you'll love this game. I have yet to download other people's blueprints going through the campaign, but the min maxing of upgrades and houses is ludicrous and pretty well thought out if you find the "puzzle". You can upgrade a 5 house stack with all its respective upgrades as well as putting an air filter on top. TMI. Abosutely love the gameplay and story. I've pretty much played on extreme for all runs. Hoping for a DLC or sequel!
Some threats nullify whatever defenses you have built.
Напомнила мне They Are Bilions. В целом отличная игра, оставила исключительно положительные эмоции. Больше всего понравилась ситилистика. Прохождение кампании занимает ~40 часов, а затем свободная игра и даже редактор уровней имеется. Так что займет на долго, если понравится как мне. Однозначно рекомендую!
Would highly recommend the campaign. Great story. Extreme difficulty is great for those familiar with this genre and who are seeking a challenge
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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