
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
데이아빌리언즈와 동일한 건설 디펜스 게임. 데아빌과 차별점이 있다면 구조물들을 꽤나 디테일하게, 진짜 중세 성벽마냥 복잡하게 지을 수 있고 지붕의 개념까지 있어서 방벽 건설에 대부분의 시간을 할애한다는 것입니다. 아트 스타일 깔끔하고 건설요소도 풍부해서 마음에 들었는데 단 하나의 문제가 이 게임 플레이 버튼을 누르는데 망설이게 만듭니다. 바로 데아빌 특유의 한방에 무너지는 '비버집 부수기'까지 그대로 있다는 거. 데아빌도 한 곳 뚫리면 걷잡을 수 없는건 똑같긴 하지만 유닛 컨트롤로 어느정도 커버가 가능한데 여긴 방벽 무너질 때 방벽에 있던 유닛까지 싸그리 먹히고, 완파가 아니더라도 한두군데 반파되면 유닛들이 지나가야할 길이 무너져 통제불능에 빠지는 개같은 상황을 만날 수 있습니다. 그래서 나온 공략들이 죄다 벽을 2중 3중으로 짓고 창문도 겹겹이 쌓는 것. 결국 위 트레일러나 스크린샷에 나오는 예쁜 성벽은 갔다 버리고 기형적인 네모네모 탑을 설계도화 시켜서 주구장창 짓게 됩니다. 심지어 전투중엔 건설 수정도 안되기 때문에 말그대로 설계에 모든 역량을 갈아 넣어야하는데 캠페인은 앞의 일을 예측할 수가 없기 때문에 무조건 한 번 이상은 게임이 터지고 그 경험으로 다시 재설계하는 과정의 반복이라 더욱 지쳤습니다. 물론 실력이 대단해서 설계도 완벽하고 내정 최적화까지 하는 분들은 충분히 재밌게 즐길 수 있습니다만 내정 투자와 방어 병력간 밸런스를 잘 못맞추거나, 성벽 설계가 미흡하면 무조건 게임이 터지기 때문에 가볍게 접근하실 분들은 때깔 좋아보여도 고민해보시는게 좋겠습니다. 그래도 일단 완성된 게임이고 캠페인 스토리 연출도 노고가 보였기에 추천은 드립니다.
[h3]나만의 성 만들기[/h3] 이 말에 흥미가 동한다면 이 게임은 실망시키지 않을 것임 3일짜리 자원수집이 포함된 런, 거의 무한하게 선택지를 골라가며 거대한 성채를 짓는 런, 나쁘지 않은 스토리 모드까지 다양한 플레이방식까지 제공함 게임패스로 약 30시간 플레이후 기간이 끝나서 스팀에서도 구매했음 아쉬운 점은 스토리모드에서의 성우(전문성우가 아닌가봄), 사운드도 심심하고, 알림위치로 화면을 옮기는 피드백(RTS에서의 스페이스)같은 편의성 UI가 좀 부족, 그래픽도 조금은 아쉽다.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tower Defense and Legos, what more could you want.
Ни то ни сё. После 30 минут геймплея становится плохо. Главная идея игры - строй и защищайся от монстров, но некоторые локации чисто физически нельзя пройти без багов и каких-то эксплойтов из-за небалансной сложности. Красная цена игре - 300-400 рублей, ни о какой ТЫСЯЧЕ речь не идет. За тыщу можно купить как минимум 1 качественный проект, а не эту недоделку. Своего прохождения - НЕ СТОИТ.
сохранение просто не загружается после 5 часов строительства прекрасно
It's to many bags and control is so bad. This game like from early 2000 wheare games was broken. I like idea, but technical isue.....
Какая то ерунда а не башенная защита, каменные стены чуть ли не с двух ударов падают, солдат убивают с одного- двух ударов, тогда как монстрам надо 3-5,учитывая что их раз в 5 как минимум больше чем собственных юнитов, итог очевиден. Экономика без какой либо логики, просто что бы была. Всегда чего то не хватает, например надо защитить 4 направления, а ресурсов на стены и на армию едва хватает на 2,5 несколько раз пробовал переигрывать лучший вариант 3 направления с натяжкой. Так как армии едва хватает, и армия значительно слабее монстров, прикрывать живым щитом с отбитых направлений тоже ни как. Возможно я чего то и не понял, но решать математические задачи без права на погрешность у меня желания совсем нет. Я тут что бы передохнуть с умеренным умственным напряжением.
Even though the campaign starts off slow, it introduces all of its units and mechanics at a steady pace and, by the end, you'd better know how to use them all. The few final levels are a particular highlight, and that carries onto the infinite survival gamemode and custom maps. This is a surprisingly chill game. The entire day you slowly build up resources, plan the best routes for your gatherers and slowly build up and improve your walls and defenses. Experiment with different combinations and structures, until you find one that works well for that particular terrain. And then you put it to the test during the night. Rinse and repeat, and you've spent more time with the game paused in build mode and designing the perfect wall than actually playing the rest of the game. Creative game that, even if it doesn't surprise, executes its main idea very well.
Механіки цікаві в ізоляції, але в поєднанні замість синергії виходить "лебідь, рак і щука". Будувати естетичні фортеці медитативно і затягує, але найбільш ефективний захист дає банальна плоска висока стіна. Що сподобалось? - експедиції, де замість розвитку економіки, видається наперед заданий набір частинок. Це викликає відчуття як при складанні лего, але, на жаль, розробники побоялись, що гравець десь застрягне, і частинок дають значно більше, ніж треба. Шкода, що нема складніших "головоломкових" рівнів. - все, що стосується візуальної складової: дизайн персонажів як наших так і ворожих, дизайн рівнів, 2д арт, через який розкривається історія, навіть підбір палітри кольорів. Це добре все працює на атмосферу і створює свій самобутній сетинг. - різномаїття тактичних елементів: вимоги до висоти розміщення у юнітів, модифікатори атак, пастки. Для ефективної оборони доводиться враховувати багато факторів. Що не сподобалось? - більшість місій закороткі. Навіть кульмінаційна місія має всього чотири хвилі ворогів. Враховуючи скільки уваги вимагає розбудова фортеці, практично нема часу насолодитись результатом. Також фортеця ніде не зберігається і повернутись до неї неможливо. - нема можливості легкого відновлення пошкоджених укріплень після ночі. З іншого боку, враховуючи обмеження ресурсів, будь-які серйозні руйнування на високому рівні складності вимагають перезапуску. - гра робить ставку на сейвскамінг (навіть обґрунтовує його в сетингу як повернення в часі), що, як на мене, є трохи застарілим ігровим дизайном. - керування юнітами дещо незвичне як для RTS, до нього треба звикнути.
soothes my chipmunk brain
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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