
Count Dracula is once more back from the dead... Join the fight against Evil in the Castlevania Advance Collection, a compilation of timeless action-exploration masterpieces!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 91% | — | $1M |
| $19.99 | 2Kratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent collection of old metroidvania castlevania games from the GBA era. All great games really. Aria is the goat tho. Would recommend. (Although you could always Emu)
Nostalgia classic all day.
Collection of some of the best games in the entirety of the franchise (and also Dracula X). Let's break these down one by one. Circle of the Moon: The weakest of the Igavanias, and given he wasn't involved with this one, that makes sense. The actual level design is excellent, with the sprite work and music also being top-notch, with the Zombie Dragon boss and "Awake" being especially standout. The real issues with this game come with how Nathan actually plays. The double tap to run becomes REALLY annoying late game with some of the bosses, and Nathan's fall speed is frankly absurdly fast. It leads to a lot of annoying times of taking damage due to the controls being difficult. It's pretty much the only reason this is a harder game in the franchise. The DSS system is, on paper, really awesome, if it wasn't for the fact that you obtain them from enemy drops. As well as the fact that, due to a lack of a shop, all equipment you can use is also gained that way. It leads to an obnoxious amount of grinding. The story is also pretty forgettable for the most part. It exists just to set up a single "rival" boss fight, and that's it. Still feel bad this game was decanonized though. The alternative game modes, like Magician, are genuinely a great time that do make the game feel more fun though. It's still overall a good game, but these issues do make it the weakest of this style of Castlevania. 8/10. Harmony of Dissonance: Criminally underrated game in my opinion. The gameplay in this one is excellent, as the magic system, Juste's dashes, and enemy design all make this one of the best-controlling games in the series. The music in this game is very much love it or hate it, but I'm more in the camp of love it. The sprite work is a very fun mix of psychedelic horror with some of the classic gothic look, with one of the best Death designs in the series (in my opinion). Speaking of Death, this game's story is pretty good, with positioning Death as the main antagonist this time. I appreciate that even the "perfect" true ending has elements of melancholy, with Juste being unable to really accept what happened in the castle. The dual castles' level design definitely can be hit or miss, with some of the rooms being exact reskins with different enemies, but some are also genuinely different in cool ways. The only real issue the game has is due to it's difficultly. It's a pretty easy game, but thankfully there is a Hard Mode you can instantly enable when you start the game by submitting "HARDGAME" as your name, which I absolutely recommend you do. It makes the game way more balanced. The Maxim game mode is pretty fun, and the collectables of furniture are also a decently fun way to explore the castle. The boss rush also lets you play as NES Simon if you input the Konami code which is a cute easter egg. Overall, this game is a 9/10 for me, below SOTN, but above Circle of the Moon and Dawn of Sorrow. Aria of Sorrow: Yeah, this is the masterpiece of this collection. Easily in the top 2 games in the franchise. The level design is basically flawless, Soma is a joy to play as, the music is excellent, and the story actually pulls off one of the most edgy-sounding ideas in the series. It's kinda hard to really explain much about this game that hasn't been said before. The Julius game mode is also super fun, one of the best playable characters to really play as in the franchise. The Soul Grinding can be annoying at times, but the odds are way better than Circle of the Moon's, and it is probably the easiest Igavania. But there are so many positives, they outweigh this in every way. 10/10, it's practically perfect. Dracula X: Listen it's an objective downgrade of Rondo of Blood in every way. It's ok, it's not as awful as some people say it is. But it's far from the best Classicvania for a multitude of reasons. 7/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All great games especially if you loved metroidvanias
Decent collection of flawed but fun games
dracula pegging simulator
se non mai giocati ok, peccato per la mancanza dei filtri pixelate sui giochi gba e scanlines su quello snes
I ♥♥♥♥♥♥♥ LOVE ARIA OF SORROW
[Nostalgic] a classic Castlevania, OG for the genre. Games are very old, you either play them for nostalgia or to check out the classics. As for port, audio was weirding out sometimes, and visuals were getting wonky, but overall bearable.
Finished My First Castlevania circle of moon, Keep forgetting that these GBA Games be short as hell, The Pixel Work is pretty nice, I did not like the Zombie Dragon Boss fight due to having to fight Both Heads at the same time and be equally vulnerable, The Final Boss Was kinda Dragging a Bit in the 2nd Phase with attacking the Bats and Eye ball, as Metroidvania is holds up pretty and was mostly able to read the map and figure out where to go, The Exploration is rewarding with finding items to boost your health, MP, and Hearts, The Sprint Is really Handy for a Game Like this And really speeds up the Pace of the Game, The Gameplay is Solid throughout with Variety of Enemies and that make you change how you approach them with different attack patterns and designs and the areas each having their own unique backgrounds and aesthetic, The Whip has a Cool system with the Cards that allow for different strats and approaches with a variety of effects like turning into fire and Ice but having to get the necessary cards could be a little tedious if you’re into 100% 7/10 Finished Harmony of Dissonance, Pretty Solid Improvement over Circle Moon, Dashing Everywhere saves a lot of time backtracking and is a lot better than the Sprint since it serves as good Combat use too since I can dash in and out of attacks and projectiles, The Exploration felt more seamless and more interesting since the idea of traversing parallel castles is pretty interesting and makes the backtracking have more purpose and gives the environments some more variety and finding the castle maps makes for checking areas WAY MORE ease in knowing where to explore next since the color coding on the maps makes it easy to tell where you explored and where you haven’t and makes it important to narrow down areas compare to circle, Gameplay is of the same quality, The Enemy design has some improvement and is still varied, The Pacing feels way more faster in this game due to the mentioned above, The Spellbook is more simpler than the card system but still allows for experimentation when different books have different attacks depending on your throwable weapon but the Holy Book just Mogs all the others Didn't have any difficulty on where to go next even skipping some boss fights til later, the Bosses Are just better than Circle, 7-7.5/10 Finished Aria Of Sorrow, and I’m having trouble whether I like this Over Circle of the Moon or Not due to the Pacing of the Game being Slower and Not being able to Dash until Way Later in the Game until you get Black Panther, The Gameplay Loop is still the Same but with Obvious Differences Like The Soul System, This is interesting since there’s way more clear way on how to get more powers by constantly kill enemies until you get their souls and the Abilities can Aid in Combat or Exploration and some have a variety of Uses with engagement compared to Circle where it’s not really clear how to get more cards, The Enemy Design is Varied but the constant Medusa Heads that would appear in certain sections when trying to traverse can be very annoying, The Boss Fights were Mostly Pretty Decent and there were plenty of a Variety of Strats to beat them but a Few had really annoying attacks and sometimes the fights can drag not wasn’t as frustrating as circle, the Story is Just Really not that well written and it tries to be emotional but it doesn’t work, 7/10 Dracula X for the SNES is very an Arcade Game from the 90s, The Movement is very Stiff but that makes it so Every move is purposeful, You gotta be careful in platforming and timing your attacks to the enemies rhythm and learning to dodge within the game limitations, the Bosses were mostly okay but dracula was pretty frustrating in the first phase with the hit box being so small 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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