
Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.5/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 2.8Kreviews | 76% | — | $577.7K |
| $44.99 | 532ratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nah, don't buy it. It doesn't worth it. Developers started to scam with shi1tty DLCs. Better buy Capitalism Plus and Capitalism 2.
完全感觉不到自己是黑帮老大 警察天天找麻烦,我特么将军都收买了,市长都叫我哥了,警察还鸡巴天天来?他尼玛那么正义还鸡巴要贿赂? 做点什么B事都要亲自出马,小弟你不让他去做事,他就B在那里挂机,警察来了也不知道自己去拦,别人帮派来找事,他也在旁边看着 老子是老大,不是警察的狗,每天忙着去行贿一个B小片警,我资产都上千万了,我特么还要亲自去送那4000块钱?老子就连个跑腿的都雇不起吗? 老子军火库十万多把AK,隔壁城市的傻逼帮派根本不怂,三天两头派2个小弟来闹事,你猜怎么着?老子要是不操作,老子还打不过! 怎么?老子的小弟不是瞎子就是聋子?还是尼玛的双腿残疾要老子帮他们推轮椅? 手里有枪小弟根本不会用,必须头目从家里带出门,一次不能带多了,只能带20把,打一仗还莫名其妙的消耗了10来把。 怎么呢?你妈了个逼的他们把鸡巴AK当棍子耍?砸坏了? 代入感极差,压根不是什么鸡巴黑帮模拟器,纯纯保姆模拟器,极其弱智!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Turkish
| $29.99 |
| 159ratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 45ratings | 60% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It should be fun, it must be enjoyable and the generic idea is but the final product is not. Too much micromanagement. For example, you make a deal with another gang, you want to exchange weapons for money — well, now you have to send your lieutenant to take the weapon MANUALLY and do it multiple times because he can carry the limited value only. Then you need to do the same with money for payment. That's actual and for other stuff like dirty money. It feels like the whole game is about delivery, and it's a simulator of pizza-boy routine. Funny thing: you can not even enter a value, you limited by scrollbars with low accuracy. So, if your casino requires dirty 3000$ to be brought, you can bring 2823$ or 3271$ only. So, despite a good idea, the game sucks in such small details, and that just ruins the experience.
They even removed multiplayer from the roadmap... I bought this game only in hope of the multiplayer but can't refound.
Passionate devs got to build and develop the game they wanted only to go live for 2 years before their studio got closed by their publisher and any meaningful update stopped for cosmetic DLCs. Overall, not recommended. Play something that gets meaningful updates regularly instead.
TinyBuild quietly shutdown the developer. The money wont go to the devs so do not buy. The game is a good tycoon game and worth a try.
Don't Buy it! The Developer and Publisher abandoned the game after releasing 1.0. There will be no more updates. Lots of bugs!
It's a shame that TinyBuild closed this game down. This could have potential if the studio had more time to create more content, but instead... they were closed down for Hello Neighbor. It's most likely that there were creative differences and infighting between the studio and the publisher. I had fun, until at a certain point (10 hours or more) I figured everything out. In the end, it's a financial management simulator. That's all it comes down to. I hope the former employees of the studio have a better opportunity next time. It pains me as a developer to see this common occurence in other games.
It's a good game, but it's very buggy and some of the mechanics are either poorly explained (if explained at all) or just plain broken.
The game had potentional and was worked on, now it lays abandoned. If it somehow goes on sale for 50% or more pick it up but no more then that.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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