
The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 0.14/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 4.1Kreviews | 82% | — | $576.9K |
| $5.99−60% | 670ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This MF* game gives you an easy and early achievement (out of 109 total), for a whooping 0% achievement count that will just mess-up your overall completion score, and then becomes utterly complicated and boring, and just wants to make you quit! WAAAY too much reading. And WAAAY to much guessing...Like how the f* do you get into Feng's house, whom you need to talk to and who conviently opened-up his front door for you when you arrived...but you still can't figure-out how to get in the darn house??! Forget about "adventure" or "story rich". This is a "point-and-click" and "puzzle" game...and one of the worse of them unfortunately. Unless I maybe ran into a bug? But that doesn't make it any better, doesn't it?! ...And I haven't even got into the horrendous 'combat' part, which many reviewers described well enough already here. Overall rating: Decadent!
Age of Decadence is a weird game that I played through many times since early access. TLDR: it devolves into a puzzle game where you have to complete quests in a certain order to accumulate enough skill points to complete quests further down the line. The fact that you have to assign stat points in a certain way at character creation to be able to pass some content-locking stat checks only reinforces this notion. the "illusion of choice' is what brings down the game experience - you have these dozens of skills on the character sheet, but it's ridiculously punishing and you can not spread your points around or dabble in multiple things. If you don't have 4 points in a combat skill and dodge skill by a certain point in game, forget about the combat path. If you only have 4 diplomacy at the point where the game expects 5, you have wasted your points and your build is worthless. You will have to save scum and play the "puzzle" part of the game to squeeze enough other quests in to raise your skill to 5. But those other quests may further raise the bar on some other skills, and so you will end up looking up the "ultimate guide" or some walkthrough to understand which order the devs expected you to complete the quests in, because there is zero free or fat skill points floating around. There is a certain charm to the difficulty of the game as you are trying out all of these paths, but now after all these years I can barely remember what the game was about, all I remember is those *hours wasted* save-loading, trying to win those impossible fights. It's a hard game, and without the capacity to "grind" random encounters, the amount of in-game experience, gold and consumables is severely limiting, further enforcing the "puzzle, not RPG" game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, French, Polish
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an absolute gem but definitely not for everyone. Besides it feeling like 90's RPGs it's very difficult (especially the combat) and not beginner friendly. The game is set in a roman inspired, "post apocalyptic" world with only a few surviving communities, scarce resources and lost knowledge and technology. The game's combat is incredibly difficult and relies heavily on RNG (hit and dodge chances) but the choices both in character and on the character sheet have a huge impact on the story and locations you can visit. It's incredible how diverse the experience can be depending on your character's background, build and choices. My first character was an assassin, completely uninterested in investigating the old world and wholly focused on surviving the new world. With a build centered around combat, I was constantly engaged in combat and if RNG was nice to me I could wipe the floor with most enemies. The story took a path of intrigue, betrayal and conflict between the two "kingdoms". The second character had a completely different story. He was a loremaster centered on attaining knowledge of the old world. I avoided all the combat I could since I would just get ♥♥♥♥ on and the path this character's story took was about discovering lost knowledge and technology and ended up with him [spoiler] flying around a UFO and becoming a god. [/spoiler] This is the story diversity most RPGs dream about having. This game here is true to the "roleplaying" part of RPG and choices in this game are not just flavor text but take the story down entirely different paths and really encourage replaying the game with different characters. All in all, it feels "old" and is really hard but the world, story and choices more than make up for it. Great game and absolutely worth the price of 14€.
The Age of Decadence to oldschoolowe RPG, które kompletnie nie prowadzi gracza za rękę. To wymagająca, brutalna i niezwykle rozbudowana produkcja, w której znacznie ważniejsze od ratowania świata są nasze decyzje, reputacja i umiejętność przetrwania w bezwzględnym społeczeństwie. Akcja rozgrywa się w ponurym, postapokaliptycznym świecie inspirowanym Cesarstwem Rzymskim. Dawne imperium upadło, poszczególne frakcje walczą o władzę, a praktycznie każdy próbuje wykorzystać pozostałych do własnych celów. Nie ma tutaj prostego podziału na dobro i zło. Największą zaletą jest ogromna swoboda odgrywania postaci. Możemy zostać wojownikiem, zabójcą, kupcem, złodziejem czy dyplomatą, a wiele problemów da się rozwiązać bez wyciągania broni. Perswazja, wiedza, reputacja i przynależność do konkretnych frakcji potrafią całkowicie zmienić przebieg zadań. Decyzje rzeczywiście mają konsekwencje. Możemy stracić dostęp do całych linii fabularnych, zdradzić dotychczasowych sojuszników, doprowadzić do śmierci ważnych postaci albo znaleźć rozwiązanie, którego przy innym buildzie nawet byśmy nie zobaczyli. Dzięki temu kolejne przejścia potrafią wyglądać zupełnie inaczej. Turowy system walki jest bardzo wymagający. Źle zbudowana postać może zostać błyskawicznie zabita nawet podczas pozornie zwykłego starcia, a gra nie skaluje świata tylko po to, żeby zawsze zapewnić nam uczciwe szanse. Trzeba odpowiednio rozwijać bohatera i zaakceptować, że nie każdą walkę da się wygrać. Oprawa jest dość surowa, interfejs wymaga przyzwyczajenia, a wysoki poziom trudności zdecydowanie nie każdemu przypadnie do gustu. To produkcja wymagająca cierpliwości i świadomego budowania postaci. Jeżeli jednak ktoś lubi klasyczne RPG, w których wybory naprawdę coś znaczą, The Age of Decadence oferuje niesamowitą głębię i ogromną regrywalność. Bezkompromisowe, wymagające i świetnie napisane RPG dla fanów starej szkoły. Zdecydowanie polecam.
操作很老辐射,背景很老辐射,通关条件也很老辐射,机巧精炼的一部。没有可招募同伴,没有升级系统,建卡后全程属性固定,只有随着完成任务与开地图所奖励的技能点增长,不同出身对应不同开场任务,可以说开卡时的决策就决定了本周目的画风走向。 一周目博学者,非战斗路线——也真的全程没进战。此游作战部分难度极高假使没规划好一旦开战必死无疑。PC巧舌如簧、诡计多端,小到街头坑蒙拐骗,大到军前步步为营简直苏秦再世!知识就是力量.jpg 尤其是,新手村学徒在向领主进献(推销)的路上被守卫长拦在宫殿门口,被打发去做侦查敌营的累活,潜入后却因成功帮助敌方鉴定仪器、启动仪式,显露才干,于是意外受到对方引荐与赏识,一步登天似的改换门庭,而后委以重任(本来迟疑过要不还是自由人,但想了想这世道朝不保夕、机不可失,PC为了接近更多知识与秘密有自己的路……或许也能从这个细节看出两方阵营治军、政策的差别。各方组织门下成员也有不同的任务线,可以想见每周目故事发展的路数会是多么不同。文本写得很细节场景很有跑团味。。玩家全程截屏学习rp技巧。喜欢在市场那段和农夫关于耕作的对话,点了炼金的话还能给对方改善土壤酸碱度的方案。 智力拉满可以额外吃很多技能点。感知无论战斗还是非战斗路线都建议点高。许多选项如果属性或技能数值不达标都不会显示。注意,[b]学识和世俗务必提高[/b]【建议博学者开卡学识至少3(反例如我就有个圆球没拿到,大后期才发现拿不到了无法解锁隐藏结局了……血的教训】!优先度远大于说服。制作也用的比较多。其他的没那么重要。过不了的技能检定有时亦可靠日益增长的声望达成目的。比方说,撬不开的锁可以凭借权位派人开门,敲不到的诈、做不成的买卖都可以仗势欺人。废土危机四伏,一着不慎就会遭了别人的骗,而PC也经常可以背刺别人。剧情的话多说容易剧透坏了惊喜(也有造物、人、神关系的讨论,虽然不多)。总之推荐。
A tedious and unfun affair that boasts about how clever it is for not letting you win fights easily while throwing fights at you. Even trying to do things alternative ways seems to just throw you in combats you cannot win anyway, and the combats are really uninteresting and consist of just standing still and trading blows for 5 minutes. The combat system is unforgiving enough to seem to require savescumming to progress. And no, there's no partial progress for fights, if you die, you lose the game. Maybe it's fun for masochists, but I prefer not playing misery simulators. (this game has an achievement for dying in the first fight of the game and it is obtained by 47% of the players)
The most limiting gameplay and character build choices of any RPG I've ever played. The devs say this is "realistic", but that's nonsense. If you want to be good at talking, you need to be terrible at literally everything else. If you want to be good at fighting, then you have to be socially retarded and dumb as a rock. This is extremely unrealistic. This is not how humans work. Calling this "realism" just makes me think that the devs have never met a human in their lives.
Really good writing.
Great RPG in a unique setting with lots of branching quests and zero filler content. I'd recommend first playing a combat focused character with maybe one or two civil skills then later branching out and trying hybrid characters after getting a feel for the game. It's not particularly long but dense with all sorts of variations on outcomes and you'll find yourself reloading just to see what happens when you go down a certain path. I haven't had any technical issues with Torque engine (other than some helper text mousing over attack types drifting when reloading saves) but anyone having problems might consider using DXVK to play this.
Эталонный пример того, какой должна быть ролевая игра.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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