
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 3.57/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 86% | — | $1.3M |
| $24.99 | 925ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Caravan SandWitch chamou minha atenção logo na primeira vez que o vi na Steam. O visual era bonito e passava a impressão de ser um jogo de exploração em mundo aberto, daqueles que você joga sem pressa, apenas curtindo a viagem. Graficamente, o jogo é muito bonito. A direção de arte é excelente, a trilha sonora combina perfeitamente com a atmosfera e explorar o mapa é agradável. Vale ressaltar que o jogo avisa quando ainda existem missões opcionais não concluídas antes de você avançar na história. Estou destacando isso agora porque, infelizmente, é aqui que acabam os elogios. O primeiro problema que me incomodou foi justamente a proposta de mundo aberto. Em vários momentos, ao iniciar uma missão, o jogo coloca uma trava no jogador. Você é obrigado a seguir exatamente o caminho definido, sem liberdade para fazer nada fora do script. Em algumas missões, sequer é permitido sair da van. Qualquer desvio da rota faz o jogo avisar que você se perdeu e, em seguida, teleporta você de volta ao trajeto. Isso vai completamente na contramão da ideia de um mundo aberto. As missões opcionais também deixam muito a desejar. Algumas delas não oferecem qualquer recompensa, eliminando a sensação de progressão. Você recebe apenas um "obrigado" e segue em frente. Além disso, o design das missões nem sempre é intuitivo. As instruções são exibidas em formato de chat e, muitas vezes, não deixam claro o que precisa ser feito. Também encontrei diversos bugs relacionados à movimentação, principalmente ao escalar cenários. Um exemplo foi uma conquista em que é preciso fazer um gol. Acabei esbarrando na bola, que ficou presa em uma barraquinha do cenário. Depois disso, não foi mais possível interagir com ela, tornando a conquista impossível. Por fim, apesar de o jogo estar traduzido, encontrei palavras que permaneceram em francês. Além disso, a tradução utiliza linguagem neutra de forma bastante frequente. Na minha opinião, essa escolha acabou prejudicando a compreensão do texto em diversos momentos. Caravan SandWitch é um jogo com uma apresentação excelente e uma proposta interessante, mas que falha na execução. Todos esses problemas fizeram com que a experiência ficasse muito abaixo das minhas expectativas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 267/day in the week to Jul 15 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $24.99 |
| 65ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Caravan SandWitch really touched my heart. I loved exploring the beautiful world, meeting the characters, and slowly discovering the story. Everything felt so peaceful and meaningful. I honestly felt a little sad when I finished the story because I wasn’t ready to leave this world yet. It’s such a cozy and heartfelt adventure. Definitely recommend it if you love relaxing games with a story that stays with you. Also the song makes me want to hold on to the characters and their journey just a little longer.
I really wanted to like this game. Driving around is not fun and makes me a bit motion sick. There is fast travel you can unlock, but only between 5 specific places so it's not really that helpful. You also need your vehicle for a good number of the locations, so I could only run around on foot on rare occasions. Also I'm stuck on finding the last (1? 2?) robots for a side quest. I cannot find them. I can mark them when in a certain location (trying to avoid spoilers) but it's not helping me find them. The location marker for the quest takes me to the check in point, which doesn't help if I haven't collected the item. I could finish the main quest, but I want to finish the side quests first and I can't. This game should be more fun than it is. I guess I'll watch a youtube video for the end or something. If you get motion sick, I especially would not recommend this game. Normally I'm fine with third person games, but the driving in this game is so bumpy. Controller and steam deck docked on tv do work great.
I had a much longer review, but I accidentally closed steam and lost it while writing it. I'll do it again in quick. Bit of spoilers, but you read if you want. Basically, this is a beautiful game, that's too expensive at 20 bucks for the amount of jank and lack of choices it features. The graphics are great, and you really get the vibe they were going for. Unfortunately, it is very toony and doesn't help you get invested in the emotions of anyone. The characters also feature only one talking animation, which gets really visible quickly. The gameplay is fine. It's an acceptable adventuring thingy with platforming elements. Nothing groundbreaking there, and there's no difficulty, besides janky climbing mechanics. But, the real 'game' is all about driving places, collecting things and doing it again for the next quest. Except, it is always is basically the same place, and it involves backtracking, so you see places a lot. Which, isn't very fun! I also felt like the van could be much improved, because it is a slow thing that doesn't bring any joy. This isn't the Nomad from Andromeda who, despite the game around it, could give you dopamine by actually doing funky things. And, well, if the gameplay isn't great, hopefully the story would be? Unfortunately, not really. The payoff is terribly small. It's not a branching one where you really wonder what you choices you've made would do. And, I mean, c'mon. Corporations bad? I just have to look outside to know that. At least try to put some lime on it. The company being bad is really only told through a few lines. Yes. [i]OBVIOUSLY[/i] the visible littering of old industrial parts speaks for itself, but the game also keeps telling you 'Woah, nice view!' 'Could chill here!' and more. The sea is actually ACID and no one talks about that? ALSO. This is within the first minutes of the game, but there's a theme of 'Space city bad'. This is where our character lives at the start, and they leave the place because of the story. We then get lots of remarks about space city being bad, but we never really see any of it. It just feels like we skipped some of the intro. And, well, on the topic of the inclusive stuff? Honestly, I don't care for it. Sure, two dads, two mom's, half of the cast is gay, whatever. It does not matter when the characters have no depth and no interactivity. There was no twist, no surprises, no second layers. Everyone is pretty much exactly what your first guess suggests. All in all, it makes for an experience where I quickly tapped out emotionally, tapped out on the gameplay, and mostly stuck around to force myself to play a new game, and get most achievements. I'd still rate it a 6-7 out of 10, because it genuinely looks great, and you can get it for cheap.
I just lost 40 years of my life... I was transported back to a time when games had heart, led you through a journey; you became attached, characters you repected, felt connected to and cared about. I just can't list all the positives about this game and the experience. I completed in just over 35 hours. My only complaint is that this world doesn't exist as an MMO that I can go and live, build a house, continue my conversations an grow old with the friends and family. The aesthetics, the gameplay, the vehicle, the landscape, the puzzles... you brought the child in me back to the surface, I was 17 again. Thank you.
The art style is nice and the premis of the game is interesting. That's it for the positives. Negitives Put more effort into representaion then the story (nothing wrong with the respresentation in the game (it's fine) but the fact that more effort and care went into the representiation and that it turned out way beter then the game play and the story is a problume (if the story was any good I woudn't have noticed it). The game copies Starfield in terms of travlling across the world. The reason the game takes as long as it does is due to driving around and the constant backtracking. The game is more like a interactive movie then a game. Big corporation is bad but freedom fighters are worse but the game wants you to smypithise with the freedoom fighter's. Able to do some customization right before the end of the game (like 3 quests before the end of the game). Gave me a bad headache when playing, even on motion sickness mode, thought the mode was an impvoment as I would have also become phsicaly ill as well without it. Poor exicution in making you care about the charaters, lots of telling you why you should care but no real moments of making you care. 100% will not play agian.
Tem legenda em Português ou só em alienígena?
Infelizmente não recomendo, esse jogo é muito bom na jogabilidade, exploração e praticamente tudo.. Um jogo realmente divertido, mas o que eu fui completamente contra é que nem li nada e nem o final eu quis ver, é o fato de tentarem te enfiar uma ideologia de gênero neutro, Na minha opinião a Steam deveria obrigar a jogos similares ter marcador de '' Linguagem Gênero neutro ''. O jogo quer te obrigar a decifrar palavras como '' humanes'', ''todes'' etc.. poxa vida , cada texto eu tinha que ficar traduzindo coisa que nunca aprendi no colégio.. Queria até fazer 100% mas nem irei, zerei para não desperdiçar meu dinheiro gasto. Agora todo jogo que eu comprar vou ter que pesquisar antes se vai ter essas ideologias de gênero com essas palavras esquisitas ...
Relaxing exploration game with a beautiful stylized world and simple (perhaps too simple) gameplay. Unfortunately, a really good OST is used only at the beginning and the end, and the game lacks voice acting. It's an enjoyable, cozy adventure, but not one that leaves a lasting impression. Buy on sale only.
Cute game, cozy vibes, atmospheric music. The story had so much potential - I loved the scifi worldbuilding. It just felt a little too shallow, or maybe I really wanted more! First 50% game was fabulous. If you are achievement hunting, the second 50% of the game is a bit of a fetch quest back and forth grind, but it was still easy to complete. I wanted more from the ending.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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