
Escape the destruction of your city with just one button! The game that popularized the infinite runner genre is back with two-player mode and new challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 307reviews | 89% | — | $19.6K |
| $2.99 | 83ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
addictive, fun, atmospheric
Withoutta bullshitto: I was suprised to stumble into Vector's predecessor (me joking), it was cool to play! Due to game's simplicicty, have not much to tell... 2D visual gives bit more [i]dystopian[/i] atmosphere smh. Interesting colorist solution, but i wish player models were more contrast to sep them from bg. Oh, and GameModes are funny for sure, even funnier with a bro around! I recommend to P1 use a keyboard, and a mouse for P2. Origin and achievements around it, however - na-ah. To all newbies Unity devs: [spoiler]if time and other conditions lets you - turn on IL2CPP in the proj settings and tryna use simple XOR-crypt for (at least) SteamAPI-related vars pls. Yeah, scenes generation can start taking long, but this will save ur hardcore achievements being so ;3[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Protoplasta endless runnerów z rytmiczną muzyką, która wtóruje dynamicznej, bardzo kinetycznej - dzięki animacjom - rozgrywce. Na poszczególne przejścia duży wpływ ma losowość, która potrafi czasem tak ułożyć tor, że nie sposób zaliczyć wywrotki (moją zmorą są tutaj okna), a innym razem przekroczenie 10 km biegu to kaszka z mlekiem. Jakiś aspekt taktyczny nadają grze pudła, które można przeskoczyć i utrzymać prędkość albo można wpaść na nie i wytracić trochę tempa, co może dać czas, aby uskoczyć przed kapsułą uderzającą w dach sekundę później.
Meh, Ok game to try out but doesn't seem to have any longevity about it other than trying to beat your score and get on the leader board, would be cool if there were some other elements in the game or some lore, some special power ups or even a splash of colour in there. game has potential to grow into something cooler than what it already is but for now its just plain and mediocre, perhaps the future is bright?
I play this on my PC, I play this on my TV, I play this on my work laptop. I play this at home, I play this at work travels. My kids play this with me as well. My kids play it for fun and also to have a reason to yell at each other :D. I play this on Steam, I play this in web browser. Sometimes even on my phone. I played this in the past, I will play it in future. Maybe one day I will even learn how to jump into windows. I play this to see the city and action, to listen to the music. The style, the visual, sounds. Such a good game.
best game of all time they just don't know it
고전게임이지만 가끔은 달리기 좋은 'canabalt'입니다. 주인공이 무슨 힘을 가졌는지는 모르겠지만 시간이 지날수록 속도가 빨라지더니, A-트레인. 퀵실버 빰칠 정도가 됩니다. 허나 안타깝게도, 건물 모서리에 머리를 콕 하고 부딪히면 보통 손을 써서 올라가야 하는데 평범한 회사원이였던 주인공은 손을 오리 날개마냥 추진력을 얻기위한 용도 밖에 쓰지 못해, 떨어져 낙사(?)합니다. 그런데 말입니다. 제 아무리 높은 건물에서 뛰어내리고, 회사 건물 창문을 뚫고 떨어져도 잘 버티는 양반이, 어째 건물 밑으로 떨어지는건 죽음에 이르게 될까요?
Fun endless side-scroller that started out as a mobile game. Super fun for the price but I liked it a little better when the character was pixel art as well.
Infinite runners are a dime a dozen today, but [b]Canabalt[/b] is still special, with those grayscale graphics - so simple and “elegant” - and that music that never gets tiring as you try and make the little guy or girl jump, and jump, and jump, escaping those War of the Worlds style titans for as long as possible before the inevitable doom. It’s a game you can’t define by “duration”, just by interest in picking it up and trying to beat your record time once, twice, maybe even ten tries before moving on until the next day. The 3D mode is not bad, as it is still quite simple and doesn’t add useless details that would have ruined the overall style, but I still prefer to stick with 2D. Much better are the additions of other music tracks and several modes that change up the original mix-and-match of obstacles, with runs focused on only one: boxes, giant robot legs, bombs, even none of the above, or “Leap of Faith”, which features invisible buildings whose presence is only signaled by the birds.
This game is like a mix of Vector and the Google (no internet) Dinosaur game, it's fun, but for the love of god don't go for the achievements, it takes a lot of patience and especially luck, if you are too fast you can't get across the gaps cause of short buildings, if you are too slow you can't jump off collapsing buildings, and also it's pure luck whether you get boxes to slow down or not, and you have to play Canabalt for an eternity if you do go for those achievements. It's a fun game on sale, but for three bucks, I think there should be more levels, There's nothing bad I could say about this game, it's short, easy to learn but hard to master, and it is often luck based. If you love High Score games, buy it, other than that you quickly going to gave up after like an hour or so.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $193.3K | 12.2K | 95% | $0.99 | |
| $3.8K | 180 | 85% | $0.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $1M | 4K | 86% | $9.99 | |
| $854.9K | 4.8K | 93% | $9.99 | |
| $338K | 2.5K | 96% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6K | 181 | 76% | $3.99 | |
| $19.6K | 100 | 70% | $4.99 | |
| $19.6K | 468 | 79% | $2.39 | |
| $19.6K | 82 | 88% | $9.99 | |
| $19.6K | 53 | 70% | $11.99 | |
| $19.6K | 105 | 98% | $9.99 |