No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $10.2M — a different platform, not this one.
Modern Warfare® II includes a globe-trotting single-player campaign, immersive Multiplayer combat, and a narrative-driven, co-op Special Ops experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | Free | 5.5Kratings | 58% | Top 100 | not modelled |
| $20.99−70% | 29.7Kreviews |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| 47% |
| — |
| $10.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $616M | 1.2M | 76% | $39.99 | |
| $458.6M | 368.2K | 64% | $69.99 | |
| $357.4M | 469.5K | 78% | $49.99 | |
| $253.5M | 346.5K | 79% | $24.99 | |
| $253M | 297.8K | 82% | $39.99 | |
| $230M | 295.5K | 90% | $29.99 |