
Call of Duty® delivers the gritty realism and cinematic intensity of World War II's epic battlefield moments like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 95% | — | $3.9M |
| Free | 13ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Call of Poogie (2003)
brill
OG
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
멋진 액션
Tai yra klasika.
C 'est COD quoi
While is it a bit difficult in certain areas even on normal difficulty, and how nobody is ever in multiplayer. i found this quiet enjoyable. i recommend this to any average FPS gamer and others.
不开很高难度的话游戏难度还算可以接受,但是总是有很多跳脸杀,敌人很老六会突然冲出来。我开普通难度也经常会被莫明其妙炸死,游戏的自动存档间隔还不短,有点搞人心态。
.
The origin of the insanely popular but somewhat polarizing FPS franchise. For a first attempt I think this game is well made for the time and an overall enjoyable experience. The game takes place during World War II with you playing as 3 different soldiers from America, Britain and Russia. Over the course of the game, we get to experience the battlefields of World War II and see how the allied countries fought back against the Nazi regime. The campaign is quite by-the-numbers if you look at the game from a modern-day standpoint. There is no real story or character development going on and no conclusion at the end, not even an anti-war message or anything it just stops abruptly. That being said however, I feel that the game is going for more of a historical snapshot vibe rather than focusing on character development etc. so the story can take a back seat. Although I am not a historian, I believe that the game depicts World War II with some degree of accuracy which will keep history buffs happy. The gameplay feels good enough on a keyboard and mouse although some strange design choices may frustrate players who are used to more modern controls. One example of this is having crouch and lie prone being assigned to different buttons. There were several times during the campaign when I wanted to lie prone but forgot that I needed to press the CTRL key. It’s not a major issue but takes a little bit of time to adjust. The shooting feels good for a game developed in 2003 although I would personally like more feedback when hitting enemy soldiers. One criticism I have for this game would have to be the AI of both friendly and enemy soldiers. First of all, your squad mates are next to useless, they will frequently stand around out in the open while a machine gun nest is tearing them to shreds with no reaction whatsoever. They will often not even check certain rooms filled with enemies just running past and then leaving you to get shot later. Enemy AI is hyper-focused on killing you with pinpoint accuracy they can track through walls and start firing almost the instant you make an appearance. The constant respawning of enemies is also a problem where sometimes you will seemingly clear an area only for two soldiers to spawn behind and kill you. Admittedly this only really becomes a major issue in a few levels such as “Pavlov`s Apartment” but it`s still a nuisance. The gameplay doesn’t really provide much variety, most levels have you just clearing out enemy camps, houses and bunkers with a rifle and machine gun and that’s it. The Russian levels where probably the highlight being focused on long-range sniping and a few levels where you get to control a tank however these levels were near the end of the game and in my opinion would have been much better being spread out across the course of the campaign. Overall, I feel I would recommend this game to people who are curious about the series roots but be warned that some parts won’t really hold up to modern standards. I look to playing the rest of the series and seeing how it evolves (or devolves).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 9.9K | 90% | $19.99 | |
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| $3.9M | 5.7K | 87% | $29.99 |