
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what the ♥♥♥♥♥♥♥♥♥ i just wanted to climb a mountain why did you have to make me cryyyyyyyyyyyy. 8/10 fun climbing game, co-op would be awesome. there was times where the cut-scenes / story felt intrusive in the climb, mostly mid way through and at the end :( edit: i wanted to add that the climbing in this game is pretty dang good, its not as simple as "make sure each hand and foot has a good hold or you'll fall", body tension matters, the slope of the rock you're climbing, how long you're in a bad position, when did you recently find a comfortable position and rest for a moment etc. It is janky at times or glitchy, but i think it's because the climbing mechanic has a lot going on behind the scenes so there's bound to be edge cases that it doesn't solve for (like Aava's limbs can phase through each other, I tried to avoid that to keep the climb realistic) It's pretty awesome how it feels to climb in this game, and its made me want to climb in real life lol. I'm looking into monthly passes at a local rock climbing gym :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 174.4K | 93% | $4.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.3M | 63.8K | 92% | $19.99 | |
| $20M | 32.4K | 88% | $24.99 | |
| $20.4M | 175.5K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not at all surprised that The Game Bakers have yet to miss. An incredibly heart-warming, gut-wrenching, equal parts as amazing and frustrating at times experience I'm so happy I finally got the chance to enjoy. Should not be shocked at how packed the game truly is; I only got about half of them on an assisted playthrough. Maybe after I complete the DLC I'll try and unassisted run, who knows. Either way, as always, can't wait to see what else this company produces in the future. <3
剧情并没有很深的内涵,攀爬机制上到后期在抓冰面还是岩壁的时候识别的并不智能,自动攀爬也很鸡肋,基本上后期都是靠手动选择部位,但是成就感给的非常强,最难得其实是中期趴彩色岩壁的那个时段,后期的雪山反而不是很难,第一次了解这个游戏就是在短视频平台刷到的,之前有玩过PEAK当时有人说这个是PEAK的成年版,个人对攀岩也比较感兴趣,但是只在小时候玩过一种充气城堡的,就是一个气垫平台被围起来,中间有一个圆柱体,上面是密密麻麻的攀岩点,当时小也不知道那是干嘛的,就只是单纯的想爬上去,一开始很吃力,因为是充气的你抓上去他会向你这边倾斜,再加上过一段时间后会出很多的汗,因为就是个充气城堡而已别说镁粉了,连个擦汗的东西都没有都是在衣服上抹掉,中间一直断断续续的掉下来,但是最后还是爬到顶点了,一开始是高兴和兴奋的,后面缓过神来之后就是一片迷茫,现在应该干什么,我该怎么下去,当时管理人员直接让我跳下去,那个高度我已经忘了是多高了,但是对于小时候的我来说是很高的,我纠结了半天才敢跳下去,这款游戏给我的成就感和我小时候登顶的时候是一样的,登顶之后屏幕上亮起了几个字“登顶对你意味着什么”我又和小时候一样陷入了迷茫,我不知道意味着什么,就像马尔科劝我和他一起下去的时候我选择了继续攀爬一样,没有为什么就是想看看顶峰是什么样的,虽然攀爬机制上有很大的进步空间,美术风格和剧情我也不喜欢,但是就是感觉好玩,爬完一段之后还想爬,如果你也对攀岩感兴趣或者喜欢慢节奏的游戏或者喜欢挑战自己的话那么我推荐你玩这个游戏。
juegaso
Was a good and challenging game. I felt rewarded each time I got over a challenging part. If your looking for a slow game, with a interesting story. its a solid game.
this game rocks!
This might have been the first game where my impression of it completely changed once I finished it. Before the last hour or so I was on the edge of just not finishing it because of the sometimes frustrating movement mechanics. But after the end credits rolled, I just sat at my screen, staring at the title screen for half an hour. The writing in this game is so good. The way every tidbit, note and lore gets tied up with the ending is absolutely fantastic. The writers really hit a home-run with this one. I really recommend this game, but only if you finish the story. As for the game and it's mechanics, they're pretty good up until the last third or quarter where they make some game design decisions that I really don't understand.
oui
登顶对你意味着什么
great game. the whole experience is comforting. Even with the stress points of almost falling, its a pleasant, peaceful and slow journey. The climb had the task of repetitive actions, but has managed to beat it by making them relaxing, not tedious.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.