
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game and a great story. The climbing generally feels very good though it can get a bit janky when moving around corners and in tight spaces.
Cairn is a truly spectacular experience, there's nothing quite like it. Through the somewhat janky and very occasionally inconsistent climbing system, when everything flows right climbing in Cairn feels perfect. It's not really physically similar to actual climbing especially when you fight against Aava to climb the way you want her to, but in terms of simulating the strain and planning of an actual climb it's exhilharating. To compliment this, the aesthetics of the mountain in sounds and visuals is phenomenal, it leads perfectly to lose yourself in it. It would be amiss to not also commend the story, which tackles this exact feeling of losing youself in the climb, Cairn is crafted with great artistry within every detail in its entirety and definitely worth at least a try.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 174.4K | 93% | $4.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20M | 32.4K | 88% | $24.99 | |
| $20.4M | 175.5K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LO MEJOR QUE ME PASO EN LA VIDA
艺术已成
good
Franchement cest un 5/5 !! En plus des graphismes absolument merveilleux, l'histoire est folle. J'ai déja eu un coup de coeur en jouant plusieurs fois a la démo. Mais la j'ai été surpris ! je ne m'attendais pas a avoir une histoire autant développer, a avoir autant de choix etc. Quand je l'ai (enfin) acheté je m'attendais a juste essayer de survivre et grimper simplement. Je m'attendais pas a etre à 100% dans ce personnage et a autant découvrir la montagne. Tout les détails sont incroyable, tout est précieux, c'est fou ! merci mille fois d'avoir créé ce jeu, qui passe top 1 dans ma liste ! (ptit spoil : j'ai trouvé l'edelweiss nacrée !!!!)
9/10 - excellent game that immerses you into what it feels like to climb/boulder. Personally I felt the game was hindered by two things only: 1. An at times awkward delivery/pacing for the story 2. A few minor annoyances with the climbing systems. Some holds seemed perfectly fine, but Aava disagreed with my assessment. And transitions/behavior around curved/hollowed out surfaces (where the wall wasn't primarily flat) felt awkward. Beyond this - the game is a masterclass in how you should make a player feel connected to the character - both in what the character is doing (climbing) and how the character feels are you progress through the journey.
Best climbing game
Unique game, with a good story
what the ♥♥♥♥♥♥♥♥♥ i just wanted to climb a mountain why did you have to make me cryyyyyyyyyyyy. 8/10 fun climbing game, co-op would be awesome. there was times where the cut-scenes / story felt intrusive in the climb, mostly mid way through and at the end :( edit: i wanted to add that the climbing in this game is pretty dang good, its not as simple as "make sure each hand and foot has a good hold or you'll fall", body tension matters, the slope of the rock you're climbing, how long you're in a bad position, when did you recently find a comfortable position and rest for a moment etc. It is janky at times or glitchy, but i think it's because the climbing mechanic has a lot going on behind the scenes so there's bound to be edge cases that it doesn't solve for (like Aava's limbs can phase through each other, I tried to avoid that to keep the climb realistic) It's pretty awesome how it feels to climb in this game, and its made me want to climb in real life lol. I'm looking into monthly passes at a local rock climbing gym :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.