
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Não sei o que dizer, não sei explicar a sensação tive jogando Cairn, posso dizer que cada segundo, cada queda, cada piton quebrado e recuperado, cada garrafa de agua cheia, cada pegada no ultimo segundo, cada um das imagens, trilha sonora. TUDO nesse jogo me deixou feliz, amei cada segundo, cada batalha, e aprendi muito sobre eu mesmo. GOAT a sensação, que Aava descreve sobre o que é escalar uma montanha é verdadeira. SENSACIONAL, estou emocionado ainda de lembrar de tudo que passei nesse jogo, ascender me fez melhor. Tirando alguns stuttering no desempenho do jogo, me fez ser criança é amar jogar Cairn. Umas das melhores experiências gamers. Climbot ficara pra sempre ao lado.
This has to be one of the most frustrating and infuriating games I have EVER played. Any progress takes SO long, save points are so far apart, the game tells you you should allow it to auto select your limbs for you (when choosing which limb to move next) but that's a terrible idea, you really have to select the limbs yourself and that process is infuriating too. You'd think pointing the stick to the bottom left when you're selecting your limb would select your left foot, but you'd be wrong. There are times when it feels like you're playing Baby Steps - the smallest little ledge becomes a challenge as Aava puts both feet behind her head and one hand into her ass while you're trying to pull yourself up onto something slightly above chest height. That being said I'm still into it, the story, art, atmosphere is exceptional, but the point I'm at now forces me to quit after an hour or so because it just makes me too angry. Every single mistake is punished BRUTALLY and even when not actually dying I just end up eating like 3 full meals on the side of a rock face and still starving within a day. Not the relaxing, zen experience I was hoping for. So I guess "constantly enraged but unable to stop playing" sums it up for me. *edit: I hate this game, still constantly enraged but I am gonna stop playing, the physics make no sense, you find a perfect place to hang? nope you're falling, you find a place where you're spread eagled across the underside of two rocks? yea that's a totally stable resting spot. Its a constant ragebait cycle of trying to learn what the games wants you to do, which seems to be different every rockface and every time you need to relearn it the game will waste HOURS of your time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 174.3K | 93% | $4.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20M | 32.3K | 88% | $24.99 | |
| $20.4M | 175.5K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 125 | 88% | $23.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
total vibe of a game will stay in my favorites for a long time!
Причина тряски?! Да ты че....б*яяяяяяяяяяя
今年的最佳独立游戏,完美诠释第九艺术的魅力
如果你还有耐心,有时间,孤山独影绝对时必玩之作。
很喜欢这个游戏的美术,玩法也很有代入感,穴居人的洞穴相当有意思,但是不知道为什么七八个小时之后,xbox手柄频繁出现延迟情况,害我在半山腰上突然变成八十岁太奶手脚不听使唤…换成steamdeck之后又出现按键突然没反应的情况,对于一个要到营地才能存档的游戏简直是太影响体验了
Skillup said it best "If you like games, this game is for you." They nailed the scale of the mountain. It's great. EDIT: THE RAVE CAVE IS GLORIOUS! Whoever programmed the head bop deserves a raise. Beautiful Remix too.
Cine. Este juego es la polla. Vine a escalar montañas y me quede por el mensaje 9.4/10 Gracias por escalar la cima. ¿Y para ti, cual es tu cima?
当我完成最初的攀岩,走在一段前往岩壁的狭窄山路上时,《孤山独影》独特的音乐与其营造的氛围感便完全将我裹住,以至于我通关了两次,至今仍意犹未尽。如此沉浸且与主角同频共振,想其所想的状态,我只在我的第一部3a单机游戏《赛博朋克2077》的《往日之影》DLC中进入到过。在手柄的振动加持下,艾瓦攀登的每一次紧张的呼吸,每一次重心不稳导致的抖动,每一次抓紧凸起的岩石与凹陷的岩缝,我都感受得清清楚楚,每一次爬上平台之后响起的悠扬的音乐,总能将我之前的紧张,恐慌与摔落山崖的红温释放得干干净净。在多重感官的感受之下,我似乎与艾瓦合为一体,我理解了她为何如此病态执着于攀岩,我理解了她为何每次摔下岩壁会愤怒大吼,我也理解了,山峰永远是赢家,而攀岩者要做的并非征服山峰,而是超越自己。 在我看来,不管选择上山还是下山,都是对过去自己的一种超越。是站在顶峰,在那一瞬间触碰永恒,与世界融为一体?还是选择下山,与旅途中的好友一同回家,放下过去已无法实现的执念,享受现实生活?在艾瓦做决定的那个山腰上,这两种选择都需要莫大的勇气。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.