
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 17.25/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.6Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1771 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Überraschend emotional..... Schöner Grafik Stil, schöne Musik und ein Gameplay, was mich hat jeden Tag weiter spielen lassen, bis ich es geschafft hatte. Das Spiel nimmt bewusst Geschwindigkeit raus und zählt auf deine Geduld und Besonnenheit. Lasst euch nicht abschrecken vom Klettern, das lernt man schnell auch wenn es erstmal nicht so wirkt. Die Schönheit des Spielst hat mich jedes Secret haben wollen lassen, ich hab das Spiel wirklich genossen. Für mich persönliche habe ich mit diesem Spiel, eine weitere kleine Perle unter den vielen Spielen auf Steam gefunden ! Empfehlung !
Начнём издалека. Очень неприятный персонаж, за которого приходится играть. За всю игру можно было только убедиться насколько протагонистка болеет аутистическим расстройством. Очень неприятное хамло, которое променяло всю свою жизнь на этот подъём на гору. Тут другой вопрос, зачем тебе женщине вообще в таком случае девушка.(Да-да гг - представитель одного известного сообщества. Это же ТАК ВАЖНО было показать в игре про скалолазание). Теперь переходим к самой интересной части. Гвоздю программы так сказать: На моём уровне сложности всю игру не было автосохранений, сохраниться можно было только на контрольных точках. ОБ ЭТОМ игра мне сообщила еще в начале, при выборе сложности. Я добрался практически до самого верха, видел уступ где можно захилиться, похавать и попить. Врубается катсцена игра автосохранется (хотя до этого так не делала) и сходит лавина. [То есть да. Игра меняет собственные правила когда захочет] Что мы имеем в итоге: мне надо на скорость успеть забраться на уступ после лавины в лицо. Под обезвоживанием, голодом она практически теряет сознание где то через минуту. Предыдущие сохранения она стирает. Это сохранение неиграбельно. Если сравнивать то это как если бы в Элден Ринге тебя убила Маления и пришлось бы заново проходить игру. Класс. В целом можно побродить поискать секретики и разные пещеры. Но не за такие деньги.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game so bad. All my friends told me I'd love this game, because I climb irl. Unfortunately, it just didn't work for me. The climbing mechanic, the bread and butter of the game, was just so, so frustrating. I felt like I was fighting the game itself, not the mountain. The automatic limb selection was the bane of my existence, I felt like it so often didn't select the limb I intuitively wanted to move next -- and I climb for real, so I feel like my intuition should be decent. Sure, there's a manual limb selection, but then the game doesn't put the auto-selected limb back where it was, it just puts it kinda wherever, often not on the good hold I'd selected for it. So manual limb selection gets you a lot of extra lost stamina. There were also times when Aava was panting a lot, as if she was in a precarious position, and it looked really stable to me. There were the times when big features on the wall that should've been jugs, like sculpted indents and window entrances, didn't count as holds at all. There were the times when I was on a ledge where she could have just stood up with no hands and rested, but she was holding on for dear life, and I couldn't manually get out of climbing mode because that would make her jump backwards from the wall. And of course, just all the times when I tried to set a hand on a hold, only for her to set it *next* to the hold, on nothing but bare wall. The other thing I struggled with was pitons. I'll admit I don't trad climb at all (I only boulder and sport climb), so maybe this one's on me. But since there was no mechanic around piton *placement*, you can just plant one wherever without having to find a crack or hole, I didn't really think about trad climbers who love sketchy runouts. I just assumed I should place them for safety, roughly like bolts on a sport climbing route, roughly the way I'd want them if I was climbing to not hurt myself if I fell. Turns out, that's not really the case. The pitons break, a lot. They break more if you place them crooked or if you fall on them (so are you not supposed to use them for preventing a fall?), but sometimes they just break anyway. I had one break just from rappelling on it. Of course you don't fall when they break, it's just that you get scraps back when the robot cleans the route, but then you have fewer pitons to use. At one point I was down to 2 pitons. So I started using them very sparingly, only when I really needed to recharge my stamina because Aava was panting so hard, and that seemed to go better. Overall, the aesthetic of the game is really pretty, and the story was interesting. In addition to the narrative around Aava herself, the environmental storytelling with stuff left by other climbers and mountain dwellers was neat. Choosing a line up a cliff side was cool. Exploring the mountain was inviting. Ultimately, it was just way more frustrating than fun for me. And unfortunately, not frustrating in the way where I feel proud and accomplished after finally sending a hard climb... just frustrating.
好玩!简直是艺术品...它们好像很明白自己想做什么样的游戏。新颖的玩法,精心设计的ui,一路上各种油画般的风景,相辅相成的血耐条、饥渴寒冷条与背包管理,观察模式、相机模式与终局后的路线回看,穿插在爬山途中穴居人与其他攀岩者的小故事,以及艾瓦、马尔科和达马斯截然不同的“人生选择”...但是唯一的目的就是向上。比较可惜的是二周目点火线的时候没有什么额外剧情([spoiler]喂喂喂我可是说我爬上了神之山的啊?[/spoiler]) 以及请各位玩家进剧情前不要乱吃蘑菇乱舔青蛙![spoiler]当达马斯:this is the end of your journey!屏幕前的我:哇,七彩的岩壁在扭来扭去!XD 以及之后那么严肃的劝回剧情全程都五彩斑斓的好好笑[/spoiler] 其中我最喜欢的反而是这个剧情,是艾瓦的转变和坚持。她从一开始的“我会登上这座山”,到后面见证和听闻太多的悲剧,开始思考自己为什么要爬山,再到怀疑自己[spoiler]All I do in my life is climbing,what else can I do?I cant even handle my own life on the ground.[/spoiler][b]以下是乱七八糟的碎碎念,大部分与游戏内容无关,并且存在剧透[/b]。我有些理解[spoiler]她为何一意孤行,明明我们都做过同样的事。考不好就完蛋了,考不上就完蛋了,毕不了业就完蛋了,找不到工作就完蛋了——不继续向上爬就完蛋了。但是一直向上爬无非两种结局,要么冻死也不放弃,要么力竭被迫放弃一切...[/spoiler][spoiler]反正总有一座山会是埋骨地,那么为什么不可以是这一座?放弃不过徒留遗憾,在将来的某个时刻或许只会后悔自己为什么没有死在那一座憧憬过的山上[/spoiler]在末尾我突然意识到[spoiler]智攀宝的损坏意味着什么。这意味着艾瓦接下来的冲顶要在毫无保障的情况下进行;意味着陪伴十数年伙伴的离去;意味着身边再也无人无物支持自己,甚至连自己也无法理解自己为什么要继续爬山了;也意味着艾瓦再也不可能活着下山了[/spoiler][spoiler]我玩得有点有一些有很多地想退学,可是想想又不能怎么样 :) ,这山还是得继续爬[/spoiler]
Fun gameplay, touching story and and makes me wish for more.
J'ai quand même beaucoup apprécié le jeu, mais je ne me vois pas vraiment le conseiller. J'ai trouvé que la difficulté était de temps en temps artificielle. Parfois, elle avoir ses pieds sur un sol totalement stable et perd l'équilibre. Parfois quand son petit doigt touche le bord, elle arrive à grimper, parfois elle escalade littéralement le sol mais n'arrive toujours pas à monter, et est sur le point de tomber. Elle peut aussi devenir Spider-Man, faire le grand écart en pleine ascension sur un sol un peu instable, et tout va bien, mais quand c'est stable, alors là non je vais tomber. Aussi la sélection automatique des membres peut gâcher votre ascension, le seul membre qui vous permet de rester en équilibre est sélectionné automatiquement, donc elle lâche prise avec, et va tomber. [spoiler] A la fin du jeu, il y a de la glace, on obtient alors des piolets, mais parfois elle les sort sans aucun raison alors qu'il n'y a pas de glace. Ou encore quand je vise un endroit avec ça le met totalement à côté là où c'est pas bien accroché. [/spoiler] Elle n'arrive pas non plus à bien viser les trous, par exemple, je place mon pied pour que quand elle le pose se soit dans le trous, mais non, elle décide de le placer sur la parois, ou encore à 30 centimètres d'où je voulais le poser, à un endroit où son pied ne peut pas se reposer. C'est très personnel, mais j'ai pas trouvé le personnage d'Aava très attachant, c'est sûrement parce que je me reconnais pas tellement en elle mais bon. Et ce qui n'améliore pas cette vision, c'est juste qu'à la fin je l'ai plutôt trouvé détestable. Je peux comprendre que la situation est compliquée et donc ça fait des crises de nerfs, mais bon elle est quand même devenu un peu bipolaire à ce moment-là. (Cette vision ne tient qu'à moi, et vous trouverez peut-être ce comportement compréhensible, [spoiler] mais bon, elle tabasse son climbot, parce qu'il s'est éteint, et donc c'est compréhensible qu'elle soit énervé, mais elle le fait jusqu'à ce qu'il se casse, puis elle semble déterminé à découper cette corde qui les lie, puis on nous laisse le choix. Si on choisit de ne pas couper, alors d'un coup elle semble aimer à la folie son climbot et est triste que ce soit [/spoiler]) Ce point ne tient complètement qu'à moi, mais j'ai vraiment l'impression que l'une des fins, les développeurs ont pris de la drogue. Je sais que je suis du type à ne pas comprendre des fins, mais là j'avais juste l'impression d'avoir pris une montagne de substances illicites. (Donc si quelqu'un aurait des explications pour la fin, je suis preneur). C'est pour ces raisons, que je peux pas le conseiller (de mon point de vue) Si vous n'êtes pas d'accord, je vous pris de ne pas m'insulter ou d'être condescendant car je n'ai pas compris certains pans de l'histoire, mais plutôt de m'expliquer certains points, ce qui pourrait peut être me faire apprécier encore plus le jeu, car j'ai vraiment envie de l'apprécier à sa juste valeur.
This game is somehow a relaxing and introspective game while also being jank self inflicted torutre simulator. At times this game made me want to punch my screen, and other times it made me want to turn it off and think about life. The story also has its ups and downs, what would drive a person to such lengths to climb a mountain? The ending was amazing, probably one of the best game endings out there, only made more sweet by the hellish difficulty of getting to it, as of writting only about 1/4 of people actually finished the game. (That's less than most souls games)
J'ai grimpé une montagne!!! Tout y est, les sensations, l'émotion, l'adrenaline....l'émotion!!! Ce jeu est fabuleux! J'ai adoré l'exploration, la découverte de petits secrets, les moments de contemplation et touts les émotions de l'assention. Je ne peux que recommander! Un jeu rare!
78 часов будто бы за час, просто пройдена в мгновение ока, пройдено на всех сложностях, Добиваю все ачивки . Очень хочу продолжение или игру в подобном формате. Она пробивает до мурашек, давно не видел игр с таким вайбом. Честно, заставляет задуматься о реалях бытия , пересмотреть свою жизнь. Если конкретно про Игру- сюжет - интересный , ненавячивый, но и не уходит на задний план, да надо читать ,но это не как в сабнавтике. Сюжет 10/10. Уровень сложности норм , но еды очень много ( если кто играл в велонг дарк на уровне скиталц или не званный гость - вы поймете, что ее СЛИШКОМ МНОГО, а выбрасывать жалко) Еда 8/10 . Пейзажи и графика 10/10 очень красиво и душевно. В общем рекомендую игра 10/10
自动出手太逆天了,相信这个系统两秒就掉下去了,要开触点感知,不然手都搭到平台上,都说没搭稳,配上自动出手,不稳的情况下直接伸出稳定的支撑手,直接全身开始抖。主角特意选的雷雨天爬山,一天能下三次雨,爬山就带了俩巧克力,全靠上山抓鱼吃。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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