
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 17.25/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.6Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1771 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра бесподобна. Здесь показаны как лицевая, так и обратная сторона альпинизма, его философия, его боль и одиночество. Посмотрел только одну концовку. Возможно, как-нибудь поднимусь ещё раз и оценю вторую. На сложности "Восхождение" местами было ну очень душно. Чтобы подняться наверх на некоторых участках пришлось прям попотеть, вспомнить, что я геймер со стажем, и сыграть достаточно аккуратно в плане риска и припасов. Можно сказать, чтобы взойти на самый верх я использовал буквально весь рюкзак. Что очень понравилось - в игре необыкновенная глубина, всё сделано с душой - много по-настоящему трогательных моментов и музыки. Но речь не о ванильной истории. Тут смесь борьбы, драмы, облегчения, а также выхода из своих физических возможностей. Ваша любимая повесточка на месте, но в целом тут не раздражает. К механике восхождения привык не сразу и в начале игры казалось, что я не справлюсь с этой игрой чисто ментально. Но по ходу дела лучше понимаешь свои силы и что ты вообще можешь. Дальше игру уже не так хотелось удалить и вторая её половина прошла на одном дыхании. Главная героиня в моменте говорит "я и есть гора". В этой фразе лежит главная драма и главная проблематика игры, естественно, с проекцией на реальную жизнь. Психология альпиниста часто строится на том, что человек не понимает, что ему делать в жизни. А гора даёт эту цель. И снова. И снова. Игра вам хорошо покажет, сколько так сломалось жизней. В общем, рекомендация врываться в этот акварельный шедевр на полной мощности. Особенно в отпуске (или каникулах, что там у вас). Ромчик, спасибо за игру. Передаю эстафету тебе. Гора Ками ждёт)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu est-il parfait ? Je me pose réellement la question. Ça va être difficile de trouver les mots justes pour une telle œuvre. J'ai 42 ans, je joue depuis l'âge de 4 ans, et pour la première fois de ma vie, en 38 ans à parcourir des jeux vidéo, j'ai versé une larme devant un titre. Simplement merci à ceux qui ont fait exister ce jeu. J'ai littéralement vécu Cairn. C'était une obsession, il fallait que je gravisse ce sommet. Je ne sais pas comment les développeurs s'y sont pris, mais mon personnage et moi partagions exactement les mêmes émotions. Les mêmes frustrations, les mêmes colères, les mêmes joies. J'étais dans sa peau. Je n'avais jamais rien vécu de tel dans un jeu. Et le plus dingue, c'est que ça fonctionnait aussi dans l'autre sens, mon personnage semblait vivre mes propres états d'esprit. Si j'étais stressé, mal concentré, de mauvaise humeur, elle n'arrêtait pas de chuter, et ça l'enrageait autant que moi. Je ne compte plus le nombre de fois où on a juré ensemble, elle et moi, exactement au même instant. J'ai dû abandonner ma première ascension à cause d'une mauvaise gestion de mes ressources. Le sommet était devenu inatteignable. Et au fond, quoi de plus normal, ce sommet n'a jamais été gravi, et les alpinistes eux non plus n'y sont jamais arrivés. Mal préparé, rien d'étonnant. Mais quelle immersion ! Je ne lui ai pas trouvé un seul défaut. Je n'ai même pas hâte de refaire une partie ou d'avoir le 2e opus. C'est comme lorsqu'on sort d'un restaurant gastronomique, on est parfaitement rassasié. Ni trop ni pas assez. Juste ce qu'il faut pour être satisfait. Une expérience magique.
所有关于登山的故事,似乎都会落到同一个问题上:你为什么要登山? 之前玩蔚蓝时,只是喜欢玩,没认真琢磨过,如今想起,最先浮上来的还是那句家喻户晓的名言 ——“山就在那里”。名句的好处正在于此,它像一句万能的注脚,和大多数人的心境都能妥帖契合。我只是想玩爬山游戏而已,竟也与这话不谋而合。 直到我用了20小时,沉浸在岩壁与风雪之间。学着控制体态与呼吸,调整四肢的落点,在嶙峋的山岩上找准每一处支点,在艰难的旅途中规划物资与行进的路线。 会为徒手攀上一段陡峭崖壁而心头雀跃,也会为转过山坳撞见的云海天光而心旷神怡。故事临近,在最艰难、最令人自我怀疑的那段攀爬里,我忽然触碰到了主角口中的 “永恒”。 我更喜欢把它叫做自由 —— 真正的自由是孤独的,在你心无旁骛的时刻,在你全力以赴挑战自我的时刻,是那种极致的专注,让我觉得在那一刻我是自由的,我喜欢这种感觉。 故事在你真正到达顶峰之后,游戏弹出一句追问:顶峰对你而言意味着什么? 游戏内还有一个成就,完整的回顾自己的攀爬轨迹。 我想起了那些摔落过的岩壁、见到的极光、咬着牙撑过去的风雪。至此,追问有了属于你的答案,这段一步一步踩出来的旅程本身,证明过我存在的那些瞬间,就是登山最好的理由。 告别,是为了下一次出发。踏上旅途这件事本身,永远比抵达终点更有分量。
I like difficult games. I even don't mind bugs and jank in a game. What I do mind, is such a horrible control system that the inconsistencies and bugs involved with it are what comprise the difficulty. I wanted to like the game. I did. But after everything, your success depends on luck. It requires that the buggy controls bug in your favor enough times. Move your hand directly above a hold? Nope. Press x for your hand to jump a foot to the left and touchdown on a blank wall. Need to move your weak limb next? Nope. You place a limb only to find that you are moving off your strongest hold and placing all your weight on that typewriter leg you have going on. Finally catch a solid stance and have a chance to get your stamina back? Nope. Despite standing on the juggiest holds and hearing your character do the "whew" thing, your screen starts running black and you peel off the wall. It's not occasionally either. It's all the time. You either pick the easy candyland route, or you get kicked off the wall because the rng gods didn't favor your ascent. It reminds me of "Getting over it", but you occasionally fall through the map. In the end it's just frustration wrapped in jank tied off with a RNG bow.
Empecé a jugarlo unos días después de que mi novia cortase conmigo de forma absolutamente repentina e inesperada tras cuatro años de relación. Buscaba algo en lo que refugiarme para dejar de pensar y repensar en lo mismo una y otra vez. Creí que el tono introspectivo y relajante de Cairn me ayudaría. No puedo decir que esté recuperado aún, pero sí que me ha sido útil y muy agradable la experiencia que propone este juego. Lo recomiendo totalmente, me ha gustado muchísimo. Se ha convertido en uno de mis juegos favoritos, aunque supongo que mi contexto particular ha contribuido a que así sea. Ojalá pueda ayudarte a ti también si estás pasando por un momento complicado. Un abrazo enorme. Hasta la cima.
单论游戏性是我最喜欢的游戏,但差评是因为主角太傻比了; 首先就是丑,黑人我都不说什么了,起码好看点,丑到根本看不下去剧情,她一正脸对着我我就不想看; 然后再是这个超雄性格,攀岩这么好一个静心的题材,这傻逼主角一有点爬不上去就骂骂咧咧的,我欣赏风景欣赏的好好的,结果稍微手滑点这神人就急的不行,完全傻逼 很难想象制作组能在这种问题上出错,是个地球人都知道攀岩是一个耐心、坚持的过程,能设计出这么骂骂咧咧不耐烦的主角真是神人制作组了,而且连mod都没有,一颗老鼠屎毁了一锅汤 我算是懂啥叫爱之深责之切了,晕 In terms of gameplay, it's my favorite game, but the bad reviews are because the protagonist is too stupid; Firstly, she's ugly. I won't even mention the black people, because at least they're somewhat attractive. She's so ugly that I can't even bear to watch the plot. Whenever she turns her face towards me, I lose interest in watching; Then there's this overpowered character, with rock climbing being such a calming subject. Whenever the idiot protagonist can't climb up a bit, he starts scolding. I'm enjoying the scenery just fine, but if I slip a little, this god-like character gets extremely angry. He's completely idiotic It's hard to imagine that the production team could make a mistake on such an issue. It's a universal truth that rock climbing is a process of patience and persistence. The production team must be gods to design such a scolding and impatient protagonist. Moreover, there's no mod available, and one bad apple spoils the whole barrel I understand the saying "the deeper the love, the stricter the criticism"
好游戏,真好玩,使我心率飙升,要问我什么时候最紧张,那就是艾瓦没有体力不足的时候,真给我急死了。 里面风景超美的~~~~~结尾真给我震撼到了,顶级意识流游戏
Überraschend emotional..... Schöner Grafik Stil, schöne Musik und ein Gameplay, was mich hat jeden Tag weiter spielen lassen, bis ich es geschafft hatte. Das Spiel nimmt bewusst Geschwindigkeit raus und zählt auf deine Geduld und Besonnenheit. Lasst euch nicht abschrecken vom Klettern, das lernt man schnell auch wenn es erstmal nicht so wirkt. Die Schönheit des Spielst hat mich jedes Secret haben wollen lassen, ich hab das Spiel wirklich genossen. Für mich persönliche habe ich mit diesem Spiel, eine weitere kleine Perle unter den vielen Spielen auf Steam gefunden ! Empfehlung !
El juego es muy bueno y todo, pero es muy rollo feminista empoderada y woke y lgbt, casi puros personajes femeninos empoderados y la actitud de la protagonista me molesta mucho, el rubio se las da de simpático y ella solo le dice que deje de hablar. Actitud prepotente e infumable.
今年玩过最特别的游戏,感谢同事推荐,备战奥运的风也是吹到了蒸蒸哈哈哈 ;D 风景超好,代入感也超强,玩的人很紧张。背包和轨迹都做的蛮真实。 其余等再品鉴一二追评。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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