
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On prend son temps, on observe , on planifie. On vibre avec son personnage. On explore. C'est beau. C'est émouvant. C'est gratifiant. Et tellement original.
Given how stiff and QWOP-like it can look from the outside, climbing in Cairn feels surprisingly natural at first. The automatic limb selection and the movement of Aava's body are mostly intuitive: overextending loses your grip, awkward body positioning drains stamina, etc. But, I can't recommend the game because of the moments where that intuition fails. Aava is as capable of holding the splits in the rain while hanging off a sheer cliff face as she is in collapsing from exhaustion with two feet firmly planted on flat ground. Have a little bit of soup or apply some chalk and she's sticking to the wall again like Velcro. Is Aava's leg shaking because she's losing stamina and about to plummet to her death or is it just a graphic bug and you're totally secure? These little inconsistencies break what's otherwise a fairly immersive climber. I wouldn't mind as much if retrying after a fall was more fun than tedious, but I spent most of my time route-planning in the free-camera mode, zoomed in and sliding the view along rock faces trying to determine whether divots in the rock were possible holds or just painted-on texture. I feel less like I accomplished any climb as much as I simply got through it. The game would benefit greatly from both a more robust tutorial to learn about the otherwise-ambiguous mechanics and more feedback during a climb to show your current stamina and quality of your holds and positioning. Everything else about Cairn is fantastic! The world is gorgeous and interesting, and I ended up enjoying the walking and exploring more than the climbing. I completed the game because I was compelled by the bits of story and character interactions we get between the climbing challenges. But, if I'm recommending a climbing game, a mountain climbing game, or a difficult mountain climbing game with themes of intrapersonal struggle, there are other games I'd recommend instead.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm getting that itch again
В целом впечатления от игры положительные, с концовкой сюжета подкачали, но в остальном всё понравилось.
Very Peak in both climbage and gameplay, but like fr tho this is my game of the year 1000%.
Пишу обзор после 20 часов в игре. Узнал я о ней случайно, чему несказанно рад. Настолько потрясающей атмосферы, стилизованных красот и проникновенных историй мало где встретишь в играх. При всем этом, в игре реализована самая настоящая механика альпинизма, достаточно проработанная и сложная, хоть и не без шероховатостей. Кому-то, возможно, не хватит терпения для такого неспешного, местами требовательного геймплея. Не в моем случае. Cairn стала открытием для меня, настоящий самородок. Разработчикам спасибо за прекрасную игру. Сотни скриншотов говорят сами за себя.. 9/10!
I stopped climbing a few years ago due to health concerns. It was so wonderful to play this game and escape into climbing again. The puzzle aspects are lovely, the story is moving, and every time I put it down, I couldn't wait to come back to the game later. An abject delight!
Игра про одиночество, про напряжение, преодоление себя. И немного про красоту мира. Игроку придется управлять каждой конечностью отдельно, но какую конечность двинуть по-умолчанию решает игра на основе того на сколько устойчиво (как кажется игре) ты стоишь. Многие ругают игру за то, что она может решить двинуть не ту руку/ногу и это поставит ГГ в неустойчивое положение, что может привести к срыву с горы. Я взобрался на самую вершину и скажу так: это тоже часть замысла. Эта игра с одной стороны не очень сложная. Тут только один общий уровень сложности. Но сильные чувства из-за напряжения восхождения ты ощутишь! До последней стоянки перед вершиной достигает всего 30% игроков. До самой вершины добираются только 27%.
Неожиданно великая игра, пару месяцев назад увидел обзор и послушав 10 минут на фоне я выключил и запомнил, что есть там вот такая игруха хоть я и не фанат инди. И вот я наконец то в неё поиграл. Что могу сказать: Как только на тренировочной площадке я начал лесть вверх по камушкам я чуть со стула не рухнул от того на сколько качественно все это сделано, управление супер отзывчивое супер интуитивное анимации самый сок тело героини ведет себя настолько естественно на сколько это вообще возможно за очень редким исключение положения ног все настолько на высоте в плане кор геймплея что это ощущается так как будто в руках нет этого геймпада и там сам все понимая на уровне инстинктов лезешь вверх. Музыка топ локации топ виды топ но вот от стиль графики топ но от его исполнения через час у вас будет уже рябить в глазах. Играя в подобные игры я всегда ждал вызова и для сравнения Дед Стрендинг 1-2 даже на последней сложности это вечерняя прогулка( кроме битв с боссоу) то эта игра даст вам прикурить последней сложность если вы этого захотите. Буквально 12/10 произведение, одна из лучших игр последних лет и ТОЧНО одна из тех легенд инди которая оставит своё имя в истории. Если какая игра и стоит своих денег то это точно она, не пожалеете ни разу.
[h1] Coronar la cima del Kami! [/h1] El juego está increíble aunque como que me esperaba otro final, desentona un poco con el resto del juego. Aún así, todas las mecánicas de gestión del trayecto con el espacio, vendajes, apoyos, herramientas, incrementos, secretos... No vi cosa igual! Un reto para tomárselo con calma en el que es costumbre plantear estrategias de escalada, caer mil veces y volver a levantarse mil y una para seguir escalando. Como la vida misma! Tiene un tono filosófico positivo, me gusta.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 124 | 88% | $23.99 | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $20.1M | 19.8K | 88% | $39.99 | |
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| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20M | 32.3K | 88% | $24.99 |