
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Given how stiff and QWOP-like it can look from the outside, climbing in Cairn feels surprisingly natural at first. The automatic limb selection and the movement of Aava's body are mostly intuitive: overextending loses your grip, awkward body positioning drains stamina, etc. But, I can't recommend the game because of the moments where that intuition fails. Aava is as capable of holding the splits in the rain while hanging off a sheer cliff face as she is in collapsing from exhaustion with two feet firmly planted on flat ground. Have a little bit of soup or apply some chalk and she's sticking to the wall again like Velcro. Is Aava's leg shaking because she's losing stamina and about to plummet to her death or is it just a graphic bug and you're totally secure? These little inconsistencies break what's otherwise a fairly immersive climber. I wouldn't mind as much if retrying after a fall was more fun than tedious, but I spent most of my time route-planning in the free-camera mode, zoomed in and sliding the view along rock faces trying to determine whether divots in the rock were possible holds or just painted-on texture. I feel less like I accomplished any climb as much as I simply got through it. The game would benefit greatly from both a more robust tutorial to learn about the otherwise-ambiguous mechanics and more feedback during a climb to show your current stamina and quality of your holds and positioning. Everything else about Cairn is fantastic! The world is gorgeous and interesting, and I ended up enjoying the walking and exploring more than the climbing. I completed the game because I was compelled by the bits of story and character interactions we get between the climbing challenges. But, if I'm recommending a climbing game, a mountain climbing game, or a difficult mountain climbing game with themes of intrapersonal struggle, there are other games I'd recommend instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 19.8K | 88% | $39.99 | |
| $20.1M | 174.2K | 93% | $4.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20M | 32.3K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
| $365 | 2 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 124 | 88% | $23.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我爱爬山
One of the best video games ever made.
浪漫与平静的一场旅途
第一眼看到这个游戏的时候,我就知道我一定会喜欢它。 我在最后决定回家or继续攀登的地方犹豫了很久。如果是我,作为一个惜命的人,必定选择回家。 但我知道,艾瓦不会停下。她在游戏的开头就告诉了我她的选择: “我只希望能够在某个瞬间触碰到永恒,在那个完美瞬间尽情享受,当万物都恰到好处,世界也与我融为一体。” 攀登神之山是她的宿命,即使是肉体消亡,她也会和山融为一体。
Игра 10 Реализация 10 Падений 100
i like to climb virtual Mountains.
Шедевр 100000/10 Очень впечатлила игра, проходила залпом, исследовала все, что было доступно. Реальность превзошла ожидания. В игре очень много как спокойных красивых закатов, так и напряженных моментов, иногда можно начать кричать на ГГ, потому что она не туда ставит руку, игра прилично напрягает и пугает (меня точно) Кстати, почему-то ощущается вайб игры Outer Wilds при прохождении [spoiler]Концовка убила, но все будто бы так и должно было закончиться, хотя, когда сталкиваешься со сценой на вершине, то тяжело принять факт именно такого конца[/spoiler]
游戏玩法是好玩的,问题就出在这个扫码白左女的剧情上 剧情有些地方就像是这帮子白皮溜大了做出来的一样,没个人样了已经 典中典之女同集美的哈基米死了就随便乱发脾气,还他妈正对着老子镜头在那鬼叫(集美战吼这一块),您配吗? 都懒得喷这傻逼白左编剧了,先不谈有没有打拳的部分,就作为玩家而言,想登顶是很让人理解的吧,毕竟你玩的是一个攀岩模拟器啊,不让我登顶你让我干嘛呢,就算你想引导我主动放弃对吧那你也得给我点能共情的理由吧,结果这傻逼白左女主角一会在那鬼叫一会在那做像是溜了十几斤叶子做出来的鬼梦。说真的一点能让我共情都没有,纯纯cjb一个 哦对了,我还在想这脑残剧情怎么写的出来的时候看到结尾鸣谢有欧盟赞助的标识,一切都释怀了 只能说作为一个老中不能和这群傻逼白皮共情是对的,真共情了我他妈也去找个山飞升了算了 傻逼白左
Пишу обзор после 20 часов в игре. Узнал я о ней случайно, чему несказанно рад. Настолько потрясающей атмосферы, стилизованных красот и проникновенных историй мало где встретишь в играх. При всем этом, в игре реализована самая настоящая механика альпинизма, достаточно проработанная и сложная, хоть и не без шероховатостей. Кому-то, возможно, не хватит терпения для такого неспешного, местами требовательного геймплея. Не в моем случае. Cairn стала открытием для меня, настоящий самородок. Разработчикам спасибо за прекрасную игру. Сотни скриншотов говорят сами за себя.. 9/10!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.