
Inspired by old school first person shooters, Bunny Hop League takes you right back to the golden age of gaming, when hopping, strafing and surfing were all the rage.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got me through some pretty rough times, and still does, also helps me when I need to think could do it in cs bhop, but nothing beats being able to quickly open a map and just move my mouse and hop
While this game is abondonware at this point, the games still fun to solo if you like bhopping/surfing. Its nothing crazy or unique or different to what you've seen other games do... it just does it slightly worse. Just some aggrivating level designs really but other than that, its pretty fun. Especially if you have a group of friends. That can make the game even more fun
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохо как идея, но реализация хромает. Физика прыжков скопирована хорошо: скорость движения и в полете похожи на любую кс, в том числе гравитация/высота прыжка и дальность прыжка. Ускорение velocity (max speed) не ограничено, набирается от стрейфов и плюс-минус всё так же очень похоже на кс. Серф карты пока не играл, но встречал элементы на бхоп картах и в принципе выглядит и ощущается очень похоже. Проблема игры больше в картах. Они сделаны мягко говоря сомнительно. Карты лежат в большой перемешке из лёгких и "тяжёлых", нет адекватной (линейной) сортировки по сложности. По сложности карт штук 50 и есть разные режимы с автодвижением, с механикой подпрыгивания, классические бхоп и сёрф. Но конкретно фановых карт мало (в отличие от какой-нибудь кс2 с картами симпсонов и соуспарка, которые весело проходить просто по одной лишь этой причине), почти всегда расчёт идёт просто на сложность и топорность "нужен бхоп и всё тут", нет интересных паттернов и бэкграунда - это уныло, хотя копировать можно было до посинения. Ведь бхоп карт (и соответственно паттернов оттуда) наберётся как минимум пару сотен штук за счёт только лишь одного воркшопа кс2. Лёгкие карты иной раз представляют из себя 10 платформ по прямой, в таком случае даже грузиться на карту дольше, чем её играть. Некоторые карты здесь просто сами по себе кривые, например буст с прыжком не срабатывает, только со 2-3 раза можно набрать достаточную дальность прыжка и скорость. Очень часто не понятно куда идти, куда прыгать и что делать - это отсутствие логики карт (провальный левл дизайн) - нет подсказок, наводок, визуального языка, направления. А некоторые карты так вообще жуткая темень и фонарик (под себя...) здесь совсем не спасает = с освещением тоже беда. Прыжковые платформы вообще работают через раз и запускают вас в воздух всегда на разную высоту / с разной силой. Спецэффекты не понятные, то есть прыжковая платформа - это какие-то красные блики, а финиш вообще какая-то кнопка с грибами (походу под грибами разработчик именно этот финиш и придумал). Не понял отсутствие карт KZ (паркур), раз уж тут зачем-то засунули SURF карты. Жирный минус за ачивки по картам из платного DLC. Ну и не понял зачем было нарушать вековую традицию бхоп карт и убирать авто-респавн, когда долго стоишь на платформе без прыжка. По итогу на одной платформе можно и стоять сколько нужно и распрыгиваться сколько хочешь. Оптимизация отвратительная - много фризов и просадки фпс с 400 до 50-100 регулярно. Игра прикольная, но более лучшим решением будет просто скачать бхоп карты на cs1.6 / css / cs2 и проходить их там. Зачем играть в пародию на игру, когда есть совершенно бесплатные оригиналы, в которых более качественно сделан и бхоп, и серф. И карт там наберётся пару сотен, если уже не пару тысяч. За весёлое времяпровождение и некоторые достаточно трудные карты всё же поставлю рекомендацию. За счёт карточек выбил всю цену игры, считай получил её бесплатно.
no If you want a standalone movement/bhop game go get Extricate instead: https://store.steampowered.com/app/1012970/Extricate/
Bunny Hop League is a tightly focused, mechanics-driven experience that takes one of the most beloved advanced movement techniques from classic first-person shooters and builds an entire game around it. Developed and published by PolyDigital, it strips away traditional shooter elements like combat, narrative, and progression systems in favor of something far more specialized: pure movement mastery. What remains is a minimalist but demanding time-trial platformer viewed through a first-person perspective, where success is measured not by what you defeat, but by how efficiently and fluidly you move. The foundation of the game lies in its interpretation of bunny hopping and air strafing, mechanics that reward precise timing, directional input, and a strong sense of momentum control. Each level is essentially a course made up of platforms, ramps, and gaps that must be navigated without breaking flow. The goal is not just to finish but to finish faster, cleaner, and with fewer mistakes than before. There is an immediate clarity to the objective, but beneath that simplicity lies a surprisingly deep skill ceiling. Early attempts often feel awkward and inconsistent, as maintaining speed while controlling direction requires a level of coordination that is not immediately intuitive. However, as players begin to internalize the rhythm of movement, the game transforms into a highly satisfying loop of refinement and self-improvement. One of the strongest aspects of Bunny Hop League is the sense of progression that comes not from unlocks or upgrades, but from personal skill development. There is a tangible difference between a beginner run and an experienced one, and the game does a good job of making that improvement visible through time reductions and smoother navigation. Shaving seconds off a course becomes its own reward, and for players who enjoy chasing perfection, this can become deeply engaging. The inclusion of leaderboards and competitive time tracking adds another layer of motivation, encouraging players to push beyond their own limits and compare performance with others. That said, the game’s accessibility is limited by its steep learning curve. There is very little in the way of onboarding or tutorialization, and players unfamiliar with bunny hopping mechanics may struggle to understand why their movements are inefficient or how to improve. This lack of guidance can be discouraging, especially in the early stages where progress feels slow and mistakes are frequent. The game assumes a level of prior knowledge or at least a willingness to experiment extensively, which makes it less approachable for a broader audience. Map design plays a crucial role in maintaining interest, and while the available courses offer a range of challenges, they tend to prioritize function over flair. Some maps emphasize long, flowing sequences that reward sustained momentum, while others focus on tight, technical jumps that require precision and careful control. This variety helps keep the gameplay from becoming entirely monotonous, but the overall number of maps and their visual diversity are somewhat limited. Environments often feel utilitarian, with simple geometry and minimal thematic distinction, which reinforces the game’s focus on mechanics but does little to create a memorable visual identity. The physics system is perhaps the most contentious aspect of the experience. While it aims to replicate the feel of classic bunny hopping from older FPS titles, it does not always achieve the same level of responsiveness or consistency. Subtle differences in how speed is gained and maintained can lead to a sensation that movement is slightly off, particularly for players who are already familiar with more established implementations. For newcomers, this may not be immediately noticeable, but for experienced players, it can impact the sense of precision that is critical to this style of gameplay. Multiplayer and community features exist, but they are not as impactful as they could be. Competitive elements like leaderboards are present, yet the game’s relatively small and declining player base limits the sense of ongoing competition. Without a strong active community, much of the experience becomes solitary, centered on personal improvement rather than dynamic interaction with others. This does not diminish the core gameplay, but it does reduce the longevity for players who thrive on competition. Presentation is clean and functional, but largely unremarkable. The visuals are smooth and readable, which is important for a game that relies on precise movement, but they lack the stylistic flair that might make the experience more immersive or memorable. Audio design is similarly understated, providing basic feedback without adding much personality. These elements serve the gameplay adequately but do little to elevate it. In the end, Bunny Hop League is a highly specialized title that succeeds in delivering a focused and rewarding experience for players who are drawn to mastery-based gameplay. It captures the essence of what makes bunny hopping satisfying—flow, precision, and continuous improvement—but its narrow focus, steep learning curve, and limited content make it a difficult recommendation for a wider audience. For those willing to invest the time to learn its systems, it can be an engaging and even addictive challenge, but for others, it may feel too demanding and too minimal to sustain long-term interest. Rating: 6/10
На игру забили ещё до релиза. Карты максимально неприятные, механики много где не работают, сёрф, баннихоп... вообще все доставляют только неприятные ощущения. Количество карт можно пересчитать по пальцам, а половина из них ещё и платная. Новые карты не добавляют, комьюнити, логично, у игры нет.
Really good game to play if you only want the surf part or b-hop part of CS
进游戏2-3分钟就闪退,不论在哪里
hoppy
2018年7月購入した時点ではBhopの練習になる良ゲーだと思ってましたが、 久しぶりに起動すると2分程度でクラッシュ落ちする始末。。ゲームになりません
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