
Explore 17th century Canadian wilderness through the eyes of Jeanne, a French woman who crossed the Atlantic to start anew and Maikan, an Innu hunter trying to discover what’s disturbing the forest. Your choices will shape the traits of the protagonists in this narrative single-player experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
About







Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 201reviews | 91% | — | $85.1K |
| $24.99 | 50ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Two Falls (Nishu Takuatshina) — это невероятно красивая и медитативная история. Картинка на Unreal Engine 5 просто завораживает: дикая природа, леса, реки — всё выглядит очень живописно. Но главное здесь — это сюжет и подача. Мы видим одни и те же события глазами двух совершенно разных людей: французской дворянки Жанны и иннуита Майкана. Разработчики классно показали столкновение культур и разницу в восприятии мира. Так как игра полностью завязана на повествовании и диалогах, а официального русского языка нет, многим может быть сложно погрузиться в историю. Поэтому я подготовил для вас русификатор. Скачать русификатор и инструкцию можно здесь: https://steamcommunity.com/id/deltaradune/myworkshopfiles/?section=guides&appid=1671740 Рекомендую всем любителям «симуляторов ходьбы» и исторических драм!
I'll start off with the somewhat obvious- this is a narrative driven walking simulator. You will not have free open-world exploration, but there are discoveries that you will miss if you rush through and do not explore what the game allows you to explore. Look for white circles that turn into either an eye (discovery or story progression), or an arrow (travel). The game is on rails- you do have choices in dialogue choices, but they will not affect the outcome, only the personality and "character of the character". They open up different dialogues with NPCs (make manual backups if you want to see them without replaying the game). Second- if you don't have an open mind and aren't willing to learn history from a perspective that may not have been taught to you at school- this won't be the game for you. It is historical fiction- the story you are being told by the characters is fictional, based on historical facts, many of which have been pushed aside and whitewashed over time. Yes, there are morals to the story. Cut there are some good provable facts, most of which are passed on in the Codex. The Codex involves a lot of reading- if you hate reading, this game isn't going to be for you. But if you like or don't mind reading- there is some good information about the local flora and fauna, the indigenous peoples of the area, and the French colonists who built colonial Quebec. You may learn a few things you never heard about before. The stylized art is quite beautiful to my eye. The music is fantastic. The ambient sounds and voice acting are all quite good. The game does have some optimization and perf issues- I played on Win 10 22H2/ i9 9900K/ 2070 RTX Super/ 16 GB RAM. And I did have to set things to Low settings to deal with some hitching and framerate spikes where fps dropped significantly at times. No crashes for me, but a few times where the game did freeze up for a moment. So be aware of that before buying. Rigs with minimum specs are likely to really struggle. I was playing from an HDD, so that may have been part of the issues for me- an SSD may perform better and provide a smoother experience. ***ACCESSIBILITY*** There is a lot of reading, and the text in the Codex is small with no way to scale it up that I could find. The screen reader I tried was able to read it all, but it did struggle with some of the indigenous words and names, and some of the stylized fonts used at times. For Deaf or HoH players- still playable as all voice acting is also delivered in text, though you will miss out on the ambient sounds and music cues. (No combat- music cues seem to mainly prepare you for what you are going to see next). There is some gore, blood, and traumatic content, and a number of distressing or disturbing things that happen or are said. Limited profanity, no way to turn it off. It is part of the story. Things to be aware of if you or the person you are buying this for have any strong sensitivities to these things. I did enjoy it in spite of the perf issues I had. I also don't have baked in hatred or disdain for indigenous peoples, though I will admit to a dislike for religious zealots of any faith and colonizers. This is a game telling an activist story- which I am fine with. But if you are one of those people who are all anti-politics/anti-activism in games- don't buy it. The whole point of the story in this game is to teach you things you may never have heard of before, and that may make you very uncomfortable. It isn't a "boy meets girl, girl falls in love with boy, life is good, and happily ever after!" story.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un buen walking simulator, de hecho me ha sorprendido ver que tiene tan pocas reseñas y que sea tan desconocido, ya que no solo no es inferior a muchos otros del género, sino que los supera. En breve, estamos en Canadá en el siglo XVII, y manejamos a dos personajes, Jeanne, una mujer francesa en busca de un nuevo comienzo, y Maikan, un Innu que investiga [i]stranger things[/i] que pasan en el bosque. Me ha gustado el estilo de los gráficos (se da un aire a [i]Firewatch[/i]), y el audio es excelente, tanto las voces (en inglés o francés), como música y sonidos. La historia también me ha parecido interesante, mostrando con bastante atino como dos culturas contrapuestas chocan una con otra (sin erótico resultado). Le pongo dos pegas, por un lado, las decisiones que tomas me parece que no afectan en nada a la narrativa final (si acaso en la manera de reaccionar de los protagonistas a tal o cual acontecimiento o conversación), y por otro, que no está traducido a español (y además hay ciertas frases que piden un dominio más allá de inglés "nivel medio"). En cualquier caso, si te gusta este estilo de juego, es una buena opción. https://steamcommunity.com/sharedfiles/filedetails/?id=3701413932 https://steamcommunity.com/sharedfiles/filedetails/?id=3701413985 https://steamcommunity.com/sharedfiles/filedetails/?id=3701414025
I had the pleasure of visiting the Innu reserve last summer and learning about their culture and deep ties to the land and all that lives on it. It was a privilege to return to those forests in digital form and experience this incredibly moving story about the history of the land my family settled on a few hundred years later. This game is incredibly well-written, gorgeous, and depicts the reality of this land's history that too many people living on it often forget. Thank you for this gift.
While I appreciate the themes it's trying to explore, Two Falls is probably the most boring and dull "walking simulator" (and even that's a stretch) I've ever played. It's extremely passive, lacking meaningful interactions or even exploration. As if that wasn't bad enough, its creators decided to use one of the cheapest tricks in storytelling - [spoiler]killing an animal[/spoiler] - to attempt to force any emotional response from the players. Sorry to say it's a no from me (and my dog).
I'd like to give this game a positive review, but right now I can't. The visuals and controls are very choppy and jerky no matter how I tinker with the settings. I'm playing on a Steam Deck so I'll do some research and see if I can figure out how to fix this, but right now I physically can't play the game because it's causing motion sickness. I got through the first chapter before I gave up (due to the aforementioned issues). The story seems like it should have promise, and I'd like to find a way to finish it. The writing isn't the best, however. A lot of the dialogue seems off to me, and the subtitles look like they were written by my boomer stepdad (why are so many random words put into quotation marks?). So far I think the soundtrack is my favorite part of the game. The scary music is REALLY scary and the rest of the soundtrack fits nicely with the tone of the moment. Full review can be read on my blog, Video Games as Literature: https://www.videogamesaslit.com/2025/07/summer-literary-game-reviews-part-one.html #TwoFalls #keymailer Disclosure: I received a free review copy of this product from https://www.keymailer.co
TLDR. Okay for a rainy day. Pick it up when discounted 75% or more. A walking simulator if ever there is one. Literally at times. A nice lesson on the flora, fauna and history of early colonial Quebec. Class material more than a game. It’s short. Seven and a half hours in which I let the game run sometimes while doing other chores. So actually an hour or so shorter. Simple graphics. Poor voice acting (English version played). A linear game with set out paths (nothing wrong with that). Your input is occasionally choosing one of two dialog options. This should effect your character development and relationship with other people. Didn’t notice much of a difference. On the good side. There is an emotional moment that really worked for me.
Das Spiel ist eher was für Geschichts- und Kulturinteressierte oder jemanden der ohne stressige Mechaniken eine Geschichte erleben will. Denn im Grunde sind es lineare, aber sehr schöne Landschaften die durchwandert werden und dabei werden Gespräche geführt und Entscheidungen getroffen. Aber darin ist diese Spiel stark, es bringt die damalige Zeit, Einstellung der Leute zu verschiedenen Aspekten und die indigene Sichtweise näher. Die Enzyklopädie Einträge die frei geschaltet werden können vertiefen den Hintergrund zu Menschen, Kulturen und Religion. Für mich war das ein kurzer (ca. 5 Stunden) aber lehrreicher Weg durch die schöne Natur Kanadas mit einem bewegenden Enden.
Very good narrative driven adventure. it has some beautiful landscapes, interesting story and great voice acting. I just think it was wasting potential to not let the characters speak french or their native languages the whole game. Also I think the story about some kind of monster and the winter spirit go nowhere and the game would be better without those. For achievement hunters: be wary that the game does not have a chapter select and you can't skip any dialogues or cutscenes, so make sure you don't miss anything, as the game is quite long for the genre (about 5 hours).
Je viens de finir "Two Falls" (Nishu Takuatshina), dans l'ensemble, j'ai vraiment apprécié ce jeu narratif ancré dans un contexte historique, se déroulant au XVIIe siècle, lors des premières colonisations vers "La nouvelle France", c'est-à-dire le Québec, où réside la population autochtone. On joue le rôle de Jeanne, une jeune française, "Fille du Roi de France", envoyée sur les terres canadiennes pour entamer une nouvelle vie avec ses camarades. Malheureusement, elle se retrouve victime d'un naufrage et doit faire face seule (dans un premier temps) à la nature sauvage. En parallèle, nous incarnons aussi Maikan, un jeune chasseur-cueilleur issu d'une communauté innue isolée, qui fait face à un phénomène menaçant l'avenir de son peuple, l'incitant à se lancer dans un voyage vers l'ouest, avec l'espoir de résoudre le mystère, à travers les denses forêts canadiennes. Ce que j'ai particulièrement aimé dans ce jeu, c'est avant tout l'évolution des personnages (Jeanne, Maikan, Pierre et Theon) qui possèdent des idéaux, des traditions et des valeurs morales de la vie très variées en lien avec leurs origines et leur passé. Au fil de leur voyage, ils vont apprendre à se faire confiance, à échanger sur leurs coutumes, à partager leurs savoirs et leurs connaissances, mais aussi, tout simplement, à s'accepter les uns les autres pour avancer ensemble vers l'avenir, dans la bienveillance et l'empathie. Les leçons et morales de cette belle et douce fiction narrative m'ont vraiment touché. J'ai trouvé les différentes informations présentées dans le Codex très intéressantes et enrichissantes, sans jamais être ennuyeuses ni redondantes. Pour ma part, je n'avais pas une grande connaissance de l'histoire des divers peuples autochtones et des premiers colons de "La Nouvelle France", en apprendre davantage sur leurs rôles durant cette période historique, ainsi que sur les lieux, la faune et la flore, m'a beaucoup plu ;) ! De plus, j'ai trouvé les graphismes absolument magnifiques. Le cadre de l'histoire, situé dans les vastes forêts canadiennes en automne, est très immersif, l'ambiance générale est apaisante et agréable, les musiques sont sublimes et le doublage des voix en français/québécois est très réussi ! En revanche, malgré les nombreux aspects positifs que propose "Two Falls", je ressens une certaine déception sur plusieurs points, notamment concernant la durée du jeu, qui me semble bien trop courte (entre 4 et 7 heures selon votre rythme). J'aurais aimé que l'aventure dure un peu plus longtemps et qu'il y ait davantage d'interactions entre les différents personnages de cette histoire. J'ai trouvé que la conclusion était trop rapide et expéditive, surtout après l'incendie, lorsque Jeanne et Maikan se rencontrent. Je pensais vraiment que le jeu irait plus loin et qu'il y aurait plus de chapitres, c'est vraiment dommage ! De plus, en ce qui concerne la configuration et le gameplay général, ce n'est pas vraiment satisfaisant ! J'ai rencontré de nombreux ralentissements lors de certaines cinématiques ou déplacements, ainsi que des bugs et autres crashs durant mes sessions de jeu. Cela m'a obligé à redémarrer ma partie à plusieurs reprises et à passer beaucoup de temps à ajuster l'optimisation dans les paramètres, ce qui a considérablement gâché mon expérience de jeu ! Cependant, j'ai tout de même passé un moment très agréable en jouant à ce petit jeu indépendant que j'ai trouvé par "pur hasard", qui offre de belles leçons d'humanité dans un cadre historique très attrayant, nous rappelant, d'une certaine manière, les aspects les plus essentiels de la vie, comme croire en soi, apprendre à faire confiance aux autres tout en respectant nos différences pour bâtir un avenir durable. Si vous désirez approfondir votre culture durant cette période historique, tout en profitant d'un moment de détente, n'hésitez pas une seconde pour découvrir "Two Falls" !
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Players by region
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